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1321. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Meeko Fent wrote: Meow do et. nao. ya, nao
- by Cat Merc - at 2013.11.21 23:06:00
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1322. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Joel II X wrote: Sounds like those C4 players who like to run up to tanks and blowing them up sky high. Why can't you just ask for C4s (stickier remote explosives)? Because it creates problems like the Jihad jeep thing.
- by Cat Merc - at 2013.11.21 06:49:00
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1323. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Harpyja wrote: Cat Merc wrote: ## This thread assumes 1.7 tanks Basically, a remote explosive that can stick to stuff. However, it will only damage things it's stuck on, like installations or vehicles. It will be a high risk high reward...
- by Cat Merc - at 2013.11.21 06:47:00
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1324. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
X7 lion wrote: Cat Merc wrote: X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ever will ...
- by Cat Merc - at 2013.11.21 06:44:00
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1325. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ever will to the community. If I could I would...
- by Cat Merc - at 2013.11.21 02:02:00
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1326. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Alena Ventrallis wrote: That would make no sense to have them only damage What they are attached to. It isan explosion after all. Instead, have a very tiny explosion in the range of 1-1.5m to limit there ability to cause damageoutside of what t...
- by Cat Merc - at 2013.11.21 01:03:00
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1327. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Draco Cerberus wrote: Reminds me of sticking REs in LAVs and rolling them off the tops of the towers in Line Harvest meow
- by Cat Merc - at 2013.11.21 00:28:00
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1328. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
## This thread assumes 1.7 tanks Basically, a remote explosive that can stick to stuff. However, it will only damage things it's stuck on, like installations or vehicles. It will be a high risk high reward type of deal for AV, as they would h...
- by Cat Merc - at 2013.11.20 21:43:00
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1329. [Idea] Active modules activation solution - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.11.20 20:50:00
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1330. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
This thread is approved by the cat overlord of all humans. Beat ya to it General John Ripper.
- by Cat Merc - at 2013.11.20 16:32:00
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1331. [Feedback] Gameplay is lacking anything special - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=122169&find=unread
- by Cat Merc - at 2013.11.19 14:37:00
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1332. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
Added sister thread.
- by Cat Merc - at 2013.11.19 14:27:00
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1333. [Idea] Active modules activation solution - in Feedback/Requests [original thread]
Sister thread to this: https://forums.dust514.com/default.aspx?g=posts&t=120203&find=unread One of the concerns I heard about infantry active modules is that activating a module from an ingame menu in battle could be problematic. As ...
- by Cat Merc - at 2013.11.19 14:26:00
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1334. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.11.19 14:01:00
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1335. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
SMG - 20m-30m effective range AR - 70m effective range Carbine - 50m effective range ?
- by Cat Merc - at 2013.11.18 14:54:00
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1336. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at some...
- by Cat Merc - at 2013.11.18 13:18:00
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1337. [Suggestion] Make targets that were detected with passive scanning glow - in Feedback/Requests [original thread]
You know how when you detect people with active scanners they glow? Passive scanners should do that too. That way we will know if passive scanners are broken, and give more feedback to the few who actually use it.
- by Cat Merc - at 2013.11.18 13:15:00
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1338. [Suggestion] Buff Nova Knives damage - in Feedback/Requests [original thread]
Unless you have nova knives maxed to 100%, nova knives are too weak. If you get someone from behind, charge your knives, and strike twice into his back, and he SURVIVES, something is wrong. It was a Minnie Logi if anyone wonders.
- by Cat Merc - at 2013.11.18 12:31:00
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1339. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so t...
- by Cat Merc - at 2013.11.18 11:55:00
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1340. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so that they can't fire while cloaked, please?
- by Cat Merc - at 2013.11.18 11:42:00
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