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Garrett Blacknova
Codex Troopers
4099
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Posted - 2013.12.04 08:50:00 -
[211] - Quote
It's good to see well-reasoned disagreements in this thread. Finally. THANK YOU!
And do 100 likes prove infallibility? Not even close. I'm not making that claim, because I'm not infallible. What it proves is exactly what I claimed that it proved. It proves that I'm not the only one who likes the idea of Sky SpawningGäó.
There are things you've brought up that I hadn't previously considered in such depth. And to be honest, the spawn cloak, which was added AFTER this thread's creation, has reduced many of the problems this suggestion was meant to combat.
A large part of the reason I still want this is the "cool factor" of actually being able to do what they showed in trailers. And yes, there are balance concerns and those would need to be addressed. But I think that it would be worth the effort, personally. |
Lanius Pulvis
Bojo's School of the Trades
91
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Posted - 2013.12.04 14:45:00 -
[212] - Quote
It might be nice to no longer feel yourself getting shot as you spawn in only to have the black screen resolve into the view from your dead body (I can't count how many times that's happened). I love that one, or there are the numerous times I've spawned facing into a corner and gotten killed before I could turn around. Or spawning int walls, trying to run and glitching back to spawn point.
Bottom line, if it's not a dedicated spawn, we shouldn't just appear there.
Oh, and a very small point, when in free fall, you can maneuver. It's enough to guide around an RDV someone stupidly calls in under the MCC and that's about it.
Not new, just new to you.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7507
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Posted - 2013.12.17 15:10:00 -
[213] - Quote
I still love this
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9661
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Posted - 2014.02.28 16:33:00 -
[214] - Quote
I still yearn to drop from the sky.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Garrett Blacknova
Codex Troopers
4524
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Posted - 2014.03.01 21:59:00 -
[215] - Quote
Me too... |
Jackof All-Trades
The Black Renaissance
517
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Posted - 2014.03.03 02:51:00 -
[216] - Quote
I'M NOT LETTING GO OF THIS GUYS, GIVE US SKY SPAWNING
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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jaksol returns
highland marines IMMORTAL REGIME
6
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Posted - 2014.03.03 07:43:00 -
[217] - Quote
I wud like to point out that some objectives are in buildings and that when to hit ground you are vulnerable for a sec or 2 and whalla! free uplinks on buildings! and shotgun camping! not good idea srry |
Jackof All-Trades
The Black Renaissance
519
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Posted - 2014.03.03 09:07:00 -
[218] - Quote
jaksol returns wrote:I wud like to point out that some objectives are in buildings and that when to hit ground you are vulnerable for a sec or 2 and whalla! free uplinks on buildings! and shotgun camping! not good idea srry you do realise you can manoeuvre in the air, right?
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Spectral Clone
Dust2Dust. Top Men.
1453
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Posted - 2014.03.03 10:19:00 -
[219] - Quote
Yes!!
This is truly a risk vs reward mechanic if it would work like dropping out of the MCC.
Choice A: Do you drop very close to the target (with possible hostiles camping it) and accept that you are vulnerable when landing due to the inertial dampener? Choice B: Do you drop a little bit away from your objective to not be as vulnerable when landing but you have to move into the target.
This mechanic could make our choices matter more.
Drop it like its hat.
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Garrett Blacknova
Codex Troopers
4528
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Posted - 2014.03.04 04:29:00 -
[220] - Quote
jaksol returns wrote:I wud like to point out that some objectives are in buildings I would like to point out that this has already been addressed within the original proposal I made, and referenced multiple times throughout the thread since that point when people have brought the same point up without actually reading the first post.
Objective which are indoors would have CRUs - either built into the objective or nearby. UNCOVERED objectives would become sky spawn locations.
Quote:and that when to hit ground you are vulnerable for a sec or 2 and whalla! free uplinks on buildings! and shotgun camping! not good idea srry So you get "free" uplinks on buildings, but you're vulnerable for a second or two before you can deploy them, making them not free. And you're seriously worried about people camping on rooftops with SHOTGUNS? Really? Do you even know the range on a Shotgun in DUST? You're lucky to hit a guy on the ground next to you if you're on even a single storey building.
Part of the proposal is to increase the amount of control players have during freefall, so you can shift your landing point by a decent margin when you choose a sky spawn. |
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The-Errorist
530
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Posted - 2014.03.04 17:39:00 -
[221] - Quote
Garrett Blacknova wrote:jaksol returns wrote:I wud like to point out that some objectives are in buildings I would like to point out that this has already been addressed within the original proposal I made, and referenced multiple times throughout the thread since that point when people have brought the same point up without actually reading the first post. Objective which are indoors would have CRUs - either built into the objective or nearby. UNCOVERED objectives would become sky spawn locations. Quote:and that when to hit ground you are vulnerable for a sec or 2 and whalla! free uplinks on buildings! and shotgun camping! not good idea srry So you get "free" uplinks on buildings, but you're vulnerable for a second or two before you can deploy them, making them not free. And you're seriously worried about people camping on rooftops with SHOTGUNS? Really? Do you even know the range on a Shotgun in DUST? You're lucky to hit a guy on the ground next to you if you're on even a single storey building. Part of the proposal is to increase the amount of control players have during freefall, so you can shift your landing point by a decent margin when you choose a sky spawn. What makes you think he'll even read that post I have quoted? You have too much faith in people. |
The-Errorist
530
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Posted - 2014.03.04 17:42:00 -
[222] - Quote
Jackof All-Trades wrote:): is it really that hard? Just a dev response? Devs don't like to read threads with over 5 pages, they usually just skip those. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 18:03:00 -
[223] - Quote
What a necro!
I remember this thread waaaaaaaaay the hell back
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Mahal Daj
Mahal Tactical Enterprises
36
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Posted - 2014.03.04 21:07:00 -
[224] - Quote
Some insight may be gained from the PS3 game: Starhawk.
This was implemented to give an advantage to teams that are redlined, and to assist with situaitonal awareness at spawn in. Plus, I liked it.
There is a lot that Dust could learn from Starhawk...
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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The-Errorist
535
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Posted - 2014.03.04 21:17:00 -
[225] - Quote
No dev response since November 2012. |
Garrett Blacknova
Codex Troopers
4532
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Posted - 2014.03.07 16:21:00 -
[226] - Quote
12 pages and 111 likes to the OP since November 2012 as well... |
Cross Atu
OSG Planetary Operations Covert Intervention
1981
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Posted - 2014.03.07 16:38:00 -
[227] - Quote
Cross Atu wrote:I would fully support adding this as an option for spawns but it should not replace the default methods as being forced into using it has too many potentially exploitable tactical drawbacks.
Additionally spawn in awareness is now greatly improved under Uprising, so while this method could still be fun it's tactical value as an improvement over current practice is somewhat mitigated.
0.02 ISK Cross Quoting myself, the above still holds true. Actually the above is even more true now with the state of active scanners. I do hope this is added as an option because in such a state it could be an asset to the game, as a mandated method it would in my view not be a good idea.
Player choice > forced method.
CCP, care to comment on this issue?
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Hansei Kaizen
The Jackson Five
1
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Posted - 2014.03.07 18:04:00 -
[228] - Quote
How about you can buy with ISK the special right to be individually dropped to a position you like (Overview Map), but only in Scout Suits or some other restriction (In addition to the tactical deficits of the drop itself, for avoiding OP-Ambushes). Anyone knowing Shock-Troup Terminators in WH40K? |
Skyline Lonewolf
Ancient Exiles. Renegade Alliance
12
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Posted - 2014.03.13 03:26:00 -
[229] - Quote
bump. bring this topic back.
I see you coming from a mile away.
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The-Errorist
556
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Posted - 2014.03.13 05:02:00 -
[230] - Quote
Skyline Lonewolf wrote:bump. bring this topic back. Bumping without having something constructive is against the rules. "bring this topic back" however, does bring up something for discussion, so it is technically constructive as it relates to the OP and this isn't just a post bumping this thread. It does so in such a subtle way that makes one really think about the exigences of the matter.
Also, I digress a little, I do not want my analysis bringing up a debate, or further taking attention from the ideas and the implications of such ideas, as that could derail this this thread into something off-topic.
Anyway, I would like to thank you all for reading this and Skyline Lonewolf for making such an awe-inspiring post about this topic. Mere worlds will not do this thread justice though, action from CCP, either from posting a reply or implimenting this, would suffice.
Sincerely The-Errorist |
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DUST Fiend
OSG Planetary Operations Covert Intervention
12227
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Posted - 2014.03.14 00:02:00 -
[231] - Quote
This may be a necro but I've suggested essentially the same thing in the past as well, as a way to remove the redline while still providing a safe way to spawn.
Balancing around the redline ensures that we will never have the big maps opened up to us, because then balance would go out the window.
Bump for great justice
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
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Posted - 2014.04.09 00:51:00 -
[232] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Garrett Blacknova
Codex Troopers
5547
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Posted - 2014.05.14 19:05:00 -
[233] - Quote
I'm just going to point out that proper implementation of this system would require draw distance to actually be consistent and a relatively long distance, otherwise the benefit of seeing what you're falling into will be slightly... not really a benefit because it doesn't work. |
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