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1341. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at something and see at the lower left corner what...
- by Cat Merc - at 2013.11.18 09:20:00
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1342. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: Gallente Plasma Rifle, shortest range AR, supposed to be CQC king out of the AR's. And yet, I feel like it's too general. I think once the new AR's drop, it will have no true speciality since they all see...
- by Cat Merc - at 2013.11.18 09:02:00
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1343. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.11.18 08:28:00
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1344. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Cosgar wrote: It's not just aim assist that's the problem. People who use that are few and far inbetween. Get over it. I know aim assist hurts you beceause you're a MD user, but hey, now people can actually retaliate against a weapon that ...
- by Cat Merc - at 2013.11.18 08:22:00
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1345. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Disagree C-C-C-C-COMBO BREKAER!
- by Cat Merc - at 2013.11.17 22:08:00
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1346. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Cosgar wrote: Just do what CCP did with the MD after explosive hit detection was fixed- scale the AR down a tier. This isn't to balance the AR against the rest of the weapons. This is to balance the AR against the other rifles. Looking at ...
- by Cat Merc - at 2013.11.17 21:08:00
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1347. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
CATS! CATS EVERYWHERE!
- by Cat Merc - at 2013.11.17 20:56:00
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1348. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
TechMechMeds wrote: Cat, keep bumping everyday, its against forum rules to bump other peoples threads apparently, let's get this recognised, it would be a massive step towards mmofps. \o/
- by Cat Merc - at 2013.11.17 12:41:00
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1349. Oi CCP, Idea for future drop suit active mods. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=120203&find=unread
- by Cat Merc - at 2013.11.17 12:08:00
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1350. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
If you removed those penalties from the SCR, it would become the most OP weapon in the game bar none Also, SCR to TAC AR is comparison is stupid. SCR does more damage, has more range (especially after the 1.7 buff), larger clip size and most im...
- by Cat Merc - at 2013.11.17 12:05:00
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1351. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.11.17 12:04:00
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1352. [Idea/Suggestion] Increasing customization - Cat Merc's archive of threads #4 - in Feedback/Requests [original thread]
TechMechMeds wrote: If you think about it, even adding more slots just adds a fraction of a second and costs more, its not a fix. You obviously didn't read the thread.
- by Cat Merc - at 2013.11.17 11:37:00
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1353. [Idea/Suggestion] Increasing customization - Cat Merc's archive of threads #4 - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.11.17 11:23:00
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1354. [Suggestion] Heavy bastion module - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I have a feeling this would be slightly OP when coupled with complex Dmg mods......just sayin..... They will barely be able to move and are stuck in that mode until it runs out lol
- by Cat Merc - at 2013.11.16 18:14:00
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1355. [Suggestion] Heavy bastion module - in Feedback/Requests [original thread]
Talbain Sigmund wrote: Just going to put it out there that this seems like a "heavy module" much like cloaking would be in line with scout frames. But I have to ask. Would a heavy even move after that kind of movement penalty after base speed a...
- by Cat Merc - at 2013.11.16 17:42:00
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1356. [Suggestion] Heavy bastion module - in Feedback/Requests [original thread]
Similar to the EVE Online Marauder bastion module, this module increases accuracy, damage, repair rate and HP of the user, at the cost of speed. Activated through the equipment wheel. When in activation delay, the penalties are applied without the...
- by Cat Merc - at 2013.11.16 17:34:00
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1357. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
No, no aaaaaaaand no. Psst: All competitve console multiplayer shooters have aim assist. For most of them it's even stronger than in Dust.
- by Cat Merc - at 2013.11.16 16:48:00
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1358. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Gallente Plasma Rifle, shortest range AR, supposed to be CQC king out of the AR's. And yet, I feel like it's too general. I think once the new AR's drop, it will have no true speciality since they all seem to kind of outdo it. My idea will hopeful...
- by Cat Merc - at 2013.11.15 17:11:00
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1359. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cosgar wrote: Can I has a bipod too? That would be for weapon customization :P
- by Cat Merc - at 2013.11.15 08:29:00
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1360. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Well thought out! Excellent ideas +1 \0/
- by Cat Merc - at 2013.11.15 08:02:00
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