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TechMechMeds
Swamp Marines Kleenex Inc.
1406
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Posted - 2013.11.14 20:50:00 -
[61] - Quote
Cat Merc wrote:Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than it is currently.Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring! Give us MOAR! For reference:
Damage mods do: Standard: +3% to damage output Enhanced: +5% to damage output Complex: +10% to damage output Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15% Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12% Stacking penalties apply Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30% Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25% Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 3% Enhanced: 5% Complex: 10% Stacking penalties apply Note: Absolute and effective range stays the same, if optimal matches effective, the mod stops giving any benefits.
Pulse modifier: Reduces the charge time on weapons Standard: 7.5% Enhanced: 12.5% Complex: 17.5% Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing clip capacity and range. Standard: +2% to damage and ROF of weapon / - 7.5% to optimal and effective range, -10% clip size Enhanced: +4% to damage and ROF of weapon / -10% to optimal and effective range -20% clip size Complex: +8% to damage and ROF of weapon / -15% to optimal and effective range -30% clip size Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range and clip size of weapons, but reduces damage and ROF Standard: +7.5% to optimal and effective range, +10% clip size / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and effective range, +15% clip size / -5% to damage and ROF of a weapon Complex: +15% to optimal and effective range, +25% clip size / -10% to damage and ROF of a weapon Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties -----------------------------------------------------
This is all pure win, bump.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Cat Merc
Ahrendee Mercenaries EoN.
4395
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Posted - 2013.11.14 20:54:00 -
[62] - Quote
TechMechMeds wrote:Cat Merc wrote:Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than it is currently.Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring! Give us MOAR! For reference:
Damage mods do: Standard: +3% to damage output Enhanced: +5% to damage output Complex: +10% to damage output Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15% Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12% Stacking penalties apply Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30% Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25% Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 3% Enhanced: 5% Complex: 10% Stacking penalties apply Note: Absolute and effective range stays the same, if optimal matches effective, the mod stops giving any benefits.
Pulse modifier: Reduces the charge time on weapons Standard: 7.5% Enhanced: 12.5% Complex: 17.5% Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing clip capacity and range. Standard: +2% to damage and ROF of weapon / - 7.5% to optimal and effective range, -10% clip size Enhanced: +4% to damage and ROF of weapon / -10% to optimal and effective range -20% clip size Complex: +8% to damage and ROF of weapon / -15% to optimal and effective range -30% clip size Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range and clip size of weapons, but reduces damage and ROF Standard: +7.5% to optimal and effective range, +10% clip size / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and effective range, +15% clip size / -5% to damage and ROF of a weapon Complex: +15% to optimal and effective range, +25% clip size / -10% to damage and ROF of a weapon Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties ----------------------------------------------------- This is all pure win, bump. :D
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4395
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Posted - 2013.11.14 21:04:00 -
[63] - Quote
Added three new modules :3
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Meeko Fent
Commando Perkone Caldari State
1530
|
Posted - 2013.11.14 21:29:00 -
[64] - Quote
Cat Merc wrote:Meeko Fent wrote:Awaken the cat...
Gimme all these ideas.
I'll take the dispersion for my HMG. Actually, someone made a video. Apparently, the HMG has an extremely tight laser like dispersion. He tested it and showed how it matches the laser in accuracy. Huh, then tighten the HMG reticule.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4399
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Posted - 2013.11.14 21:31:00 -
[65] - Quote
Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Awaken the cat...
Gimme all these ideas.
I'll take the dispersion for my HMG. Actually, someone made a video. Apparently, the HMG has an extremely tight laser like dispersion. He tested it and showed how it matches the laser in accuracy. Huh, then tighten the HMG reticule. Yup.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Meeko Fent
Commando Perkone Caldari State
1530
|
Posted - 2013.11.14 21:39:00 -
[66] - Quote
Cat Merc wrote:Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Awaken the cat...
Gimme all these ideas.
I'll take the dispersion for my HMG. Actually, someone made a video. Apparently, the HMG has an extremely tight laser like dispersion. He tested it and showed how it matches the laser in accuracy. Huh, then tighten the HMG reticule. Yup. Hell, it should be the buff applied directly to the HMG. Don't make the reticule too small, but small enough.
Really, all I want is thee ROF mid for my Breach, or *gasp* the AScR.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Talos Vagheitan
209
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Posted - 2013.11.15 02:43:00 -
[67] - Quote
Well thought out! Excellent ideas
+1
Who cares what some sniper has to say
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Cat Merc
Ahrendee Mercenaries EoN.
4421
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Posted - 2013.11.15 08:02:00 -
[68] - Quote
Talos Vagheitan wrote:Well thought out! Excellent ideas
+1 \0/
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cosgar
ParagonX
7787
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Posted - 2013.11.15 08:27:00 -
[69] - Quote
Can I has a bipod too?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4422
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Posted - 2013.11.15 08:29:00 -
[70] - Quote
Cosgar wrote:Can I has a bipod too? That would be for weapon customization :P
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Llast 326
An Arkhos
491
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Posted - 2013.11.18 00:57:00 -
[71] - Quote
GǪ.and a bump
I am apparently not the only fool
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
91
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Posted - 2013.11.18 01:12:00 -
[72] - Quote
ZDub 303 wrote:Hopefully they eventually they add weapon module slots for customizing weapons in this manner.
I was about to ask , " where are the slots coming from for these to make a difference ???? "
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7586
|
Posted - 2013.12.23 00:20:00 -
[73] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Cat Merc
Ahrendee Mercenaries EoN.
5064
|
Posted - 2013.12.26 05:14:00 -
[74] - Quote
murrow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Denn Maell
PIanet Express
26
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Posted - 2013.12.26 05:23:00 -
[75] - Quote
Love the idea. Short of full weapon customization or ammo type slots on weapons this would be pure win. +1
Through in some range/rep rate for Repair Tools and I'll give you another +1! |
Vermaak Doe
SVER True Blood Public Disorder.
1078
|
Posted - 2013.12.26 05:37:00 -
[76] - Quote
I'm not so sure about a pure rof bonus, as it is better than a damage bonus in all but a few special cases. |
lee corwood
Knights Of Ender Public Disorder.
278
|
Posted - 2013.12.26 05:50:00 -
[77] - Quote
+1
more content. ANY content. gimme
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Arkena Wyrnspire
Fatal Absolution
7094
|
Posted - 2013.12.26 09:41:00 -
[78] - Quote
Vermaak Doe wrote:I'm not so sure about a pure rof bonus, as it is better than a damage bonus in all but a few special cases.
It's not so much better that it completely overcomes the downside of using such a mod - higher recoil, greater ammo consumption, effectively shorter clips.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Cat Merc
Ahrendee Mercenaries EoN.
5604
|
Posted - 2014.01.17 05:00:00 -
[79] - Quote
murrow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Fire of Prometheus
DUST University Ivy League
3076
|
Posted - 2014.01.21 02:54:00 -
[80] - Quote
Fire of Prometheus wrote:What would the ROF enhancers do to my kaalakiota sniper? Seeing as they increase dispersion and such, what would happen? Would my sniper become inaccurate? Or would my scope fly upwards after each shot (due to kick) Kitty I want an answer :(
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Cat Merc
Ahrendee Mercenaries EoN.
5802
|
Posted - 2014.01.21 05:00:00 -
[81] - Quote
Fire of Prometheus wrote:Fire of Prometheus wrote:What would the ROF enhancers do to my kaalakiota sniper? Seeing as they increase dispersion and such, what would happen? Would my sniper become inaccurate? Or would my scope fly upwards after each shot (due to kick) Kitty I want an answer :( Dispersion is hip fire accuracy.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Dj grammer
Red Star. EoN.
115
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Posted - 2014.01.21 06:57:00 -
[82] - Quote
Cat Merc wrote:Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than was.Edit 2: Added three new modules, ROF regulator, Damage regulator and Power Siphon.
Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring! Give us MOAR! For reference:
Damage mods do: Standard: +3% to damage output Enhanced: +5% to damage output Complex: +10% to damage output Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15% Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12% Stacking penalties apply Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30% Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25% Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 3% Enhanced: 5% Complex: 10% Stacking penalties apply Note: Absolute and effective range stays the same, if optimal matches effective, the mod stops giving any benefits.
Pulse modifier: Reduces the charge time on weapons Standard: 7.5% Enhanced: 12.5% Complex: 17.5% Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing clip capacity and range. Standard: +2% to damage and ROF of weapon / - 7.5% to optimal and effective range, -10% clip size Enhanced: +4% to damage and ROF of weapon / -10% to optimal and effective range -20% clip size Complex: +8% to damage and ROF of weapon / -15% to optimal and effective range -30% clip size Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range and clip size of weapons, but reduces damage and ROF Standard: +7.5% to optimal and effective range, +10% clip size / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and effective range, +15% clip size / -5% to damage and ROF of a weapon Complex: +15% to optimal and effective range, +25% clip size / -10% to damage and ROF of a weapon Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Damage Regulator: Increases the damage massively, at the cost of ROF: Standard: +11% to damage / -10% to ROF Advanced: +12% to damage /-10% to ROF Prototype: +15% to damage /-10% to ROF Note: Used to augment a weapon to a different beast. For example a normal AR --> Breach. The cost being that you would have one less high slot than if you just used that weapon in the first place.
ROF Regulator: Increases the ROF massively, at the cost of damage: Standard: +11% to ROF /-10% to damage Advanced: +12% to ROF /-10% to damage Prototype: +15% to ROF /-10% to damage Note: Used to augment a weapon to a different beast. For example a normal Breach --> AR. The cost being that you would have one less high slot than if you just used that weapon in the first place.
Power Siphon: Increases your suit's CPU/PG at the cost of damage from your weapons: Standard: +5% to CPU/PG / -2% to damage Advanced: +8% to CPU/PG / -3% to damage Prototype:+15% to CPU/PG / -5% to damage
Where do I sign?
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Fire of Prometheus
DUST University Ivy League
3080
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Posted - 2014.01.21 12:15:00 -
[83] - Quote
Cat Merc wrote:Fire of Prometheus wrote:Fire of Prometheus wrote:What would the ROF enhancers do to my kaalakiota sniper? Seeing as they increase dispersion and such, what would happen? Would my sniper become inaccurate? Or would my scope fly upwards after each shot (due to kick) Kitty I want an answer :( Dispersion is hip fire accuracy. Alrighty :p
I guess no more shotgun sniping
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8365
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Posted - 2014.01.24 07:19:00 -
[84] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10367
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Posted - 2014.04.09 21:43:00 -
[85] - Quote
I want hipfire mods!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
412
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Posted - 2014.04.10 08:54:00 -
[86] - Quote
+1 surprised this doesnt doesn't have blue tags yet.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8258
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Posted - 2014.04.11 22:04:00 -
[87] - Quote
Akdhar Saif wrote:+1 surprised this doesnt doesn't have blue tags yet.
Blue tags are few and far between in this section of the forums.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1205
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Posted - 2014.04.11 22:09:00 -
[88] - Quote
I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8259
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Posted - 2014.04.11 22:14:00 -
[89] - Quote
Spademan wrote:I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo"
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1205
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Posted - 2014.04.11 22:20:00 -
[90] - Quote
Cat Merc wrote:Spademan wrote:I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo" Actually, come to think of it, if you put the damage thingies that reduce rof on a suit with the laser rifle, how would that affect the heat build up and damage increase? Would they both go slower, same speed, or would the gun simply implode?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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