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181. MAG Domination Game mode - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Chinduko wrote: It would be awesome if Dust had a similar game mode. 32v32 would work with two platoons of 16 players fighting back to back defending an inside objective deep within the compound. Protect the frontline th...
- by Chinduko - at 2013.05.26 00:21:00
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182. MAG Domination Game mode - in Feedback/Requests [original thread]
It would be awesome if Dust had a similar game mode. 32v32 would work with two platoons of 16 players fighting back to back defending an inside objective deep within the compound. Protect the frontline then fall back to the letters. This would be ...
- by Chinduko - at 2013.05.26 00:07:00
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183. Ejection! - in Feedback/Requests [original thread]
The driver should have the option to allow whomever they want into their HAV. Ejections would be nice. It would also help vehicles that have mobile CRUs to keep spawning the team to the frontline when you can kick out players that spawn in the gun...
- by Chinduko - at 2013.05.25 23:58:00
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184. [Suggestion] I just solved MCC Camping with a 5 minute MS Paint drawing - in Feedback/Requests [original thread]
Friendly fire as well as placing a ceiling cap not to reach above he MCC would solve this as well as offer no ground a drop ship can reach that a player from the ground cannot reach. Ladders, steps, whatever it takes to be able to reach those plac...
- by Chinduko - at 2013.05.25 23:54:00
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185. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
In the last build I could destroy an LAV with one remote explosive but it would take at least two to three proximity mines to destroy an LAV. I hope the proximity mine is at least better than it was in Chromosome. They should be extremely effec...
- by Chinduko - at 2013.05.25 23:43:00
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186. [Suggestion] Then-and-Now Event - in Feedback/Requests [original thread]
I would settle with Chromosome and earlier. Any of those, minus the glitches, were much more fun to me.
- by Chinduko - at 2013.05.25 19:48:00
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187. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensate for the medium s...
- by Chinduko - at 2013.05.25 19:36:00
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188. No plans from CCP to "punish" AFK players - in General Discussions [original thread]
Hexen Trickster wrote: Add team killing.. let players take care of the afkers or for those of you who are to scared to let us follow in eve footsteps of free fire.. make it so after a period of inactivity they are vulnerable or something.. idk...
- by Chinduko - at 2013.05.25 16:31:00
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189. A reasonable balance for the tac - in General Discussions [original thread]
The TAC merely needs to be an AR with a scope. It should have the same DMG and magazine count as any other AR.
- by Chinduko - at 2013.05.25 16:14:00
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190. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GǣmissingGǥ partially ...
- by Chinduko - at 2013.05.25 15:44:00
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191. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
The KB/Mouse in game option should have been left out from the beginning to create balance. After trying it myself, I found my aim improve by leaps and bounds. I had to return to the DS3. I didn't give the KB/Mouse practice time to adjust to the m...
- by Chinduko - at 2013.05.25 15:29:00
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192. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Chinduko - at 2013.05.25 14:52:00
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193. Stop complaing about the AR - in General Discussions [original thread]
I'd take a TAC over a sniper rifle for it's long and short range capability and any AR over a shotgun anytime in CQC. Sniper rifles only work for long ranges, shotguns take more skill to use as CQC weapon. ARs are much easier to handle with no rec...
- by Chinduko - at 2013.05.24 21:57:00
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194. What do Ex Mag players think of this game? - in General Discussions [original thread]
I agree, the game is falling further into mediocrity. Uprising messed this game up. It's prettier but the gunplay leaves much to be desired and where are our 24v24 and 32v32 matches? They may never even happen.
- by Chinduko - at 2013.05.24 21:46:00
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195. This is ridiculous. - in General Discussions [original thread]
Kitten Empress wrote: AR's don't out DPS every weapon. Scrambler rifle has the same DPS. SMG has more DPS (secondary weapon lol) HMG has more DPS Any other weapon is not MEANT to out DPS an AR. TAR however, is ridiculous. It needs to have th...
- by Chinduko - at 2013.05.24 21:23:00
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196. This is ridiculous. - in General Discussions [original thread]
CCP does not care about the heavy suit or the HMG at all. We will eventually have to accept it. They only care about the AR and the medium suits. That's it. The scout and heavy suit along with most other if not all other weapons are unimportant to...
- by Chinduko - at 2013.05.24 17:07:00
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197. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Ignatius Crumwald wrote: Chinduko wrote: Lance 2ballzStrong wrote: Chinduko wrote: They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro! The he...
- by Chinduko - at 2013.05.24 00:04:00
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198. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Chinduko wrote: They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro! The heavy doesn't have much spread as is. The accurac...
- by Chinduko - at 2013.05.24 00:00:00
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199. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
I see a flaw and experienced players, stop me if it's incorrect. If a heavy's sole purpose is to defend, do they wait for their team to take an objective until they can actually perform their jobs? If so, that means that all heavy specialized play...
- by Chinduko - at 2013.05.23 23:55:00
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200. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
On the standard suit lvl, the heavy with HMG isn't too bad but when you more to proto competition facing AR users with suits with 600 shield and 3-4-- armor, the heavy become obsolete. The HMG simply isn't able to get through their shields. You ca...
- by Chinduko - at 2013.05.23 19:27:00
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