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1301. [Suggestion] Increase scan range on all suits - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.11.28 13:46:00
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1302. make scanners a sidearm - in Feedback/Requests [original thread]
Keri Starlight wrote: This is... interesting. But Logi's won't like this idea XD They have enough power ups as is. Leave the active scanner for scouts.
- by Cat Merc - at 2013.11.28 13:29:00
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1303. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Korvin Lomont wrote: This is a really good idea, this could help fresh characters as well as those who have to bring in expensive gear. Maybe let CEO's define tax groups where they than can put in the members? I gues doing it on individual me...
- by Cat Merc - at 2013.11.28 13:17:00
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1304. [Suggestion] Increase scan range on all suits - in Feedback/Requests [original thread]
The scan range is pathetic. Gallente scout is literally the only suit that can use passive scanning for a decent effect. However Minnie scout can't, and unless your suit is made from paper tissue, so can't every other suit. Example: Gallente Ass...
- by Cat Merc - at 2013.11.28 13:15:00
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1305. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: Don't give points for destroying neutral turrets and other installations. The majority get destroyed at the start of the match because people see free points when they see those turrets How about using...
- by Cat Merc - at 2013.11.28 13:04:00
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1306. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Don't give points for destroying neutral turrets and other installations. The majority get destroyed at the start of the match because people see free points when they see those turrets How about using them as a strategic asset for once?
- by Cat Merc - at 2013.11.28 12:32:00
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1307. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
A corp should be able to put specific amounts of TAX on specific players within the corp, and groups inside the corp. For example TCO's, directors, TLO's, etc'. So for example, there is a really new guy that only has 1mil SP and is really poor, a...
- by Cat Merc - at 2013.11.28 12:23:00
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1308. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Isn't your gun's efficiency indicator mean't to show you just that? You will always know the cause of your death at the kill screen... I am always killed by a skilled players wearing militia gear What a shame......
- by Cat Merc - at 2013.11.28 12:14:00
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1309. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
shaman oga wrote: Why not a system like Borderlands? In that game if an enemy have an higher level than yours a skull appears next to his tag, the same can be applied to Dust with suits. Nah. That's too much screen clutter.
- by Cat Merc - at 2013.11.28 11:53:00
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1310. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
Suits and weapons seem to have the same colors (or VERY close colors) between STD and ADV gear. The only time it's really noticable is at the proto level. It should go like this (with assault suits): STD: White ADV: White with black spots and str...
- by Cat Merc - at 2013.11.28 11:10:00
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1311. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
Trey Hardin wrote: how am I suppose to defend the man I am picking up when he was killed with an AR out of rang of the SMG If the guy is still watching, he will die regardless. That's why you have backup.
- by Cat Merc - at 2013.11.26 20:04:00
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1312. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: So after talking with people on general discussions, this is how I think logis should be: Logistics: Replace light slot with sidearm
Remove grenades
Give it same base eHP as Assault (They hav...
- by Cat Merc - at 2013.11.26 20:04:00
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1313. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
So after talking with people on general discussions, this is how I think logis should be: Logistics: Replace light slot with sidearm
Remove grenades
Give it same base eHP as Assault (They have more slots so HP is actually higher in the en...
- by Cat Merc - at 2013.11.26 16:25:00
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1314. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Yes footsteps need a rework. +1 cat. And I should have no foot step sounds regardless of suit, because I'm a cat :P
- by Cat Merc - at 2013.11.24 22:20:00
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1315. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
Smooth Assassin wrote: Cat Merc wrote: Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound Why: Like a lot of so...
- by Cat Merc - at 2013.11.24 19:44:00
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1316. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound Why: Like a lot of sound hints (Grenade being cooked with the high...
- by Cat Merc - at 2013.11.24 18:32:00
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1317. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Nayrson wrote: Cat Merc wrote: ... That's what happens when I get banned from the forums. I stop looking You went and got yourself banned furball? Bwuahahaa Silly human that is totally not my EVE CEO.
- by Cat Merc - at 2013.11.22 23:27:00
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1318. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There was quite a discussion on this a while ago. That's what happens when I get banned from the forums. I stop looking
- by Cat Merc - at 2013.11.22 23:08:00
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1319. [Suggestion] Allow EVE players to create contracts on POCO's - in Feedback/Requests [original thread]
Have a contract system where a corp can put up a contract for Dust players to take. In that contract there would be: -The POCO you want to attack -Collateral for failing -Reward for winning
- by Cat Merc - at 2013.11.22 23:05:00
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1320. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
I meow at these claims.
- by Cat Merc - at 2013.11.22 14:52:00
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