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1021. [Feedback] Changing the Armor plate System and more. - in Feedback/Requests [original thread]
I approve of this.
- by Cat Merc - at 2014.04.08 14:57:00
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1022. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
I expect this thread to flop and get instantly rejected.
- by Cat Merc - at 2014.04.07 12:09:00
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1023. Dropship 'autohover' - in Feedback/Requests [original thread]
OH GOD IF THIS IS IMPLEMENTED THIS WILL LITERALLY BE THE WORST THING EVER You are opening a can of worms you do not want to open.
- by Cat Merc - at 2014.04.06 18:02:00
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1024. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: What about my other argument?? And i can run on my HAV dual injectors. But we are talking about suites not vehicles right? Pretty sure you can't run dual injectors. Maybe it's just for afterburners. Your other argument ...
- by Cat Merc - at 2014.04.02 18:33:00
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1025. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: There no such limitation us only one module in this game. And its a bad thing bringing it up. We have stocking penaltys for this and it works fine. You cant change that kind of mechanic without losing the balance of the re...
- by Cat Merc - at 2014.04.02 18:01:00
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1026. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
BL4CKST4R wrote: I like but damnn 600 shield hp in 1 second Yes, but it's only for one pulse, and then half a minute of cooldown.
- by Cat Merc - at 2014.04.02 17:27:00
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1027. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Odigos Ellinas wrote: Cat Merc wrote: Odigos Ellinas wrote: Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment ...
- by Cat Merc - at 2014.04.02 16:35:00
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1028. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Cat Merc wrote: Odigos Ellinas wrote: Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment wheel. Dificult balancin...
- by Cat Merc - at 2014.04.02 15:07:00
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1029. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason.
- by Cat Merc - at 2014.04.02 12:18:00
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1030. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
So, the cloak is pretty much the first infantry active module. If you look at the UI, it looks pretty much like the UI of vehicle active modules. Knowing this, my mind sprung into action and imagined the possibilities. Here are some of my ideas: ...
- by Cat Merc - at 2014.04.02 11:30:00
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1031. [Idea] Equipment CPU/PG upgrade - in Feedback/Requests [original thread]
Basically, a passive equipment that you can't use in battle. It's just an extra power source you carry around. You put it in the equipment slot and get both CPU and PG, and a good amount of it.
- by Cat Merc - at 2014.04.01 12:57:00
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1032. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Meow
- by Cat Merc - at 2014.04.01 10:07:00
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1033. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Dunce Masterson wrote: Quote: Caldari Assault: +7.5% to shield extender efficiency per level +3% to recharger efficiency per level +3% to hybrid rail weaponry range per level Amarr Assault: +7.5% to armor plate efficiency per level +5% to a...
- by Cat Merc - at 2014.04.01 04:09:00
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1034. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Mobius Wyvern wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers effici...
- by Cat Merc - at 2014.03.31 20:32:00
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1035. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
xAckie wrote: bonuses shouldn't apply to racial weapons/ suits. The tie in is wrong. Its constrictive for no reason. The suits should promote shield or armour play etc Recharge and depleted rates need to be reduced across the board bonus to r...
- by Cat Merc - at 2014.03.31 15:32:00
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1036. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1, I support While i do like these bonuses, and do support it this proposal (especially for Caldari and Gallente since their bonuses suck), it is not the main issue with assaults. The main issue is the slot layout...
- by Cat Merc - at 2014.03.31 15:22:00
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1037. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: And your titel is new bonuses to difine roles but you are talking ONLY ABOUT assaults!!!! If you cant see the game from all angels and just want your role to be buffed then give the right titel "fix assaults" "where is the...
- by Cat Merc - at 2014.03.31 11:15:00
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1038. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
xSir Campsalotx wrote: Seems a bit much heavies don't get blanket buffs they are only to a few weapons on a specific tank type, remember cal logis had 25% and they were way above OP and you want to do this plus some... Sry seems a bit much like...
- by Cat Merc - at 2014.03.31 11:14:00
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1039. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 The only thing i can agree are the currently in game bonuses for assault and your proposed CPU/PG bonus on light/sidearm weapons. But only a 5% per lvl (for the CPU/PG bonus) And right here is someone who never did th...
- by Cat Merc - at 2014.03.31 04:27:00
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1040. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Stop being silly. We can't possibly have bonuses that cater to racial affinity in a useful manner. This is CCP, after all. But... The other CCP... They did just that :(
- by Cat Merc - at 2014.03.31 04:18:00
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