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CYRAX SERVIUS
Planetary Response Organisation
51
|
Posted - 2013.04.07 12:43:00 -
[61] - Quote
To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct. |
TheEnd762
Algintal Core Gallente Federation
23
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Posted - 2013.04.07 13:34:00 -
[62] - Quote
CYRAX SERVIUS wrote:To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct.
You are mostly correct, but that's all under optimal conditions. Non-moving shooter, non-moving target, etc. But hitting a 1x1ft target at 500 meters while standing? No sir, definitely not with the AK, and not even the M4. Maybe in the prone. Kneeling? You'd have to be DAMN good. And again, under optimal conditions. |
CYRAX SERVIUS
Planetary Response Organisation
51
|
Posted - 2013.04.07 14:02:00 -
[63] - Quote
TheEnd762 wrote:CYRAX SERVIUS wrote:To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct. You are mostly correct, but that's all under optimal conditions. Non-moving shooter, non-moving target, etc. But hitting a 1x1ft target at 500 meters while standing? No sir, definitely not with the AK, and not even the M4. Maybe in the prone. Kneeling? You'd have to be DAMN good. And again, under optimal conditions. Agreed my friend, but at 50 meters absolutely doable. Some are calling for range on the ar to be effectively be reduced to 50-65 meters, In the game gek does 32.5 hp per round multiplied by ten rounds is 325 hp damage, enough to rip down shields and get into armor of most fits. Inside 50 meters you should be able to put half those rounds on target with some skill, kneeling is an option in this game. I run a bpo suit with standard AR a lot when grinding, fire in bursts and do very well with it, I have a type A fit with a duvolle and all supportive skills maxed out and kill with 1/2 mag at mid to long range very well. But have paid for that luxury in sp and isk, 73,000 for one gun, and yes aiming for head helps. I'll be happy to entertain conversation real life vs game as I have a lot of knowledge on real firearms. Laser rifles though, tough nut to crack, lol. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
582
|
Posted - 2013.04.07 15:48:00 -
[64] - Quote
Why do people keep comparing the AR to real weapons? It's a plasma weapon's whose rounds burn out before they hit 80m.
Seriously, ccp should have named it the plasma rifle and made the projectiles bright technicolor bolts. I'm seriously tired of the weak "real gun" argument. The AR is NOT a real gun. The Minamatar AR or the caldari gauss rifle should reach out longer, but the range on the AR is too far for the DPS it has.
The reworking of the skills (specifically sharpshooter) should help things.
Just for the love of Pete stop comparing the AR to real life ballistic weapons. |
Deranged Disaster
Seraphim Initiative. CRONOS.
81
|
Posted - 2013.04.07 17:18:00 -
[65] - Quote
The only problem with the AR is it's range which is increased by the sharpshooter, which next build will not increase maximum range but reduce the spread of the bullets. The recoil is also weird but I don't see it working properly if they make it more, it will only cause AR users to not be able to hit anyone. This is not battlefield 3 or COD where you can take people down with 2-3 shots if they are well placed. This is why the recoil should not be increased, it takes more than 10 bullets to take down a standard assault suit and almost always a full clip or even more a prototype with decent shields, depending on your damage output. The AR is fine and it will be "nerfed" next build.
PS: For the love of god please stop comparing real life weapons to this game. It's a futuristic sci-fi game, wake up. |
Meeko Fent
Kinsho Swords Caldari State
19
|
Posted - 2013.04.07 17:38:00 -
[66] - Quote
Fix the, if I hold the fire button my Crosshair doesn't move off my target. I don't care if We are superhumans breed for war. If the AR is so powerfull that a normal person just fireing it would Light them aflame, there should be ACTUAL Recoil.
Balancing potential of recoil. 1) Would Lower Effective Range while at the same time Keep all the Things like the DPS and the damage it can do Single Shot 2) Would Make a level of Skill a Necessity. No Kiddos, not SP, Real Player Skill of keeping the crosshair on target.
Further Points of Fixing. The Tact. AR. From my last experience using it, it NEEDS either a Damage Buff, or a RoF Buff. It deals as much damage as the Scrambler Pistol, with Practically the Same ROF, only a Longer Range. With either of those Buffs, it would make the weapon hold a kandle to the other Weapons like its AR brethren or SMG. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1086
|
Posted - 2013.04.07 17:46:00 -
[67] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways.
You're right, It out competes every other weapon, it has more RPMs than an HMG, more damage than a Charge Sniper Rifle, more range than a Sniper Rifle, more damage build up over time than an LR, more accuracy than an LR, a larger splash radius than an MD, a higher head-shot critical damage than a Scrambler Pistol, a larger clip size than an HMG, a faster reload speed than an SMG, and.......oh wait, you're saying it's none of those things?
Stop over-reacting, be thankful this isn't E3 where everyone and their mother used a Creodron Assault Rifle. |
Moejoe Omnipotent
Imperfects Negative-Feedback
340
|
Posted - 2013.04.07 18:16:00 -
[68] - Quote
HMG destroys AR in the range that matters (at long range even a heavy can easily escape you) Laser completely melts AR past medium range. SMG is more effective in CQC. Shotgun destroys it in CQC.
There has to be a baseline weapon that performs moderately well at all ranges. If there isn't one then the game turns into a game of cards where whoever happens to have the right weapon automatically wins the fight...
Your newbieness to first-person shooters is showing... |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:35:00 -
[69] - Quote
Logi Bro wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. You're right, It out competes every other weapon, it has more RPMs than an HMG, more damage than a Charge Sniper Rifle, more range than a Sniper Rifle, more damage build up over time than an LR, more accuracy than an LR, a larger splash radius than an MD, a higher head-shot critical damage than a Scrambler Pistol, a larger clip size than an HMG, a faster reload speed than an SMG, and.......oh wait, you're saying it's none of those things? Stop over-reacting, be thankful this isn't E3 where everyone and their mother used a Creodron Assault Rifle. I'm not overreacting. Assault Rifles are just plain better than most other weapons. It is one of the most accurate, easiest to use, most powerful weapons out there. Anything that does better than it in either accuracy or power is almost always harder to use or less versatile or both. Heavy Machine Gun, for one. Much less versatile, you can't use it effectively at the same range as Assault Rifles can and it requires a Heavy dropsuit. Mass Drivers, for another. More powerful, perhaps, but only if you have mad experience or at close-range, and it has poor ammo. Laser Rifle is another. More accurate and more powerful at range, but ridiculously weak at close-range, plus it overheats. Scrambler Pistol has less optimal range, even though it is a laser, and just doesn't have the long-range capability that Assault Rifles do. Sniper Rifles, well, have fun using those while getting shot at. Oh, and SMGs have an identical reload time to Assault RIfles. And rounds per minute means nothing on its own. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
|
Posted - 2013.04.07 18:49:00 -
[70] - Quote
I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. |
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slypie11
Planetary Response Organisation
123
|
Posted - 2013.04.07 18:54:00 -
[71] - Quote
Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:59:00 -
[72] - Quote
slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Effective range is more important. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing. |
slypie11
Planetary Response Organisation
123
|
Posted - 2013.04.07 19:00:00 -
[73] - Quote
Ulysses Knapse wrote:slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing. exactly. Of course HMGs have a longer EFFECTIVE range when they have sharpshooter, but they still can't hit anyting until the middle of the clip. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
|
Posted - 2013.04.07 19:02:00 -
[74] - Quote
slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps.
I definitely said HMGs with maxed sharpshooter out-range my lvl 3 sharpshooter AR. Plus, I'm going disagree with the cone of fire scenario you gave. I've messed around with HMGs quite a bit, and it does not take long to get the cone to minimum. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
|
Posted - 2013.04.07 19:11:00 -
[75] - Quote
Ulysses Knapse wrote:slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Effective range is more important. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing.
The range at which HMGs fire when sharpshooter is maxed will not be exceeded in our maps. With perhaps the exception of the large fields that were pasted in as filler space to make the maps bigger. But no sane heavy runs across those fields, so I will never have the scenario of out-ranging an HMG. MAYBE there is some scenario that a maxed sharpshooter AR could be useful against an HMG, but those scenarios rarely show outside of camping on top of high buildings.
So assuming that HMGs and ARs are equally effective in reasonable range scenarios, an HMG will destroy the competition. |
Sleepy Zan
Internal Error. Negative-Feedback
2162
|
Posted - 2013.04.07 19:27:00 -
[76] - Quote
Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet. |
Jathniel
G I A N T
157
|
Posted - 2013.04.07 21:08:00 -
[77] - Quote
Sleepy Zan wrote:Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet.
I've been trying, my friend. I really have. I can actually hit them now, in cqc, with an SR.
But I can't out-dps those guys that just happen to see me first, in that fraction of a moment. I find myself running a Tac AR in Ambush, and doing much better with it, when landing headshots, and still having some CQC ability when needed.
*sigh* I digress, you're right. Keep trying.
@Moderator: This is my third or fourth time requesting this thread be locked. Please, whenever you get a choice.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
135
|
Posted - 2013.04.07 21:58:00 -
[78] - Quote
They should call the game GEK 514 and be done with it. I am not even talking about duvolle. The only other weapon that can compete is HMG, well and maybe tanks. Like someone said on these countless AR forums: all other weapons except for AR exist for novelty.
If you want to play competitively, you gotta spec into AR or HMG. Everything else is a fail fit. When you see any other weapon perform well it is mostly some duche in a proto suit pub stomping with a proto weapon. |
Vermaak Doe
SVER True Blood Unclaimed.
686
|
Posted - 2013.04.07 22:21:00 -
[79] - Quote
Sleepy Zan wrote:Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet. I told him about one of my cqb sniper experinces (headshot at smg range) |
Chinduko
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.04.08 17:20:00 -
[80] - Quote
All AR's should only have 30 rounds per magazine. This would balance them out into the balanced weapon. With skill points a player could then have a higher mag count. The AR should not outperform any weapon at its specialty as it does now. It should not be able to go head to head against a heavy with relative ease. Although a reason AR's are able to take down heavies with this ease is largely in part due to the assault suit being, quite possibly the strongest suit in the game as more advanced models are used as. This is a reason the heavy suit itself should be given a buff. One more high and low powered module may compensate this along with a slightly higher CPU and PG amount along with a reduced ISK amount on the prototypes.The AR should not have a comparable number of rounds as an SMG. They already do not have the range of a sniper rifle. The AR is superior to the laser rifle at close range but at long range it is also competitive against the laser rifle. The laser rifle should have as superior a range over the AR as the AR has over the laser at close range.It is supposed to be a balanced weapon but in its current state, it is not balanced. The AR is the weapon of choice because it works great at most everything. |
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noob 45
Syndicate of Gods
29
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Posted - 2013.04.08 18:24:00 -
[81] - Quote
My 2cents on the AR. First day of open BETA on my only character the first thing I trained up was AR lvl 3. First game using it the gun jams. 5 games later I'm a lvl 3 AR merc using a milita shotgun....
6 weeks later I am still lvl 3 AR. The only reason I use the AR is because I have the 'exile' bpo on my free suit. The half my deaths are a result of the gun jamming on me....
The gun jam doesn't make me hate the AR anymore... it makes me want to consider playing a different game.
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Spkr4theDead
Namtar Elite Gallente Federation
38
|
Posted - 2013.04.09 18:11:00 -
[82] - Quote
Disposable Meatbag wrote:AR does not need a nerf. It sounds like you need to learn how to use a weapon properly and are learning that sharpshooter is a core skill. When a militia AR can rip through my almost 1000 HP without a problem, then the AR needs to be nerfed. The description for the heavy says it can withstand concentrated small-arms fire without going down. Getting destroyed by a militia AR is a huge joke. |
Spkr4theDead
Namtar Elite Gallente Federation
38
|
Posted - 2013.04.09 18:25:00 -
[83] - Quote
Martin0 Brancaleone wrote:AR need TRUE recoil, not this fake recoil we have now. Haven't you heard? Since the mid-2000s, whenever you don't hold a rifle to your shoulder in real life, there's this magical cone that opens up at the end of the barrel, and every time you fire a round, it travels through that magical cone instead of straight out the barrel in an invisible line. Don't you know that cone-shaped bullet spread at 10m is real? |
Spkr4theDead
Namtar Elite Gallente Federation
38
|
Posted - 2013.04.09 19:37:00 -
[84] - Quote
Jathniel wrote:The AR is broken, and it breaks the game. Even after damage mods have exposed as properly balanced, some people still say that the AR is fine. Can you see through your own bias?
Doing well with a sniper rifle in an ambush for me is hit or miss. I'll go 2-3, when it's bad match, and spend the rest of the match running away from pursuers because it's so frickin cramped. But give me an assault rifle and suddenly i'll do like 15-3 if its BAD match, then 20-0 or 30-4. That's not skill. That's use-to-win! I deliberately avoid using the full-auto AR, because it is too easy, and I HATE playing that role. I despise it. I abhor and detest it.
Aim with no consequence, fire with no consequence. Run around killing with impunity. Nothing stops it. (Except a REALLY sucky set of blueberries) Assault role is so imbalanced vs. everyone else it makes me want to pull my hair out.
It's TOO easy to play as an assault. Way too easy. The AR doesn't have average performance in every area it has excellent performance in every area. It owns EVERYTHING, all you need is a pinch of aim, and you'll ruin everyone's day. I've already done it. I call myself a niche player, but I'm at Proficiency 3 with my AR. The weapon is a joke, and the moment some niche player succeeds in embarrassing someone that relies on the shield-tank Assault/AR fit, they come to the forums to complain.
It's OP. I pray that we get a slew of utility weapons to poop on the Assault role AND the AR come May 6.
There are no individuals that are OP with the Assault role. Focus on killing them, and they will die. Trust me, I KNOW this. It's the ease of the role itself that's OP.
If you find some individuals OP as Assaults, then ask them why they never play any other role... they will likely tell you 1 or/both of 2 things: 1. They suck at the other roles. 2. They think the other roles are next to useless, with the exception of logi.
That's it. The good players won't do any other roles, because the other roles simply suck by comparison of usefulness. You have some good determined Heavies that put on a good show ( I literally remember seeing one in an allied corp dance around in an open field during a practice corp match, desperately trying not to get shot. lol it was hilarious, because he was semi-successful). But currently it feels as if the game is so geared toward making life swell for the Assault role....
Whatever, I drop the argument like a hot potato, here and now. I said I was going to drop this until May 6.
So there it goes...
*PLOP* Like that one guy complaining that forge guns shouldn't be allowed to be used against infantry so he doesn't lose his precious proto gear. |
Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.09 19:55:00 -
[85] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way.
LR's and SR's in their proper element beat AR's every time, same with shotguns, HMG's (and no, running headlong into a crowd without backup ISN'T an HMG's element), mass drivers, forge guns, you name it. If that weren't the case, then why is it that I can drop Duvolle's left and right with just and EXO? Why can I drop protosuits with Balac's from across the map with a basic LR? It's because I am using these weapons how they are MEANT to be used, not running out in the open expecting to not get shot at while trying to use my niche weapon like an AR.
They require different playstyles, and if you can't help but run and gun regardless of what weapon you are using, if you can't stand holding back and using your weapon for area denial or ranged cover fire or heavy supression etc, if you can't hande not being that one guy running the field chasing down enemies, then maybe you should stick with your AR instead of your niche weapons because they are not built to play that way.
Basically, L2P or use an AR. |
Mobius Wyvern
BetaMax. CRONOS.
1281
|
Posted - 2013.04.09 19:59:00 -
[86] - Quote
Martin0 Brancaleone wrote:AR need TRUE recoil, not this fake recoil we have now. It's not fake recoil, it's spread. No weapon in Dust has what we would call recoil. Personally, I think the game would benefit from it, but I can imagine that many people would disagree. |
Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 20:46:00 -
[87] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The AR doesn't have a niche. Pretty soon people will want it to do decent damage against tanks. |
Ulysses Knapse
Nuevo Atlas Corporation
207
|
Posted - 2013.04.09 21:17:00 -
[88] - Quote
Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". |
Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.09 23:11:00 -
[89] - Quote
Ulysses Knapse wrote:Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". Just because YOU can't use niche weapons properly doesn't make them worse weapons, it makes you bad at using that weapon.
A shotgun does a burst of around 400 damage (militia) every second. If you have one AR guy and one shotgun guy who can both aim their weapon within the shotgun's range, the shotgun will win hands down 99% of the time. I've been using Mass Drivers for months, and there is NO better area denial weapon in this game.
You can't assume that niche weapons suck compared to an all purpose weapon just because the all purpose weapon can sometimes beat the niche weapon. If you are at range and have 4 AR guys coming at you, of course your LR ass is probably gonna die. MD on the pipes? Several ARs gunning for you will beat you every time. Being in your element doesn't make you invincible, it gives you an advantage. That's the mistake most people make when trying a niche weapon, they get in position and expect to live without any squad support.
So, as I said before, if you can't handle a niche weapon, don't blame the competitor weapon, L2P. Proper tactics and talent beat all, weapon damage is just your means of keeping score. |
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