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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
205
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Posted - 2013.05.04 07:54:00 -
[31] - Quote
NeoWraith Acedia wrote:Keyser Soze VerbalKint wrote: ARs are already gimped in range they dont fill the mid range at all. Doesnt change the fact that thats their niche
So you're telling me their niche is mid range, even though you claim that they can't actually do it because they lack range?Next you're going to tell me that bunnies are apex predators? Look I agree with you in that most heavies do QQ a little too much, and that there's a whole mess of terrible heavies out there, but there's also many valid points for why heavies weren't as OP as people claimed they were, and that the changes made to the HMG currently look completely unjustified. I say currently look because theirs still a lot we don't know.
The base range is in fact far closer to 30M compared to a 40-50M range(this can be seen by the distance from Charlie to CRU on line harvest). HMG's could pull 75+ with the base plus skills. AR's could pull similar numbers, and outright i will say SS once you added the proficiency was stupid long. SS was the most important skill in the game to remove because now everyone shares identical ranges and it can only be skilled to become more accurate down range.
Also hotfixes people. Ranges can be hotfixed. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
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Posted - 2013.05.04 08:00:00 -
[32] - Quote
IDK...
Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1
Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1
CCP seems to regard 30m as mid-range if that's the case. |
Breakin Stuff
Immobile Infantry
769
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Posted - 2013.05.04 08:29:00 -
[33] - Quote
Keyser Soze VerbalKint wrote:
Thats the role, see you want to dish out pain. Sorry a rapid fire large clip weapon like HMG(HEAVY MACHINE GUN) is designed for suppression not killing, if you want to kill play support.
I smell an opinion here. Not a fact. Opinions are like goatse pictures in this case.
Quote: If you dont want to be pigeon holed then get more SP to play other roles(Its a SSR; situational support role). It seems that people want their role to be the jack of all trades mantra of assualt ARs, but they arent.
You fail at psychic talent. I want to be the guy kicking the door in and taking the fire and murdering your door guard and drawing your attention while my assault buddies do the dirty work. but I would like to be rewarded for my willingness to do things like this by having a weapon that is more effective than a spitball launcher.
Quote: You also overlooked two different ways a heavy can be played in combat but you ignore that because you want to fit your playstyle into the role rather then the other way around. Fact is its not us ruined by COD but players like yourself where you can take a LMG/HMG and be as effective as a player using an AR in those games.
protip hotshot. we aren't playing Call of Duty, and i don't want to play call of duty. I hate call of duty because it's a sad sack game that only appeals to military fetishist tryhards who think that the assault rifle is the only weapon ever made that is worth anything. The game is stupid, repetitive with no customization within roles to speak of. I joined DUST 514 because i want to be able to customize my equipment to do the job I want to do. not have a CoD fanboy try to lecture me on how to play. By the way, 7/10, much better thought out than most trolls, let's see if anyone notices.
Quote: Perhaps if you played more tactical squad based shooters you'd appreciate the difference, and even many of those games made those roles more versatile because they had to be given the smaller player counts so if the devs didnt want those games to be full time AR they needed those roles to function a little like a slayer.
this entire paragraph makes little sense and seems to be more spergy than relevant.
Quote: In 16 v 16 and eventual 32v32 48v48 the roles can actually play their roles without harming the need for versatility because the player count allows for it.
so customization of weapons and equipment in DUST is irrelevant because only the AR matters? Try tryhard again.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
212
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Posted - 2013.05.04 23:15:00 -
[34] - Quote
Breakin Stuff wrote: snip
Actaully its about playing each role to their suited needs. You want to be the guy that kicks the door down laying out intense damage while being a walking tank. Sorry role doesnt exist
Rogue=Assassin
Dmg dealer=Slayer
Logi=Priest
Tank=Tank
Be a bullet sponge and learn to love it
Yes this is a rudimentary and oversimplification of the roles but they still hold true in many respects.
It doesnt change that people are trying to make the heavy class into a slayer role when its purpose is meatshield. Learn to play it and find people that can support you in it. A heavy when supported by Logis are insane.
Get out of the COD Army of one mentality and get into a squad with complimentary roles and then tell me heavies are broken or don't work.
Like i said learn to play the role and adapt your playstyle to the role instead of the converse.
If you desire is to be a slayer then pick the role designed to be that role.
Sentinel (The role is self-explanatory) its hardly my problem you can't understand that. Breaking your psychological conditioning that the only way to be of help to your team is to rack up kills.
Heavies are are role by their design meant to be meatshield not damage dealer. You are also meant to be the anti vehicle class. too bad vehicles are not being specced into. But thats a different conversation. Lest you forget the class is defaulted into AV weaponry before people willingly spec into the HMG weapon. Oh this isn't opinion, this is based on the descriptions of the class itself which i have pulled from CCP's website and character creation screen. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.05.04 23:48:00 -
[35] - Quote
As a heavy, I will tell you that I fear Assault Rifles and Mass Drivers more than another Heavy. Also, I end up being the one suppressed rather than the suppressor...
Simply put, AR > HMG with these changes and the lack of mobility overshadows the barely 100 HP buff to the Suit we got. (Base eHP for Type I heavy I believe is 700-750? Am i correct?) |
Logi Bro
Eyniletti Rangers Minmatar Republic
1326
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Posted - 2013.05.04 23:50:00 -
[36] - Quote
I'm pretty sure we aren't getting those no movement penalty armor plates this build, I would love a link if you have confirmed we will though. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.05.05 00:03:00 -
[37] - Quote
Also double post but you seem to favor lacing your posts with higher vocabulary and uncommon theories and concepts in order to establish your own validity? Sorry, I don't really want to know why you consider yourself so credible.
Just tell me your opinions, try and back it up with facts, and if you must explain a relevant concept but don't rattle off a list of how you imply you somehow are more educated. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
214
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Posted - 2013.05.05 00:07:00 -
[38] - Quote
J'Jor Da'Wg wrote:Also double post but you seem to favor lacing your posts with higher vocabulary and uncommon theories and concepts in order to establish your own validity? Sorry, I don't really want to know why you consider yourself so credible.
Just tell me your opinions, try and back it up with facts, and if you must explain a relevant concept but don't rattle off a list of how you imply you somehow are more educated.
Dafuq?
Gave you facts, gave you also insights into where common mistakes in opposition arguments exist. I don't lorde my education over anyone but when i speak i factor in that not everyone reading it understands the logic that leads to my conclusions. It reduced confusion and needless back and forth.
Its actually a workflow of stepwise logic. Since facts are meaningless if not put into context. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.05.05 00:07:00 -
[39] - Quote
Logi Bro wrote:I'm pretty sure we aren't getting those no movement penalty armor plates this build, I would love a link if you have confirmed we will though. I don't think we are, perhaps I worded my response wierdly, I was saying that our continued lack of mobility and low eHP, combined with the nerf to range AND DAMAGE on top of the removal of HMG sharpshooter makes us a sitting duck for other weapons especially when Assault users can out manuever and out DPS us at range, it just is really a huge slap to heavies no matter how you look at it. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
47
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Posted - 2013.05.05 00:12:00 -
[40] - Quote
J'Jor Da'Wg wrote:Logi Bro wrote:I'm pretty sure we aren't getting those no movement penalty armor plates this build, I would love a link if you have confirmed we will though. I don't think we are, perhaps I worded my response wierdly, I was saying that our continued lack of mobility and low eHP, combined with the nerf to range AND DAMAGE on top of the removal of HMG sharpshooter makes us a sitting duck for other weapons especially when Assault users can out manuever and out DPS us at range, it just is really a huge slap to heavies no matter how you look at it. You have complete control at close-mid, and close range, you're getting a major HP boost, you aren't sitting ducks cause you shouldn't t be out in the open, and assaults only beat you when they have the space to maneauver. I've seen tons of Heavyset just suppress huge groups of enemies, and with a logi bro, they become 2x the force.
Keyser, we have our differences, but +1. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.05.05 00:13:00 -
[41] - Quote
Keyser Soze VerbalKint wrote:J'Jor Da'Wg wrote:Also double post but you seem to favor lacing your posts with higher vocabulary and uncommon theories and concepts in order to establish your own validity? Sorry, I don't really want to know why you consider yourself so credible.
Just tell me your opinions, try and back it up with facts, and if you must explain a relevant concept but don't rattle off a list of how you imply you somehow are more educated. Dafuq? Gave you facts, gave you also insights into where common mistakes in opposition arguments exist. I don't lorde my education over anyone but when i speak i factor in that not everyone reading it understands the logic that leads to my conclusions. It reduced confusion and needless back and forth. Its actually a workflow of stepwise logic. Since facts are meaningless if not put into context.
I don't think you were intentionally doing that, and you did put various stats, but your one post in particular mentioned a bunch of concepts that might have had somethin to do with the argument but had no explanation of them or how they specifically relate.. So they were in "context" but lacked an implication and/or explanation of what that even meant. Please dont take my comment as an insult I was merely saying how it might come off as intellectual condescending to other people.
Bah, we are gettig off topic here. Forget it. |
Gelan Corbaine
BetaMax. CRONOS.
141
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Posted - 2013.05.05 00:54:00 -
[42] - Quote
Keyser Soze VerbalKint wrote:Breakin Stuff wrote: snip snips some more. If you desire is to be a slayer then pick the role designed to be that role. Sentinel (The role is self-explanatory) its hardly my problem you can't understand that. Breaking your psychological conditioning that the only way to be of help to your team is to rack up kills. Heavies are are role by their design meant to be meatshield not damage dealer. You are also meant to be the anti vehicle class. too bad vehicles are not being specced into. But thats a different conversation. Lest you forget the class is defaulted into AV weaponry before people willingly spec into the HMG weapon. Oh this isn't opinion, this is based on the descriptions of the class itself which i have pulled from CCP's website and character creation screen.
That's all fine and good just one little problem. A Scout is rewarded for doing his role plus killing. A Logi is rewarded for doing his role plus killing . An Assault is rewarded for doing his job plus he can do extra tasks like revive or resupply and get rewarded for that.
However a Heavy gets no reward for doing his role . There is no reward for standing in front of your logi and being shot in the face. There is no reward for standing in front of point waiting and hoping that the enemy team is actually stupid enough to try to come close up to take it from you instead of simply filling the place with mass drivers. There is little to no reward for putting a stream of bullets on rock to suppress the enemy behind it while your assault moves in for the kill.
The only thing we get rewarded for is killing people ..... and this build seems to severely limit that. When we fall behind in WP production by simply by doing what we are supposed to do something is wrong. When it takes an astounding Heavy to match the WP contribution of an average Slayer something is wrong.
It's wrong because when it comes time to divide up the loot the heavy will always be the smaller piece compared to his counterparts of equal skill. This means less SP and Isk which in turn means slower progression in comparison to other roles which hurts in this build that punishes generalization and forces specialization.( Yes yes I know DS pilots I feel for you too .) A little bit more pain , a minor one but still annoying , when you realize Heavy needs a bit more mandatory SP for his role compared to other roles .
AV heavies also has it's problems ..... mostly due to lack of targets and that we're only rewarded if we get the kill shot despite how damage we do.
TLDR : There is little incentive for Heavies to do their job the "right" way.... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
214
|
Posted - 2013.05.05 01:17:00 -
[43] - Quote
Gelan Corbaine wrote:Keyser Soze VerbalKint wrote:Breakin Stuff wrote: snip snips some more. If you desire is to be a slayer then pick the role designed to be that role. Sentinel (The role is self-explanatory) its hardly my problem you can't understand that. Breaking your psychological conditioning that the only way to be of help to your team is to rack up kills. Heavies are are role by their design meant to be meatshield not damage dealer. You are also meant to be the anti vehicle class. too bad vehicles are not being specced into. But thats a different conversation. Lest you forget the class is defaulted into AV weaponry before people willingly spec into the HMG weapon. Oh this isn't opinion, this is based on the descriptions of the class itself which i have pulled from CCP's website and character creation screen. That's all fine and good just one little problem. A Scout is rewarded for doing his role plus killing. A Logi is rewarded for doing his role plus killing . An Assault is rewarded for doing his job plus he can do extra tasks like revive or resupply and get rewarded for that. However a Heavy gets no reward for doing his role . There is no reward for standing in front of your logi and being shot in the face. There is no reward for standing in front of point waiting and hoping that the enemy team is actually stupid enough to try to come close up to take it from you instead of simply filling the place with mass drivers. There is little to no reward for putting a stream of bullets on rock to suppress the enemy behind it while your assault moves in for the kill. The only thing we get rewarded for is killing people ..... and this build seems to severely limit that. When we fall behind in WP production by simply by doing what we are supposed to do something is wrong. When it takes an astounding Heavy to match the WP contribution of an average Slayer something is wrong. It's wrong because when it comes time to divide up the loot the heavy will always be the smaller piece compared to his counterparts of equal skill. This means less SP and Isk which in turn means slower progression in comparison to other roles which hurts in this build that punishes generalization and forces specialization.( Yes yes I know DS pilots I feel for you too .) A little bit more pain , a minor one but still annoying , when you realize Heavy needs a bit more mandatory SP for his role compared to other roles . AV heavies also has it's problems ..... mostly due to lack of targets and that we're only rewarded if we get the kill shot despite how damage we do. TLDR : There is little incentive for Heavies to do their job the "right" way....
I agree. But thats not a issue of the heavy class, in fact the argument should be made their needs to be a way to incentivize playing the heavy role the way its meant to be played, i would argue in this regard they get an even bigger shaft than Dropship pilots.
Heavies also have access to some serious AV, Anti-installation weaponry that will allow them to pick apart enemy support structures. This is a vital role especially when the time comes that we can drop this onto the battlefield ourselves, unfortunately now they are fixed in number.
Another argument to be made is that heavies as a specialty given that its a limited support role should be even easier to spec into compared to other roles.
Im working on a thread that discusses versatility is the FPS equivalent of an MMO level 99 character. And that the MMO approach of one role, for long grind is not the way one should what constitutes a high level character. But i dont want to get into it yet until i have fleshed it out.
Stay TunedGäó |
Chinduko
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.05 01:46:00 -
[44] - Quote
CCP should keep the heavy just as they are (which is still fairly weak). The issue is solved. They are trying to nerf something that is not broken. If HMG dmg is nerfed too much, then they should also reduce the magazine size of AR's to 30 rounds which should never have been equivalent to the number of rounds of the SMG. If Heavy suits are to be used soley as non-killing units then make other classes actually have to put in some effort to kill those heavies. |
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