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1001. Why using the ACR is just better than the AR - in Feedback/Requests [original thread]
AR is Gallente Gallente are the enemies of Caldari CCP is Caldari = AR will stay useless
- by Cat Merc - at 2014.04.18 12:46:00
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1002. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
Psst, guys, the average Gal Assault is around 500 HP, because otherwise you're slow and repair even slower.
- by Cat Merc - at 2014.04.17 04:01:00
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1003. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
knight guard fury wrote: also take into account that shields have always been the same but armor has been adjusted to be more tankable and survivable so shields do need some reworking in hp values only a little Armor has been adjusted BECAUSE...
- by Cat Merc - at 2014.04.17 02:26:00
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1004. Long Range HMG idea - in Feedback/Requests [original thread]
Taylor2313 wrote: Cat Merc wrote: Taylor2313 wrote: Cat Merc wrote: 70 meters optimal range? Are you joking? Do you not know what long range is? Not even the Rail Rifle has that range. The Rail Rifle has an effective range of 102...
- by Cat Merc - at 2014.04.15 20:43:00
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1005. [Suggestion/Idea] Rebalancing Passive Scanning and Profile - in Feedback/Requests [original thread]
Ripley Riley wrote: Cat Merc wrote: The system IGÇÖm suggesting would work like this: All suits are capped at 100m maximum scan range. Before you panic, hear me out. There is now a new mechanic called effective scan range, and itGÇÖs value w...
- by Cat Merc - at 2014.04.15 20:07:00
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1006. [Suggestion/Idea] Rebalancing Passive Scanning and Profile - in Feedback/Requests [original thread]
Also, fluffy cats.
- by Cat Merc - at 2014.04.15 19:22:00
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1007. Long Range HMG idea - in Feedback/Requests [original thread]
Taylor2313 wrote: Cat Merc wrote: 70 meters optimal range? Are you joking? Do you not know what long range is? Not even the Rail Rifle has that range.
- by Cat Merc - at 2014.04.15 18:49:00
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1008. Long Range HMG idea - in Feedback/Requests [original thread]
70 meters optimal range? Are you joking?
- by Cat Merc - at 2014.04.15 17:00:00
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1009. [Suggestion/Idea] Rebalancing Passive Scanning and Profile - in Feedback/Requests [original thread]
[Opening] Right now, scanning is very binary, and is the realm of only light frame suits. If your enemy has a lower or equal precision than your suitGÇÖs profile, thatGÇÖs it, instant stream of information about the target. ThatGÇÖs very power...
- by Cat Merc - at 2014.04.15 16:42:00
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1010. [Suggestion] Split both Electronics and Engineering into two skills - in Feedback/Requests [original thread]
Cinder Integ wrote: Cat Merc wrote: You pretty much have to max electronics and engineering, at least that's how I feel. These are expensive skills for a new player to get, and I suggest to split these skills into two. Electronics III -->...
- by Cat Merc - at 2014.04.14 21:36:00
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1011. caldari sentinel - in Feedback/Requests [original thread]
Caldari sentinel is the solo sentinel.
- by Cat Merc - at 2014.04.14 19:37:00
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1012. [Suggestion] Split both Electronics and Engineering into two skills - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2014.04.14 19:36:00
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1013. [Suggestion] Split both Electronics and Engineering into two skills - in Feedback/Requests [original thread]
You pretty much have to max electronics and engineering, at least that's how I feel. These are expensive skills for a new player to get, and I suggest to split these skills into two. Electronics III --> Electronics Mastery I Engineering III -...
- by Cat Merc - at 2014.04.13 23:00:00
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1014. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Spademan wrote: Cat Merc wrote: Spademan wrote: I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo" Actually, come to think of it, if you put the d...
- by Cat Merc - at 2014.04.11 22:22:00
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1015. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Spademan wrote: I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo"
- by Cat Merc - at 2014.04.11 22:14:00
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1016. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Akdhar Saif wrote: +1 surprised this doesnt doesn't have blue tags yet. Blue tags are few and far between in this section of the forums.
- by Cat Merc - at 2014.04.11 22:04:00
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1017. Gallente and Amarr sub machine guns - in Feedback/Requests [original thread]
Aeon Amadi wrote: Yes, implement a Gallente SMG. Have it fire in three-round bursts at 8 damage per burst with an optimal range of 25m. Make it a pain in the ass to use like every other Gallente weapon. CCP wrote: 8 damage per burst? Du...
- by Cat Merc - at 2014.04.10 14:34:00
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1018. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I agree that advanced and proto "standard" plates should have a higher speed penality ( maybe 4 and 6%) and reactive & ferro-fibrous plates needs lower fitting/a buff. But such changes will do nothing to chance a...
- by Cat Merc - at 2014.04.09 08:21:00
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1019. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Cat Merc wrote: While I approve of this so far, here are two things that bug me: STD-ADV-PRO "Heavy" plates are imbalanced between themselves. The STD plate costs barely anything CPU/PG wise but gi...
- by Cat Merc - at 2014.04.08 20:25:00
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1020. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
Cat Merc wrote: While I approve of this so far, here are two things that bug me: STD-ADV-PRO "Heavy" plates are imbalanced between themselves. The STD plate costs barely anything CPU/PG wise but give so much HP. ADV is middle of the road. Nobod...
- by Cat Merc - at 2014.04.08 15:06:00
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