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1041. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Piercing Serenity wrote: Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to hip fire accuracy ...
- by Cat Merc - at 2014.03.30 21:33:00
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1042. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to hip fire accuracy and recoil reduction on hybrid blaster weaponry...
- by Cat Merc - at 2014.03.30 21:25:00
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1043. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cyzad4 wrote: I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage rea...
- by Cat Merc - at 2014.03.30 21:00:00
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1044. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair modules a far more viabl...
- by Cat Merc - at 2014.03.30 20:59:00
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1045. Ion Pistol, problems and ideas for improvement - in Feedback/Requests [original thread]
Marlin Kirby wrote: Cat Merc wrote: C. Increase charged shot damage to 500. This will make this pistol a powerful sidearm if used correctly, but any mistake and you're locked up for 3.5 seconds against an enemy who's hungry for your blood. ...
- by Cat Merc - at 2014.03.29 19:32:00
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1046. Ion Pistol, problems and ideas for improvement - in Feedback/Requests [original thread]
Dunce Masterson wrote: you do not know what you are talking about the scrambler pistol clip size was increased to 8 and the rate of fire nerf is noticeable. you are right about the overheat on the pistol it should be removed if the damage is g...
- by Cat Merc - at 2014.03.29 18:04:00
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1047. Ion Pistol, problems and ideas for improvement - in Feedback/Requests [original thread]
So, the Ion Pistol, while not as bad as the Flaylock, is still pretty damn bad. I will not talk about the technical problems that plague this weapon (hit detection being terrible, among them), rather talking about how the intended mechanics are br...
- by Cat Merc - at 2014.03.29 14:11:00
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1048. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I approve of this.
- by Cat Merc - at 2014.03.28 17:28:00
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1049. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Cat Merc wrote: I wasn't seeing a red, I just honestly didn't understand what you were saying. Anyhow, this isn't a MOBA, this is an FPS, and an equipment with a full 210 seconds cool...
- by Cat Merc - at 2014.03.28 16:35:00
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1050. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
calisk galern wrote: is this a buff sniper thread from cat merc O.o seems like one because this owuld help them more then any other class lol This isn't really a sniper buff, though I see how it would help them. 8 seconds of having a powerfu...
- by Cat Merc - at 2014.03.28 14:41:00
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1051. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: I wasn't seeing a red, I just honestly didn't understand what you were saying. Anyhow, this isn't a MOBA, this is an FPS, and an equipment with a full 210 seconds cooldown with 8 seconds duration... I would...
- by Cat Merc - at 2014.03.28 14:40:00
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1052. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cat Merc wrote: -snip forum PvP- Arkena Wyrnspire wrote: Could you two stop bickering? Leave it at that. Just stop. Okay? We stopped bickering, I was just saying why 210 seconds cooldown is just lol
- by Cat Merc - at 2014.03.28 14:30:00
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1053. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Mobius Wyvern wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased o...
- by Cat Merc - at 2014.03.28 14:25:00
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1054. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Cat Merc wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on hea...
- by Cat Merc - at 2014.03.28 14:14:00
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1055. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Mobius Wyvern wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... T...
- by Cat Merc - at 2014.03.28 14:08:00
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1056. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Cat Merc wrote: M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That i...
- by Cat Merc - at 2014.03.28 14:06:00
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1057. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
M McManus wrote: Let me guess CatMerc only wants this to do the extra damage to shields and not stack with the RR ? Why is this needed the TTK only increased on heavies and %20-30 8 seconds lol... That is way to high this seems like an I WIN ...
- by Cat Merc - at 2014.03.28 13:58:00
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1058. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Meow. I would like this module to have high fitting requirements, similar to the cloak, so suits like the logistics couldn't just stack it and get 90% damage bonus. And then give a bonus to the assault,...
- by Cat Merc - at 2014.03.28 13:11:00
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1059. Dropsuit Active Damage Modifier (more active mods) - in Feedback/Requests [original thread]
Meow. I would like this module to have high fitting requirements, similar to the cloak, so suits like the logistics couldn't just stack it and get 90% damage bonus. And then give a bonus to the assault, like the scout.
- by Cat Merc - at 2014.03.28 13:08:00
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1060. For objective spawning and 'smart deploy' - minimum spawn di... - in Feedback/Requests [original thread]
CCP can't code
- by Cat Merc - at 2014.03.22 14:07:00
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