Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knight SoIaire
Better Hide R Die
237
|
Posted - 2013.05.04 12:11:00 -
[1] - Quote
"* Increased throw speed, activation time and number of remote explosives that can be carried at once"
Am I the only one that remembers what 'Gunfights' were like when a player had these things back in Closed Beta?
Furthermore, who asked for this?
"I never asked for this" - Adam Jenson. |
Denak Kalamari
BurgezzE.T.F Orion Empire
121
|
Posted - 2013.05.04 12:15:00 -
[2] - Quote
I would rather wait and see what actually happens to remotes when Uprising comes out. CCP has had a few things where the meaning was, well, lost in translation. For instance Shotgun Operation skill:
"Decreases rate of fire by 5%" |
Don Von Hulio
Not Guilty EoN.
215
|
Posted - 2013.05.04 12:20:00 -
[3] - Quote
Im just glad they werent removed. They are not used enough and only good for trolling on objectives. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
449
|
Posted - 2013.05.04 12:44:00 -
[4] - Quote
It is great news. I love seeing weapons get un-nrefed. It is reassuring to see CCP is willing to get rid of a nerf when it was an obvious mistake.
Most nerfs are mistakes... |
Parson Atreides
Ahrendee Mercenaries
258
|
Posted - 2013.05.04 13:07:00 -
[5] - Quote
I've noticed that people are starting to do the old "place a remote explosive down and detonate in the middle of a fight" to kill you again because they can't be bothered to actually try to kill you with any amount of skill. It's most notable on my heavy, where I can't always outrun the blast of the advanced/proto level REs (even after watching them place it right near me) before someone is able to set them off. |
J-Lewis
Edimmu Warfighters Gallente Federation
39
|
Posted - 2013.05.04 13:13:00 -
[6] - Quote
WTB Sticky RE for my LAV |
Bojo The Mighty
Bojo's School of the Trades
1078
|
Posted - 2013.05.04 13:26:00 -
[7] - Quote
You guys don't seem to understand.... Increase Throw Speed=Buff=Faster Placement Increase Activation Time=Nerf=Takes longer before RE's can be detonated Increase Number Carried=Buff=Can carry more RE's
It's not all buff, there's a nerf in there.
Parson Atreides wrote:I've noticed that people are starting to do the old "place a remote explosive down and detonate in the middle of a fight" to kill you again because they can't be bothered to actually try to kill you with any amount of skill. It's most notable on my heavy, where I can't always outrun the blast of the advanced/proto level REs (even after watching them place it right near me) before someone is able to set them off. Or Gear?
I see a proto suit coming there's no way my Militia Suit and exile are chopping out all the HP let alone standing up to his weapons, so laying an explosive solves my days when Protos want to rain on my parade..... |
Parson Atreides
Ahrendee Mercenaries
260
|
Posted - 2013.05.04 13:30:00 -
[8] - Quote
Bojo The Mighty wrote:You guys don't seem to understand.... Increase Throw Speed=Buff=Faster Placement Increase Activation Time=Nerf=Takes longer before RE's can be detonated Increase Number Carried=Buff=Can carry more RE's It's not all buff, there's a nerf in there. Parson Atreides wrote:I've noticed that people are starting to do the old "place a remote explosive down and detonate in the middle of a fight" to kill you again because they can't be bothered to actually try to kill you with any amount of skill. It's most notable on my heavy, where I can't always outrun the blast of the advanced/proto level REs (even after watching them place it right near me) before someone is able to set them off. Or Gear? I see a proto suit coming there's no way my Militia Suit and exile are chopping out all the HP let alone standing up to his weapons, so laying an explosive solves my days when Protos want to rain on my parade.....
Get better gear, run with a group, improve your gun game, etc. I very rarely use proto suits or weapons in pub matches, but it's still annoying when someone can avoid firing one shot at me and still kill me within a few seconds before I've done enough damage to kill them.
If they're increasing the activation time in Uprising, then I'm less concerned about this. |
Draxus Prime
BurgezzE.T.F Orion Empire
443
|
Posted - 2013.05.04 13:31:00 -
[9] - Quote
sticky re plzzzzz |
Crash Monster
Snipers Anonymous
115
|
Posted - 2013.05.04 13:43:00 -
[10] - Quote
Draxus Prime wrote:sticky re plzzzzz
Might be fun to slap one on the back of a suit and wait until they get in close with their squad... or maybe as an anti-AFK device. |
|
Shouper of BHD
Better Hide R Die
86
|
Posted - 2013.05.04 14:28:00 -
[11] - Quote
Bojo The Mighty wrote:You guys don't seem to understand.... Increase Throw Speed=Buff=Faster Placement Increase Activation Time=Nerf=Takes longer before RE's can be detonated Increase Number Carried=Buff=Can carry more RE's It's not all buff, there's a nerf in there. Parson Atreides wrote:I've noticed that people are starting to do the old "place a remote explosive down and detonate in the middle of a fight" to kill you again because they can't be bothered to actually try to kill you with any amount of skill. It's most notable on my heavy, where I can't always outrun the blast of the advanced/proto level REs (even after watching them place it right near me) before someone is able to set them off. Or Gear? I see a proto suit coming there's no way my Militia Suit and exile are chopping out all the HP let alone standing up to his weapons, so laying an explosive solves my days when Protos want to rain on my parade.....
out of all the ways a militia grade unit can beat a proto this is you reasoning? I would be fine with this reasoning if the REs could be picked up by a scanner device (this we will see after the 6th I guess) but for the way it is now it seems like a cheap tactic.
Also the activation timer is the biggy so having it increase would be the antidote preventing it being OP from the way I see it (I used to use them and be on the receiving end (weren`t we all?) back in the privet beta). |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
191
|
Posted - 2013.05.04 14:47:00 -
[12] - Quote
I know one corpmate who is going to love this....come on out here Mechoj. |
Bojo The Mighty
Bojo's School of the Trades
1079
|
Posted - 2013.05.04 20:48:00 -
[13] - Quote
Parson Atreides wrote:
Get better gear, run with a group, improve your gun game, etc. I very rarely use proto suits or weapons in pub matches, but it's still annoying when someone can avoid firing one shot at me and still kill me within a few seconds before I've done enough damage to kill them.
If they're increasing the activation time in Uprising, then I'm less concerned about this.
I am using militia for a reason...to cut costs....and my gun game has nothing to do when you are fighting a superior skilled player and decked out in proto gear when they're going to cut you like a buzz saw through warm butter.
I spot people's explosives quite frequently when I come across any, and I destroy them. It's a legitimate tactic to use a piece of equipment in game.
Also, why is it that you are basically telling me to improve my strategy (run in group- which I do mostly for the rec.) when a very simple strategy is proven effective? I lay a trap and some one simply falls for it, so that's a bad thing? I don't see your reasoning for the single shot analogy either. It consumes equipment in the process, it's no different from a grenade....
EDIT: It seems that you all made the assumption that this is how I deal with Proto suits vs. Militia all the time. It is not. Only when I have the RE's on demand on that fitting, and only in areas where a trap will be effective. |
Parson Atreides
Ahrendee Mercenaries
262
|
Posted - 2013.05.04 21:00:00 -
[14] - Quote
Bojo The Mighty wrote: I am using militia for a reason...to cut costs....and my gun game has nothing to do when you are fighting a superior skilled player and decked out in proto gear when they're going to cut you like a buzz saw through warm butter.
If you choose to run bad gear to save money, that's your choice. But that choice comes with consequences, such as being much easier to kill. Also, improving your gun game would help. I've killed people with proto suits and proto weapons with lesser gear many times, though probably never with militia.
Quote:I spot people's explosives quite frequently when I come across any, and I destroy them. It's a legitimate tactic to use a piece of equipment in game.
I wasn't talking about using them to defend key areas, I'm talking about throwing one down in the middle of a fight and setting it off because a heavy can't run away from the blast radius of a proto RE or you turn a corner, throw one down, and a few seconds later when the guy follows you, you just set it off.
People used to do it all the time back when there was no timer on the activation. CCP nerfed it pretty quickly because it was ruining any sort of skill-based gameplay.
Quote:Also, why is it that you are basically telling me to improve my strategy (run in group- which I do mostly for the rec.) when a very simple strategy is proven effective? I lay a trap and some one simply falls for it, so that's a bad thing? I don't see your reasoning for the single shot analogy either. It consumes equipment in the process, it's no different from a grenade....
Because you're complaining about how your crappy gear can't win fights, so you use a stupid way to win. Play the "it works" card all you want. Throwing down an RE and setting it off a few seconds later is pretty boring for both parties. The only fun part is watching how high their body flies.
Grenades need to be aimed and cooked (if you aren't used the fused-based ones) and they aren't a one-hit kill on every suit like an RE is. Plus they don't have the same blast radius. Plus they have their own indicator on the main screen when someone throws one at you. Plus they aren't invisible until you're right on top of them, like REs seem to be. |
Chinduko
KILL-EM-QUICK RISE of LEGION
27
|
Posted - 2013.05.04 21:02:00 -
[15] - Quote
Bojo The Mighty wrote:Parson Atreides wrote:
Get better gear, run with a group, improve your gun game, etc. I very rarely use proto suits or weapons in pub matches, but it's still annoying when someone can avoid firing one shot at me and still kill me within a few seconds before I've done enough damage to kill them.
If they're increasing the activation time in Uprising, then I'm less concerned about this.
I am using militia for a reason...to cut costs....and my gun game has nothing to do when you are fighting a superior skilled player and decked out in proto gear when they're going to cut you like a buzz saw through warm butter. I spot people's explosives quite frequently when I come across any, and I destroy them. It's a legitimate tactic to use a piece of equipment in game. Also, why is it that you are basically telling me to improve my strategy (run in group- which I do mostly for the rec.) when a very simple strategy is proven effective? I lay a trap and some one simply falls for it, so that's a bad thing? I don't see your reasoning for the single shot analogy either. It consumes equipment in the process, it's no different from a grenade.... EDIT: It seems that you all made the assumption that this is how I deal with Proto suits vs. Militia all the time. It is not. Only when I have the RE's on demand on that fitting, and only in areas where a trap will be effective.
Some people just don't respect ingenuity. It's an effective tactic to toss an explosive when someone chases you around a corner (you led them around a corner is more like it). No one asked them to chase you. The death is on their stupidity not your ingenuity. This is why I don't chase hostiles if they retreat.
It's also effective to toss them around any objective. They were not tricked into trying to hack it. You did not ask them to hack it. It's their stupidity for not checking first. Then, they want to blame you because they were foolish.
You keep blowin them up.
Side note- I snuck up behind a hostile sniper posted up wasting their teams time a while back and It was more fun tossing that explosive down than it would have been had I shot them. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
244
|
Posted - 2013.05.04 21:14:00 -
[16] - Quote
I use RE's all the time to kill protos. you just sneak out, shoot them a couple times, take a shot or two so they smell blood. Then you run around a corner, pop that puppy down, get behind something and laugh when they step on it. or get gunned down because the RE decided not to work for the 9th time this match(seriously, the little bastards just disappear about 1/2 the time.)
Trap setting is a skill, if you blindly chase that militia scout suit, you should really be ready to die when they outflank you or use traps to kill you for being stupid.
EDIT: Yeah, sneaking up on a sniper is just so priceless. it might take extra time, but god is it hilarious. |
Bojo The Mighty
Bojo's School of the Trades
1079
|
Posted - 2013.05.04 21:15:00 -
[17] - Quote
You surely must acknowledge the activation timer, right? It's not an instantaneous ready-to-go mini nuke, unless proto RE's are but I never skilled up past standard. You mention that the cons of militia gear is that it sucks and that is all but too clear to me, so I put a powerful weapon on a fitting to increase it's overall effectiveness.
Heavies have a con and that is their mobility, lack there of I mean. You chose to run a heavy, just as I chose to run militia, and you must take the cons just as I do. I deal with them by making tactical advantages. I'd expect you to do the same, you must respect the cons and make up for it in some way.
Secondly, when you're enemy is out of sight, that does not mean out of mind. For all you know, around that corner, he could have rallied a friend with a shotgun, waiting for you to turn that corner. No different from anything waiting to ambush you, whether it's explosive, shotguns, Forgeguns (too many times), etc. It is not an exploit to use REs in such a way, in fact it's very concept is based around it.
Fun? What you talkin bout willis! There's nothing fun about HAVs in my opinion, on either sides of it, but some people find it fun. What is fun, is of opinion.
BTW: Cooking a grenade and throwing it at your face is probably easier to accomplish in most situations than it is to place an immobile explosive and hope to god an enemy actually gets near it. Remote Explosives are all about Location! Location! Location!
It is of my philosophy that no tactic, no matter how low down I can consider it (redline sniping), is illegitimate. I frown upon Redline Sniping but CCP put the mechanics in place to allow it, so it is legitimate. I frown upon HAV spamming matches but since it can happen, purposefully on CCP's part, it's legitimate.
RE's, are not low down in my opinion. They are the strategists, weapon, for those who think ahead. |
Surt gods end
Demon Ronin
54
|
Posted - 2013.05.04 21:23:00 -
[18] - Quote
I play scout exclusively. I play the that role to a T. Am I going to run the pack for kills and thrills? No. I use RE as primary. Shotgun secondary. So cause you got caught unawares I'm suppose to what? YOUR NOT SUPPOSE TO SEE ME. And if your at my OBJECTIVE, 90% your going to die by RE or stealth killed. If not then I screwed up.
I play my role. Whats wrong with that? |
Jack McReady
DUST University Ivy League
140
|
Posted - 2013.05.04 21:48:00 -
[19] - Quote
Parson Atreides wrote:Bojo The Mighty wrote:You guys don't seem to understand.... Increase Throw Speed=Buff=Faster Placement Increase Activation Time=Nerf=Takes longer before RE's can be detonated Increase Number Carried=Buff=Can carry more RE's It's not all buff, there's a nerf in there. Parson Atreides wrote:I've noticed that people are starting to do the old "place a remote explosive down and detonate in the middle of a fight" to kill you again because they can't be bothered to actually try to kill you with any amount of skill. It's most notable on my heavy, where I can't always outrun the blast of the advanced/proto level REs (even after watching them place it right near me) before someone is able to set them off. Or Gear? I see a proto suit coming there's no way my Militia Suit and exile are chopping out all the HP let alone standing up to his weapons, so laying an explosive solves my days when Protos want to rain on my parade..... Get better gear, run with a group, improve your gun game, etc. I very rarely use proto suits or weapons in pub matches, but it's still annoying when someone can avoid firing one shot at me and still kill me within a few seconds before I've done enough damage to kill them. If they're increasing the activation time in Uprising, then I'm less concerned about this. the guy that get caught by explosives that take several seconds to arm tells someone else to improves the irony
|
Parson Atreides
Ahrendee Mercenaries
266
|
Posted - 2013.05.04 21:58:00 -
[20] - Quote
Again, I'm not talking about people who use REs to keep key areas or objectives locked down. That's fine. The problem is when people are using it as a primary weapon when it's a piece of equipment. It's like when people spend all game running down red dots with LAVs. At least you can see those.
If I'm stupid for wanting to kill someone in an FPS, then I guess I'm stupid. But by the same token, that would make all of you scrubs for not having the skill to aim or strafe.
Quote:the guy that get caught by explosives that take several seconds to arm tells someone else to improves the irony
Yea, the item that you can't see when you run around a corner, or that you can't escape the blast from after watching someone place it near you because your heavy suit is so slow and the activation timer coupled with the extremely large blast radius on the proto RE is telling someone to improve.
Also, a Dust University player talking about skill. Oh the irony. |
|
Parson Atreides
Ahrendee Mercenaries
266
|
Posted - 2013.05.04 22:09:00 -
[21] - Quote
Bojo The Mighty wrote:
Heavies have a con and that is their mobility, lack there of I mean. You chose to run a heavy, just as I chose to run militia, and you must take the cons just as I do. I deal with them by making tactical advantages. I'd expect you to do the same, you must respect the cons and make up for it in some way. It was your own fault for not being able to outrun an RE....
The difference is, I have no choice in the matter if I want to play as a Heavy. Are you saying everyone who plays a heavy must accept that a one-hit kill weapon that is almost impossible to detect and has an enormous radius should kill them even when they know it's coming? That's asinine.
Quote:Secondly, when you're enemy is out of sight, that does not mean out of mind. For all you know, around that corner, he could have rallied a friend with a shotgun, waiting for you to turn that corner. No different from anything waiting to ambush you, whether it's explosive, shotguns, Forgeguns (too many times), etc. It is not an exploit to use REs in such a way, in fact its very concept is based around it.
A shotgunner is still going to need to aim. It's still going to take more than one shot (for the most part) to kill me. I can still be rezzed if a shotgunner kills me. I can still theoretically win the fight against both of you, even if ambushed. The situations aren't the same at all. If I turn a corner a few seconds after you do and you've set up a RE I can't see, I could be the best player in the game and you the worst, and you'd still win because it kills me instantly with no chance of avoiding it.
Quote:Fun? What you talkin bout willis! There's nothing fun about HAVs in my opinion, on either sides of it, but some people find it fun. What is fun, is of opinion.
Part of the fun of fighting tanks is when you ultimately kill them. There's a good video about counter-play you should watch.
Quote:BTW: Cooking a grenade and throwing it at your face is probably easier to accomplish in most situations than it is to place an immobile explosive and hope to god an enemy actually gets near it. Remote Explosives are all about Location! Location! Location!
You can still see the grenade coming, it still isn't a one-hit kill for every suit in every situation, it still takes skill to aim and to account for timing with respect to distance between you and the target and expected trajectory, and it still doesn't have the blast radius of an RE, etc. They aren't the same.
Quote:It is of my philosophy that no tactic, no matter how low down I can consider it (redline sniping), is illegitimate. I frown upon Redline Sniping but CCP put the mechanics in place to allow it, so it is legitimate. I frown upon HAV spamming matches but since it can happen, purposefully on CCP's part, it's legitimate.
RE's, are not low down in my opinion. They are the strategists, weapon, for those who think ahead.
Well that's nice. But clearly CCP doesn't have the same philosophy because they've already fixed REs once, when everyone was using them as primary weapons that no one could avoid or counter. I'm fine with using them as strategic location-deniers. I'm not fine with seeing people placing them and still not being able to get away because the activation timer coupled with the blast radius is so powerful. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
212
|
Posted - 2013.05.04 23:43:00 -
[22] - Quote
You guys realize it say an increase in the activation timer meaning a increasing time to prime
Increased throw speed, activation time and number of remote explosives that can be carried at once
Meaning you can throw them faster. the time to activation is increased(thus primer) meaning longer time to use NOT shorter, and number that can carried at once(since you could deploy and have 5 active at once, all this does is eliminate the need to use a nanohive after you chucked the 2-3 you could normally carry)
So can we not freak out over reading comprehension errors. |
Bojo The Mighty
Bojo's School of the Trades
1081
|
Posted - 2013.05.05 01:02:00 -
[23] - Quote
Keyser Soze VerbalKint wrote:You guys realize it say an increase in the activation timer meaning a increasing time to prime
Increased throw speed, activation time and number of remote explosives that can be carried at once
Meaning you can throw them faster. the time to activation is increased(thus primer) meaning longer time to use NOT shorter, and number that can carried at once(since you could deploy and have 5 active at once, all this does is eliminate the need to use a nanohive after you chucked the 2-3 you could normally carry)
So can we not freak out over reading comprehension errors.
Bojo The Mighty wrote:You guys don't seem to understand.... Increase Throw Speed=Buff=Faster Placement Increase Activation Time=Nerf=Takes longer before RE's can be detonated Increase Number Carried=Buff=Can carry more RE's
It's not all buff, there's a nerf in there. They don't even know bro |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |