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1061. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2014.03.18 20:50:00
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1062. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
lAssassinl Zer0 wrote: BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of H...
- by Cat Merc - at 2014.03.15 14:42:00
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1063. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better ...
- by Cat Merc - at 2014.03.15 11:22:00
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1064. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of HP gains. Would come in tw...
- by Cat Merc - at 2014.03.15 11:15:00
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1065. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I am sick to death of Pod People wanting to add complexity from EVE when the basic game still doesn't work ! Make guns work. Make reloads work. Have equipment (even ganked) be accessible. And for Tanks too! Rail guns fail...
- by Cat Merc - at 2014.03.15 11:14:00
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1066. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2014.03.15 10:26:00
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1067. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: as long as we get a shield version too Eh, shields aren't really about HP. I had other ideas for shields, for example, a module that gives you a quick HP injection once the recharge delay has passed, so you ca...
- by Cat Merc - at 2014.03.14 19:51:00
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1068. Complex Shield Regulators - in Feedback/Requests [original thread]
Buff reactive and ferroscale plates too while you're at it.
- by Cat Merc - at 2014.03.14 16:02:00
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1069. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of HP gains. Would come in two variants. One is just the standard Ar...
- by Cat Merc - at 2014.03.14 13:10:00
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1070. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
The-Errorist wrote: Cat Merc wrote: Basically, when activated, this equipment drains the entire shields reserve of the suits user to Flux the area around it. The damage will be based on the amount of shields drained. 1 to 1 proportion. The u...
- by Cat Merc - at 2014.03.05 10:27:00
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1071. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: How exactly is it activated? is it deployed first then activated like REs? or does automatically activate after deployment like nanohives? is it a non-deployable like active scanner? Non deployable.
- by Cat Merc - at 2014.03.04 19:27:00
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1072. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
Basically, when activated, this equipment drains the entire shields reserve of the suits user to Flux the area around it. The damage will be based on the amount of shields drained. 1 to 1 proportion. The user of the equipment will get shields back...
- by Cat Merc - at 2014.03.04 18:32:00
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1073. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
Spectral Clone wrote: Cat Merc wrote: Come 1.8, recharge delays would be minimal. Two complex regulators and the net effect is 2.1 seconds off the delay. 2.1 seconds. I think it's time to change the functionality. What if regulators, once...
- by Cat Merc - at 2014.03.04 18:16:00
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1074. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
What a necro! I remember this thread waaaaaaaaay the hell back
- by Cat Merc - at 2014.03.04 18:03:00
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1075. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
Come 1.8, recharge delays would be minimal. Two complex regulators and the net effect is 2.1 seconds off the delay. 2.1 seconds. I think it's time to change the functionality. What if regulators, once the recharge delay has passed, gave you a s...
- by Cat Merc - at 2014.03.04 18:01:00
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1076. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Good concept art for the gun: http://img4.wikia.nocookie.net/__cb20131116015744/halo/images/0/01/H4_beamrifle_trans.png
- by Cat Merc - at 2014.03.04 06:58:00
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1077. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Pvt Numnutz wrote: I think I know a few amarrians who would enjoy this. I know I would, but as a caldari I fear it more. This and the arc cannon, this being the anti infantry heavy weapon for the amarr. It would do 288 damage against shields ...
- by Cat Merc - at 2014.03.04 06:52:00
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1078. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
I aprove of this weapon, as the alpha is scary while the low DPS stops it from being OP. It's just scary
- by Cat Merc - at 2014.03.04 06:07:00
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1079. [Suggestion] Increase Myo stim bonus from 50% to 100% - in Feedback/Requests [original thread]
Delta90212 wrote: Cat Merc wrote: Delta90212 wrote: Cat Merc wrote: Delta90212 wrote: Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit....
- by Cat Merc - at 2014.03.02 20:27:00
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1080. [Suggestion] Increase Myo stim bonus from 50% to 100% - in Feedback/Requests [original thread]
Delta90212 wrote: Cat Merc wrote: Delta90212 wrote: Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit. And it would make nova knifes basicall...
- by Cat Merc - at 2014.03.01 15:02:00
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