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Lance 2ballzStrong
SyNergy Gaming EoN.
1197
|
Posted - 2013.05.03 23:00:00 -
[31] - Quote
Logi Bro wrote:1. Spec into heavy suits 2. Get a friend to spec into logi suits 3............ 4. Profit!
I know what you are thinking. "Why should I need a second person to make my suit playable?" Because logi's need you just as much as you need them.
No that's what heavies should do. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1287
|
Posted - 2013.05.03 23:04:00 -
[32] - Quote
......? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1197
|
Posted - 2013.05.03 23:08:00 -
[33] - Quote
I agreed. I prob forgot a comma and a couple words
As in "No, I wasn't thinking that, as that's what heavies should do. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.03 23:20:00 -
[34] - Quote
Lance 2ballzStrong wrote:I'm kinda finished with this whole heavies are worthless thing. Seeing and hearing heavies gonna switch roles to something else pretty much says it all. But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!! Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. Balance > Realism The role is suppose to be defense / area denial / choke points. How is the role filled now, when the dmg and range has been nerfed? Can't an Assault player do the same job? Put down a nanohive, spam nades, and shoot his AR. Doesn't that seem viable? A logi can rep him the same way he can a heavy. Just pointing out, that nerfing the damage on a HEAVY MACHINE GUN was not needed when the range was nerfed too. Yeah we got an HP buff... cool, but i would have gladly kept the same HP I have now if it meant I have the same dmg though, but w/e. This is really disappointing. I guess all the haters can rejoice. I applaud your efforts on the forums. Game well played. I won't be making another thread on the matter. This disappointment only shows me that CCP doesn't care about heavies. See you out there on the battlefield. Oh, feel free to troll and laugh... I can use a couple good laughs Because they want to be able to solo top tier heavies with standard gear, so they tell daddy to nerf heavies. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
427
|
Posted - 2013.05.03 23:22:00 -
[35] - Quote
Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range.
As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense.
One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1199
|
Posted - 2013.05.03 23:25:00 -
[36] - Quote
Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder.
Yea tbh I didn't bother posting that little fact. I made the OP to highlight the nerf was too much. Pointing out the sprint strafing comes across as QQ.
You're right though, but w/e. What's done is done. Most heavies I know are changing classes. Can't blame them. |
Kovak Therim
ZionTCD Unclaimed.
225
|
Posted - 2013.05.03 23:46:00 -
[37] - Quote
Our AV role even got a nerf in that we have a big,glowing bulls eye on the end of the forge guns when they're charged. We'll also have armies of cloaked shotgun scouts hunting us down to top it off at some point in the future. Yay. I might keep a militia heavy AV fit around with a forge, but I won't bother putting any other points into a suit that the developer clearly doesn't give a **** about.
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Chinduko
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.05.03 23:55:00 -
[38] - Quote
Goodbye my heavy friend, with your weak, I mean weaker HMG. We'll see you when you're playable again. Hello Mr. assault rifle, you and all your awesomeness win. Looks like we're all stuck with using you. |
Exmaple Core
SyNergy Gaming EoN.
222
|
Posted - 2013.05.04 00:04:00 -
[39] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes |
Logi Bro
Eyniletti Rangers Minmatar Republic
1292
|
Posted - 2013.05.04 00:08:00 -
[40] - Quote
Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes
Can't tell if you were referring to my post or his. |
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Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 00:15:00 -
[41] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF.
A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer.
P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up.
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Exmaple Core
SyNergy Gaming EoN.
223
|
Posted - 2013.05.04 00:16:00 -
[42] - Quote
Logi Bro wrote:Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes Can't tell if you were referring to my post or his.
To the dumb one |
Logi Bro
Eyniletti Rangers Minmatar Republic
1294
|
Posted - 2013.05.04 00:22:00 -
[43] - Quote
Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up.
........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1202
|
Posted - 2013.05.04 00:28:00 -
[44] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage.
If it did 21 dmg though
But sadly no
We have spitballs for ammunition lol |
Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 01:32:00 -
[45] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. Longer barrel, more stringent restrictions on equipping(only one suit can use) Inability to ADS. |
Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 01:40:00 -
[46] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. Longer barrel, more stringent restrictions on equipping(only one suit can use) Inability to ADS. Also WHAT balance? i've got a friend that can out damage a heavy using a logi+ gek standing PERFECTLY STILL. |
Lavirac JR
DUST University Ivy League
134
|
Posted - 2013.05.04 01:40:00 -
[47] - Quote
Missile turrets all over again I think (Not sure how bad the nerfs are yet, need to test it of course). Nerfs should be done one at a time, double nerfing something usually is bad.... |
Jotun Hiem
The Tritan Industries RISE of LEGION
571
|
Posted - 2013.05.04 01:47:00 -
[48] - Quote
I don't see why they're nerfing the thing.
The AR is already leagues better. And no, I'm not just mindlessly QQing. I started speccing into Logi for some practice before the patch hit and I'm actually being a better slayer as an AR logi than I was as a HMG Heavy. This is just stupid.
I don't even have that many points into ARs yet, I think I have AR op IV, and then nothing for light weapons at all. I don't even run damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
66
|
Posted - 2013.05.04 01:56:00 -
[49] - Quote
Exmaple Core wrote:Logi Bro wrote:Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes Can't tell if you were referring to my post or his. To the dumb one Still not sure...
My point is that the HMG losing 1 point of damage would affect it more than if say an AR lost 1 point of damage. 1 point of damage is 6.25% percent of the HMG's damage
I forget what the AR damage is, but I'm pretty sure it's 31 31 x 6.25 = 1.9375 31 - 1.9375 = 29.0625
So go, cut their base power and then tell them they're lucky all they lost is 6.25% percent, see if they don't flip out.
The same is true for the range. 1 HMG meter is not equal to 1 AR meter, at least not percentage wise. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1205
|
Posted - 2013.05.04 02:04:00 -
[50] - Quote
NeoWraith Acedia wrote:My point is that the HMG losing 1 point of damage would affect it more than if say an AR lost 1 point of damage. 1 point of damage is 6.25% percent of the HMG's damage
I forget what the AR damage is, but I'm pretty sure it's 31 31 x 6.25 = 1.9375 31 - 1.9375 = 29.0625
So go, cut their base power and then tell them they're lucky all they lost is 6.25% percent, see if they don't flip out.
The same is true for the range. 1 HMG meter is not equal to 1 AR meter, at least not percentage wise.
Yep. Nerfing both things is the main problem. Rang + Dmg in one swipe lol
We don't have the numbers for either, but not like either one was beast at base numbers.
GG? ... yea GG CCP |
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The Robot Devil
BetaMax. CRONOS.
170
|
Posted - 2013.05.04 02:14:00 -
[51] - Quote
Range was a bit much but the damage was was fine. HMG should be at the point of op at close range, the sound of a HMG should make a solo merc think twice before trying to advance. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:39:00 -
[52] - Quote
Ydubbs81 RND wrote:CCP did go a little far with the nerf. There is no reason to nerf the HMG...both range nor damage. Wiithout the SS skill, the HMG range was fine.
I definitely don't agree ......and I don't like heavies Your opinion doesn't count. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:41:00 -
[53] - Quote
Lance 2ballzStrong wrote:NeoWraith Acedia wrote:Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. lol w/e man Edit: they should bring down ARs to 29 damage per shot while they're at it. You want the forum to crash?!!!! The amount of crying that will be seen here would be stuff even EVE will take note of. Fine by me. I'll save the tears for a water slide down Manus Peak. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:43:00 -
[54] - Quote
Ydubbs81 RND wrote:Lance 2ballzStrong wrote:undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." Screw the minority to please the masses. Logic. That does make sense actually lol To someone with the IQ of a rock. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1212
|
Posted - 2013.05.04 02:49:00 -
[55] - Quote
^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:56:00 -
[56] - Quote
Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder. So while having the lowest HP in the game, you think you die too fast? Maybe you should ask CCP to buff scout suits, instead of nerfing the machine guns. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.05.04 02:59:00 -
[57] - Quote
Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514. |
Big miku
Internal Error. Negative-Feedback
116
|
Posted - 2013.05.04 03:06:00 -
[58] - Quote
Cosgar wrote:Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514.
So Heavies have to play even harder while AR users can just easy mode their way though the game? Even the best heavies right now can't top the best AR users Kill wise. Their great range and excellent hip fire accuracy make ARs supremely good at killing things from all but the longest of ranges, While heavies with HMGs have to slowly, painfully, maneuver closer to enemies only to be swarmed by 3 or 4 guys with ARs because you light up like a nuke on everyone's minimap from a mile away.
So heavies are sidelined to being defense only. Which is what people want it sounds like. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.05.04 03:13:00 -
[59] - Quote
Big miku wrote:Cosgar wrote:Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514. So Heavies have to play even harder while AR users can just easy mode their way though the game? Even the best heavies right now can't top the best AR users Kill wise. Their great range and excellent hip fire accuracy make ARs supremely good at killing things from all but the longest of ranges, While heavies with HMGs have to slowly, painfully, maneuver closer to enemies only to be swarmed by 3 or 4 guys with ARs because you light up like a nuke on everyone's minimap from a mile away. So heavies are sidelined to being defense only. Which is what people want it sounds like. You're missing my intended point. Don't let CCP appealing to the lowest denominator kill your love of variety. If the ARs want to nerf you to paper armor with spitball bullets. Fine! But this works two fold. As weak as you are now, killing an AR should be a slap to the face of them as everything is to their advantage now. So when they QQ to the forums about how heavies are still OP, everyone can tell them to HTFU! |
Big miku
Internal Error. Negative-Feedback
116
|
Posted - 2013.05.04 03:16:00 -
[60] - Quote
Cosgar wrote:You're missing my intended point. Don't let CCP appealing to the lowest denominator kill your love of variety. If the ARs want to nerf you to paper armor with spitball bullets. Fine! But this works two fold. As weak as you are now, killing an AR should be a slap to the face of them as everything is to their advantage now. So when they QQ to the forums about how heavies are still OP, everyone can tell them to HTFU!
No, dozens of baw thread will happen everyday and the Heavy will be nerfed AGAIN, this has been the case since the beta began. Nerf after nerf until the heavy is nothing but a slower, less slotted version of the Assault with more HP but greatly reduced speed.
**** that, I'm running logi. |
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