Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GeneralButtNaked
ZionTCD Legacy Rising
169
|
Posted - 2013.03.22 04:31:00 -
[61] - Quote
Eternal Technique wrote:
Still waiting on that Anti-material rifle.....................
Forge Gun. |
swannee
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.22 05:42:00 -
[62] - Quote
Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades?
ill trade when it is available....depending on what you need of course....may be spoken for on other trades already...
A thales will one shot most...and 2 shot most heavies...problem solved. |
swannee
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.22 05:57:00 -
[63] - Quote
Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP.
snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die.
i say leave the rifles they way they are....they are fine once you spec up some. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
54
|
Posted - 2013.03.22 06:22:00 -
[64] - Quote
swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods)
you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back. |
Anthais Zatekiel
The Smoking Guns C.S.C.
0
|
Posted - 2013.03.22 12:11:00 -
[65] - Quote
Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP.
Hay I've invested alot of skill points in sniper skills, I don't mind the set up as is. For those that think snipers don't get killed alot, that is not total true. I spend a good bit of time, scanning hills/buildings looking for snipers because they tend to be easier kills; that general turns in to me being hunted by other snipers. I general go for headshot, and I have noticed that for the more experienced players (the guys running around in proto's) they tend move around a lot even when they aren't going anywhere which makes it harder to line up headshots. I'm fine with the way it is.
I wouldn't mind if CCP removed sniping, as I know how annoying it can be when playing anyhting other than. I would hope they would refund my SP, otherwise; yeah I would be a little upset if they did. |
iceyburnz
Crux Special Tasks Group Gallente Federation
388
|
Posted - 2013.03.22 12:24:00 -
[66] - Quote
Anthais Zatekiel wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. Hay I've invested alot of skill points in sniper skills, I don't mind the set up as is. For those that think snipers don't get killed alot, that is not total true. I spend a good bit of time, scanning hills/buildings looking for snipers because they tend to be easier kills; that general turns in to me being hunted by other snipers. I general go for headshot, and I have noticed that for the more experienced players (the guys running around in proto's) they tend move around a lot even when they aren't going anywhere which makes it harder to line up headshots. I'm fine with the way it is. I wouldn't mind if CCP removed sniping, as I know how annoying it can be when playing anyhting other than. I would hope they would refund my SP, otherwise; yeah I would be a little upset if they did.
I don't want sniping removed. I enjoy it from time to time.
I don't want sniper rifles buffed. Way to make new players even less likely to keep playing.
I do think sniper rifles need a cost nerf (increase). Sniper do die, but they die a lot less than everyone else. So deaths should hurt them proportionally to every other player, to remove the idea that its a go to "safe' play style. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1232
|
Posted - 2013.03.22 12:53:00 -
[67] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Whhaaaaaaaaaaaaaaaaaaaaaaaat ?
Those snipers with absolutely no recoil that already 2-shot most infantry with the standard iteration would need a buff ? I can rock a game 32-1 with my standard snipe with just sharpshooter 4, snipe operation 1 and a damage mod. Come on let's be serious for a moment.....
|
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
97
|
Posted - 2013.03.22 12:56:00 -
[68] - Quote
Laurent Cazaderon wrote:StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. Whhaaaaaaaaaaaaaaaaaaaaaaaat ? Those snipers with absolutely no recoil that already 2-shot most infantry with the standard iteration would need a buff ? I can rock a game 32-1 with my standard snipe with just sharpshooter 4, snipe operation 1 and a damage mod. Come on let's be serious for a moment.....
Annoying from miles away of the battlefield spamming bullets because you are in the future with a Sniper rifle that have not any kind of recoil while the assault rifle has iron sight, using any kind of suit so you can take 2,3,4 bullets having 0 ISK risk? Go home, this post need a nerf. |
Noc Tempre
Imperfects Negative-Feedback
1245
|
Posted - 2013.03.22 13:34:00 -
[69] - Quote
Eternal Technique wrote:Chirico Red Shoulder wrote:I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs. Still waiting on that Anti-material rifle.....................
It's called the forge gun... |
Sentient Archon
Red Star.
846
|
Posted - 2013.03.22 14:27:00 -
[70] - Quote
StealthReborn wrote:This is not a rant, seriously!
As a dedicated sniper I say no. If anything snipers need to be nerfed to kittening kingdom come. 99.99999 % of the snipers are scrubs. Nerf the snipers so bad that it take serious skill to use them. Played so many matches with 8 kittening snipers trying to kittening counter snipe me and still cant kill me. Kitten the scrub snipers! |
|
Xavi Italia
One-Armed Bandits Hopeless Addiction
16
|
Posted - 2013.03.22 14:51:00 -
[71] - Quote
Other people have said this, but I will say this again, NO. If anything, the sniper either needs a damage nerf or an increase in price. I realize that New Eden isn't fair, but that's, what I think is, the meta-gaming between corps, etc. This is an unfair mechanic, meaning no way to get around it, etc. |
Justin Tymes
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.03.22 14:59:00 -
[72] - Quote
Of course Snipers don't need a buff. One of the easiest jobs in the game, you don't need to skill up nearly as much as the other weapons to get the most out of them, and arguably has the least risk of dying. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
174
|
Posted - 2013.03.22 15:14:00 -
[73] - Quote
Buff? More like nerf. The damage is fine, but sniping is too easy. When someone like me who has all his skill points into Assault suits and assault rifles can get 30/0 with sniper rifles something is very very wrong. And I did it in starter fit. And just to make sure it wasn't an anomaly I did it three times in a row. |
Jack McReady
DUST University Ivy League
85
|
Posted - 2013.03.22 16:03:00 -
[74] - Quote
snipers are useless, all snipers do is kill the random solo guy that is off running past their vision and thats it. most objectives have cover of some sort and a sniper means one less guy with real firepower that is capable of getting objectives and fighting off hard targets like tanks. since sniping is too easy all the kids try it and fail because their contribution is nonexistant. it is no rare occurance that you end in a game with a few active front line players and 10 snipers in the back doing nothing. |
mikegunnz
Pink Fluffy Bounty Hunterz
468
|
Posted - 2013.03.22 17:00:00 -
[75] - Quote
Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff...
... as soon as they get some damn scope sway! |
Sentient Archon
Red Star.
847
|
Posted - 2013.03.22 17:08:00 -
[76] - Quote
mikegunnz wrote:Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff... ... as soon as they get some damn scope sway!
No! Please don't even think about that. That will make the charge sniper rifle better than a thale. 25% more damage means the charge sniper will have 266 + 45 = 311 damage. Slap on a couple of damage mods and tit will take the dmage to 370+.
You don't need a scope for the charge sniper. The little charge reticle works well as a great aim assist. Imagine a 400 damage shotgun! |
mikegunnz
Pink Fluffy Bounty Hunterz
468
|
Posted - 2013.03.22 17:45:00 -
[77] - Quote
Sentient Archon wrote:mikegunnz wrote:Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff... ... as soon as they get some damn scope sway! No! Please don't even think about that. That will make the charge sniper rifle better than a thale. 25% more damage means the charge sniper will have 266 + 45 = 311 damage. Slap on a couple of damage mods and tit will take the dmage to 370+. You don't need a scope for the charge sniper. The little charge reticle works well as a great aim assist. Imagine a 400 damage shotgun!
400 dmg shotgun... that'd be a nerfed shotgun! |
Sentient Archon
Red Star.
847
|
Posted - 2013.03.22 18:01:00 -
[78] - Quote
mikegunnz wrote:400 dmg shotgun... that'd be a nerfed shotgun!
+1 |
EnIgMa99
Imperfects Negative-Feedback
243
|
Posted - 2013.03.22 18:11:00 -
[79] - Quote
Icy Tiger wrote:No. Sniping is easy as hell at the moment. No sway when crouched, no ballistics, no bullet drop, no distance damage drop, it's ridiculously easy to get tons of kills and no deaths with it. After all of the above is implemented, and you're still not going above 10-0, then you can ask for a damage boost.
this |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
28
|
Posted - 2013.03.22 18:15:00 -
[80] - Quote
Sorry, OP. I'm a career sniper, and we don't need a buff. We're plenty powerful as it is, and maybe a little bit OP. |
|
Salazar Skye-fire
Villore Sec Ops Gallente Federation
87
|
Posted - 2013.03.22 20:09:00 -
[81] - Quote
HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAAHAAAA.......Your just terrible!!! |
Sextus Hardcock
Pink Fluffy Bounty Hunterz
114
|
Posted - 2013.03.22 21:16:00 -
[82] - Quote
lolno (I have Prof. in SR btw) |
swannee
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.03.23 00:02:00 -
[83] - Quote
Heathen Bastard wrote:swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods) you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back.
never used a drop ship to get into position before, But i am loving how in your example here, i kill you twice and you kill me once. See you on the field to see how well you can implement this in game. Tough to camp an up link that i don't use.
I still say leave the guns alone. There are alot of bad snipers out there, but there are just as many bad assults and heavies as well.
|
Scheneighnay McBob
Bojo's School of the Trades
1123
|
Posted - 2013.03.23 00:11:00 -
[84] - Quote
I appreciate the effort, but you didn't do all the math.
Instead of comparing everything to a single tier of dropsuit, compare them to their own tier.
Standard sniper vs standard dropsuit and modules- 2 shots advanced sniper vs advanced dropsuit and modules- is it still 2 shots? etc |
Chinduko
KILL-EM-QUICK RISE of LEGION
25
|
Posted - 2013.03.23 00:27:00 -
[85] - Quote
I would actually be in favor of a damage boost to all weapons if our team is being red lined. Increase armor for them as well. Maybe it would help a red lined team balance the game. |
Creedair Talor
The Phoenix Federation
1
|
Posted - 2013.03.23 02:47:00 -
[86] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
This tells me you are a bad Dust sniper, the point of a sniper no matter if close or very far away is fire support for your squad and overwatch. Your squad is about to charge in pop 1-2 guys in anything and they are easy to pick off. You see a heavy about to jump your squad put a round in him and you tilted the advantage to your mate. If you want to 1 shot get the higher tier rifles. The sniper of dust is not fully meant for killing you are a squad you communicate, you adapt you being able to tell the, what is where makes all the difference, even more so if you can badly wound most of them. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
20
|
Posted - 2013.03.23 03:54:00 -
[87] - Quote
I wish the guys who can sit far away from the battle and shoot into it at little to know risk of death could have even more of an advantage besides what can often be a one hit kill if you're any decent at it.
Sounds like a good idea to me. Here are some numbers. 88+42=99 |
Heathen Bastard
Kang Lo Directorate Gallente Federation
55
|
Posted - 2013.03.23 03:59:00 -
[88] - Quote
swannee wrote:Heathen Bastard wrote:swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods) you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back. never used a drop ship to get into position before, But i am loving how in your example here, i kill you twice and you kill me once. See you on the field to see how well you can implement this in game. Tough to camp an up link that i don't use. I still say leave the guns alone. There are alot of bad snipers out there, but there are just as many bad assults and heavies as well.
I'm not the best at any given item in this game. but I do most all of them competently. one of the wonders of ADD actually. one minute I'm rushing you with an assault rifle, the next I'm holding the line with an HMG, the next I'm pissed off and hunting down every idiot watching the field through a scope, thinking they are some kind of god. I instill the fear of mortality in them. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
20
|
Posted - 2013.03.23 05:07:00 -
[89] - Quote
Heathen Bastard wrote: I instill the fear of mortality in them.
Haha. No you don't. |
Beta Dust Fish
Villore Sec Ops Gallente Federation
20
|
Posted - 2013.03.23 05:10:00 -
[90] - Quote
StealthReborn wrote: I am trash player.
the amount of stupidity from a redline camper who hides with sniper rifle is unexplainable |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |