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1081. [Suggestion] Increase Myo stim bonus from 50% to 100% - in Feedback/Requests [original thread]
Delta90212 wrote: Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit. And it would make nova knifes basically useless if you can do more dmg with a ...
- by Cat Merc - at 2014.03.01 14:55:00
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1082. [Suggestion] Increase Myo stim bonus from 50% to 100% - in Feedback/Requests [original thread]
Let's be frank here, the Myo stim is probably the least used module in the game. It takes a valuable slot to improve something that is rarely used. It is rarely used because it is very weak. I think if the bonus was doubled, going 50/75/100, my...
- by Cat Merc - at 2014.03.01 14:01:00
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1083. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
I don't think they should get nerfed, I just think they need a tweak or two. First, I would like to see remote placing speed increased. I can't tell you how many times I saw a tank in the distance, at least 500 meters out, and I know which road i...
- by Cat Merc - at 2014.02.26 09:10:00
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1084. [Suggestion] Myofibril stimulant should reduce armor plates penalty - in Feedback/Requests [original thread]
Joel II X wrote: They stimulate strength in arms so maybe they should also allow quicker reloads. Kincats affect movement speed, so they should increase all around speed (walking and sprinting). That's a great idea actually. Make the stims...
- by Cat Merc - at 2014.02.18 18:08:00
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1085. [Suggestion] Myofibril stimulant should reduce armor plates penalty - in Feedback/Requests [original thread]
N1ck Comeau wrote: Then we'd also need a module to reduce the penalty on shields then. It's called regulators.
- by Cat Merc - at 2014.02.17 17:44:00
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1086. [Suggestion] Myofibril stimulant should reduce armor plates penalty - in Feedback/Requests [original thread]
This is just me, finding a way to make Myofibril stims useful. How about giving them a speed penalty reduction on plates, so that using them your plates don't hamper you as much? Makes sense, the stim increases muscle strength, and with more powe...
- by Cat Merc - at 2014.02.17 17:39:00
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1087. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
Vehicle locks should be disabled for squad mates, and shortened to 5 seconds for randoms. In PC it should be completely gone.
- by Cat Merc - at 2014.02.17 12:26:00
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1088. [Request] Change Gallente Assault Suit Bonus for 1.8 - in Feedback/Requests [original thread]
If the bonus is the same bonus that you get when you crouch down, then it would actually be decent. But somehow I doubt the crouch bonus is only 25%.
- by Cat Merc - at 2014.02.17 08:06:00
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1089. A couple heavy weapon ideas - in Feedback/Requests [original thread]
You tactically cut people in half with the tactical chainsaw. You then tactically stomp over them, and then tactically tea bag them.
- by Cat Merc - at 2014.02.17 08:05:00
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1090. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
This thread SHALL NOT DIE!
- by Cat Merc - at 2014.02.16 19:44:00
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1091. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: And yet they're going to be as versatile if not more than assaults. A second equipment slot is worth way way more than a module. That remains to be seen. Why don't we wait for 1.8 before making comments ...
- by Cat Merc - at 2014.02.11 11:44:00
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1092. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on that. IMO, the Assault suit, given it's high slot cou...
- by Cat Merc - at 2014.02.11 05:43:00
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1093. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Aeon Amadi wrote: Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on that. IMO, the Assault suit, given it's high slot count and general freedom of fitting, is mo...
- by Cat Merc - at 2014.02.11 05:31:00
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1094. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Meee One wrote: -10 this would marginalise logis to be heavy humpers. Assaults have always been jealous of a logis regen,and now because of bonus changes desire to steal it for themselves. And who would want to be a slow heavy when they could b...
- by Cat Merc - at 2014.02.11 05:23:00
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1095. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
General12912 wrote: by doing this, you are favoring one fighting style over another. not all that balanced. you can go assault defensively or offensively. there is more than on way to skin a cat. the current bonuses really dont favor either, ...
- by Cat Merc - at 2014.02.10 12:25:00
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1096. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I was thinking that but I wanted to follow the armor pattern. How about Minmatar 70hp/s and Caldari 50hp/s? It also isn't worth 20hp/s. At the minimum I would say regen should match. Minmatar are still speedy, it is...
- by Cat Merc - at 2014.02.09 22:54:00
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1097. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Cat Merc wrote: Some random numbers I've been thinking about: Caldari Assault: 70hp/s on shields, 1hp/s on armor Minmatar: 60hp/s on shields, 2hp/s on armor Amarr: 50hp/s on shields, 4hp/s on armor Gallente Assault...
- by Cat Merc - at 2014.02.09 22:48:00
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1098. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
BL4CKST4R wrote: I like this but those numbers are way to high for an assault suit. So toning down the scout and having the assault take those numbers would work better. At this 70 hps an calamari has his entire buffer back in 15 seconds while ...
- by Cat Merc - at 2014.02.09 20:39:00
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1099. [Suggestion] Make passively scanned enemies glow like with active - in Feedback/Requests [original thread]
ladwar wrote: reported for trolling... And what do you think such a pointless report will do?
- by Cat Merc - at 2014.02.09 19:01:00
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1100. Idea: What would you say if CPU/PG that dropsuit have would be seper... - in Feedback/Requests [original thread]
Fizzer94 wrote: I think the same logic should be applied to Assaults then. A certain amount of their CPU/PG designated for weapon use only. Perhaps 50% of the total CPU/PG? That way a proto assault suit would always have PRO weapons and bad mod...
- by Cat Merc - at 2014.02.09 18:44:00
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