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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5286
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Posted - 2015.03.10 07:15:00 -
[1] - Quote
The Hotfix Echo spreadsheet states that the change from x4 to x8 is to make it in-line with Specialized Dropsuits. However, HAV Operation is for Generalist HAVs (MBT/SHAV), thus the x4 which is in line for Generalist Dropsuits (Dropsuit Frame Operation).
Would it not make more sense to keep the HAV Operation at x4, and then the DHAV/UHAV skill for the Specialist tanks be x8 to be in line with Specialist Dropsuit Operation?
Discuss.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
18291
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Posted - 2015.03.10 08:22:00 -
[2] - Quote
because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5287
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Posted - 2015.03.10 08:59:00 -
[3] - Quote
CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned.
Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill?
I suppose what I expected was a parallel to how dropsuit skills work
Racial HAV Operation (x4)
branching into -->
Racial DHAV Operation (x8) & Racial UHAV Operation (x8)
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
18291
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Posted - 2015.03.10 09:26:00 -
[4] - Quote
Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8)
I am not a fan of picking a racial style too early.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17544
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Posted - 2015.03.10 09:29:00 -
[5] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early.
*Face palms
Yet Drop Suit function in this manner as to vessels in EVE online......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Luther Mandrix
WASTELAND JUNK REMOVAL
440
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Posted - 2015.03.10 10:01:00 -
[6] - Quote
hope its just one skill for now i am at lvl 4 hope i can get a grandfather lvl 4 when it goes live |
DeathwindRising
ROGUE RELICS
919
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Posted - 2015.03.10 11:30:00 -
[7] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early.
i dont understand. if i spec into dropsuit command, i do not unluck every racial basic frame at once. i must skill into each of them separately.
but if i spec into vehicles, i can spec into hav operation and unlock everything? does that still sound reasonable if we also amarr and minmatar tanks too? thanks! i love easy mode!
can you go back and do that for all the dropsuits too? i really dont want to spec into the all separately lol
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Foundation Seldon
Heaven's Lost Property
887
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Posted - 2015.03.10 12:12:00 -
[8] - Quote
What are you guys doing, stop arguing for more distinct skill trees to skill into. That we get access to both HAVs and SHAVs with one skill is a good thing. Screw consistency across vehicles and dropsuits, vehicles are inherently less useful and less versatile across all game modes and maps.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
96
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Posted - 2015.03.10 14:08:00 -
[9] - Quote
DeathwindRising wrote:i dont understand. if i spec into dropsuit command, i do not unluck every racial basic frame at once. i must skill into each of them separately.
but if i spec into vehicles, i can spec into hav operation and unlock everything? does that still sound reasonable if we also amarr and minmatar tanks too? thanks! i love easy mode!
can you go back and do that for all the dropsuits too? i really dont want to spec into the all separately lol
It should be like:
[x1] Dropsuit Command > [x2] Heavy Dropsuits (unlocks all four heavys) > [x4] Commando Dropsuits (unlocks all four commandos and adds class bonus) > [x8] Minmatar Commando Proficiency (adds racial bonus)
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1839
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Posted - 2015.03.10 15:50:00 -
[10] - Quote
This is the BEST thing , could you imagine everyone who put level 5 into this rolling out in PRO fits .?. the rage would be enormous and people make up things to complain about now , it's too easy and coming from 1.6 .. it's only right in asking in comparison to the fees paid for the usage .
You already see the post with bias towards HAV and keeping DS prices the same , it's not right .
#NO321TAXFORHAV2ADS/PRODSRATIO
Edit: To many people sit on a bankroll of SP's and ISK's ... whoever didn't have could easily , even those with no experience ... so I believe that CCP took the sane approach in this one .
#THANKSFORTHESANITYINVEHICLEPROMOCCP
Doubts are like flies and should be treated as such and crushed .
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Lorhak Gannarsein
Nos Nothi
4422
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Posted - 2015.03.10 16:06:00 -
[11] - Quote
True Adamance wrote:CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early. *Face palms Yet Drop Suit function in this manner as to vessels in EVE online...... here it's worth emphasising that Rattati didn't build that part of the tree.
for what it's worth I also agree with him.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Takahiro Kashuken
Red Star.
4100
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Posted - 2015.03.10 16:19:00 -
[12] - Quote
Skill tree for dropships
Vehicle command - Dropships - Assault dropships x6 - Racial assault dropships x8
Skill tree for dropsuits
Dropsuit command - Racial light/medium/heavy x4 - Racial Sentinal/commando x8
Skill tree for HAVs
Vehicle command - HAV x8
So dropsuits require less SP to skill into and have some of the best bonuses, ADS are far more SP intensive and have terrible skill bonuses to boot and HAV will now be second once specialized hulls are added and we don't even know what skills are if we get any to begin with.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
Sgt Kirk
Fatal Absolution Negative-Feedback
9806
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Posted - 2015.03.10 16:43:00 -
[13] - Quote
Rattati, will we get a vehicle command tree respec for this change?
Just the command tree, everything else is fine.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5294
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Posted - 2015.03.10 17:37:00 -
[14] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early.
That's fine if you feel that way, but I find it somewhat odd that vehicle skill progression will remain different from dropsuit skill progression. The lack of consistency is what I find more troublesome.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aidualc
LATINOS KILLERS CORP Dark Taboo
92
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Posted - 2015.03.10 17:57:00 -
[15] - Quote
so.. free Respect to Vehicles skill tree ?
-- LKC -- Tomate Pote --
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
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Posted - 2015.03.10 18:18:00 -
[16] - Quote
Aidualc wrote:so.. free Respect to Vehicles skill tree ?
Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocated SP.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aidualc
LATINOS KILLERS CORP Dark Taboo
92
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Posted - 2015.03.10 18:23:00 -
[17] - Quote
Pokey Dravon wrote:Aidualc wrote:so.. free Respect to Vehicles skill tree ? Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocated SP.
Or the minus SP bug... remember hotfix 1.8 and bad Miltiplier of a dropsuit?, many players got - 1Million SP... after the fix.
-- LKC -- Tomate Pote --
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
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Posted - 2015.03.10 18:42:00 -
[18] - Quote
Aidualc wrote:Pokey Dravon wrote:Aidualc wrote:so.. free Respect to Vehicles skill tree ? Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocated SP. Or the minus SP bug... remember hotfix 1.8 and bad Miltiplier of a dropsuit?, many players got - 1Million SP... after the fix.
Might see something like that happen again, I'm not sure how else they can handle it. I don't think they have the ability to de-skill a specific skill without doing it manually.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3195
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Posted - 2015.03.10 19:12:00 -
[19] - Quote
I am just curious is the skill itself will actually give any sort of bonus or anything?
I feel one of the biggest quality of life changes that CCP could implement quite easily would be to give ALL skills, yes every last one of them, some sort of bonus / reason for training up.
I really dislike skills that either A. grant no additional bonus or B. are just flat out useless to spec into past a certain point.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
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Posted - 2015.03.10 19:14:00 -
[20] - Quote
CommanderBolt wrote:I am just curious is the skill itself will actually give any sort of bonus or anything?
I feel one of the biggest quality of life changes that CCP could implement quite easily would be to give ALL skills, yes every last one of them, some sort of bonus / reason for training up.
I really dislike skills that either A. grant no additional bonus or B. are just flat out useless to spec into past a certain point.
I certainly hope so. The last thing we need is another skills which has levels that offer no benefit. Every level of every skill should offer some level of benefit. Every single SP a player spends should feel rewarding.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
445
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Posted - 2015.03.10 19:20:00 -
[21] - Quote
CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned.
A Since Dust's introduction, there's always been a large, outspoken portion of players around who agonize when they encounter a difficult progression in their games, and are happy with a game only when it's as easy to complete as the 9-hours-to-beat games we've all grown up with on PS3.
B ]Since Dust's introduction, the game's originators stated the game was meant to be shamelessly brutal and REQUIRE long (skill tree) grinding to prevent any 9-hours-to-beat experience, and achieve an elaborate X-years-to-complete-a-character-specialty experience.
Answering and relenting to the fanatically outspoken feedback/pleas to shorten and streamline (argued by some players as "dumbying down" one of the only 'thinking-shooters' games PS3 may ever have had), always seems to bring initial joy to the people in Item "A", but deteriorates the aim expressed in Item "B"GǪ. GǪand then soon after, is followed by a string of feedback/requests seeking MORE streamlining, because it STILL won't unlock-my-trophy-prize-in-9-hours-flat by the outspoken players who agonize about how difficult the game-progression is.
In a game designed to function thanks to a long-progression, making the progression short and easier tears down the game.
I know CCP is always valuing and inviting forum-feedback/forum-input in their game,... but I hope CCP is not willing to erode their game too much to align with forum-riot. In democratic "feedback" there's always the danger of players who don't like someone else's game stubbornly continuing to play it anyway and stubbornly insisting it be remade into a game for THEM instead of just democratically moving on to play the games they do likeGǪ
"Wait" for the Hotfix to be inserted before being frightened by "how long the progression is going to be". Many of us who don't spend as much time on the forums as we do enjoying the game, (and so don't generate as many pages in our threads and never sound as "loud" as the objectors)GǪ have adjusted and LIKE the long-progression, have earned our prizes with a satisfaction that a "thinking-shooters" game like this brings, and are ready to grind into whatever 'long-prog' vehicles intrigue us with Echo. Echo is intended to START a new experience (some of us feel it's a "restore" of an old experience we've that was taken away from us over a year ago), and it's not meant to be the COMPLETED experience. It needs player-use before we get too carried away with player-feedback (..that very easily leads to suggestions to rearrange the hotfix before it's even been tried out , we know we're all guilty of escalating into thatGǪ)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Iron Wolf Saber
Den of Swords
18784
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Posted - 2015.03.11 00:31:00 -
[22] - Quote
Just becuase eve does it doesnt mean we have to but we have to balance between investement; gains; and diversity and growth. Giving good value to SP without creating a massive grind sink.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17562
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Posted - 2015.03.11 00:40:00 -
[23] - Quote
Iron Wolf Saber wrote:Just becuase eve does it doesnt mean we have to but we have to balance between investement; gains; and diversity and growth. Giving good value to SP without creating a massive grind sink.
This does not explain why we are not breaking down the vehicle operations skills into individual races for the purposes of specialisation.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5310
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Posted - 2015.03.11 00:41:00 -
[24] - Quote
Iron Wolf Saber wrote:Just becuase eve does it doesnt mean we have to but we have to balance between investement; gains; and diversity and growth. Giving good value to SP without creating a massive grind sink.
It's not even about EVE, its the lack of consistency between dropsuits and vehicles in Dust.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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WeapondigitX V7
The Exemplars RISE of LEGION
258
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Posted - 2015.03.11 00:55:00 -
[25] - Quote
Despite the lack of consistency between dropsuit and vehicle skill trees (difference in total branches in each tree) , the vehicle skill tree will probably still provide a considerable grind (10 million SP or more to completely skill in into core skills and some utility skills and 1 or more turrets and at least 1 PRO vehicle, if we get PRO vehicles, I have read a few small comments that we are getting PRO vehicles )
No need to worry too much.
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thehellisgoingon
MONSTER SYNERGY
343
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Posted - 2015.03.11 02:14:00 -
[26] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early.
We had to pick our race on day 1. And your talking about too early?
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Iron Wolf Saber
Den of Swords
18784
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Posted - 2015.03.11 03:21:00 -
[27] - Quote
thehellisgoingon wrote:CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early. We had to pick our race on day 1. And your talking about too early?
Yet you had the oppertunity to use another race's stuff on day one as well.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5313
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Posted - 2015.03.11 03:25:00 -
[28] - Quote
thehellisgoingon wrote:CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early. We had to pick our race on day 1. And your talking about too early?
That's a pretty silly example, as character race has zero influence over gameplay whatsoever.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DarthJT5
Random Gunz RISE of LEGION
297
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Posted - 2015.03.11 13:02:00 -
[29] - Quote
We need Racial skill trees. Streamlined is a bad thing, which is why the whole new slots thing is happening. Diversity. There needs to be HAV operation (whatever dropsuit command is) --> Racial HAV (4x) --> Racial Specialised HAV(8x).
Each skill needs a bonus that goes with its racial tanking. I. E. Caldari HAV operation would give a 2% bonus to shield recharge rate per level, Gallente a 2% armor repair etc.
This is the only option in my mind.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Spkr4theDead
Red Star.
3055
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Posted - 2015.03.11 13:57:00 -
[30] - Quote
CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Basic frame operation is 4x, specialized suit operation is 8x. Why deviate from that?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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