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manboar thunder fist
Dead Man's Game RUST415
406
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Posted - 2015.03.14 16:11:00 -
[1] - Quote
The recent changes to AV, tanks and how the game performs in a fight have all drastically affected the usage and effectiveness of dropships in combat. This thread has been created to help CCP understand the current situation and facilitate them in making the right decisions in dropship changes for the future.
A brief overview: With tanks becoming a lot stronger recently it is currently difficult to combat a tank using a dropship, add to this the prolific increase in av usage to deal with tank spam this leaves dropships in a vulnerable position. The major problem I foresee is an increase in av effectiveness or changes to vehicle balance that affect the dropship without being intended.
For example, since madrugar are once again the tank of choice the effectiveness of anti armour av or armour modules will have to be adjusted to create balance. However, no changes were made to the incubus (no slots, ehp etc) to put it on par as a competitor in the vehicle field. This means that if people can take out highly ranked madrugars, they will have no problem taking out incubi. The shield tanks were also recently nerfed, this included an increase to shield hardener fitting cost. This has impacted the Python and has made Python fits weaker as no fitting increase was given to the Python.
Right now dropships are being largely ignored, and having spoken to many ads pilots there is a widespread consensus that since dropship pilots are a minority in the game their views are being ignored. This is also perhaps because Judge Rhadamanthus has brought little change to the effectiveness of dropships, despite being a perfectly vocal advocate for the dropship community.
I have considered many options and really, it comes down to two.
1. Dropship tiers
Just as the hav has tiering, the dropship should be given basic, advanced and proto variants. The Python should have a 4/2 like the gunnlogi and the incubus a 3/4 like the madrugar. This would add a lot more variety to dropship fitting styles and especially allow the usage of subsystem modules such as scanners, heat sinks and dispersion reduction modules without the need to create a fit that has no survivability, or indeed, viability.
2. Skill increase
In order to compensate for the jump in HAV effectiveness I propose the dropships be given increased bonuses.
In my opinion the Python should have an overall 30% fire rate increase skill, doubling the effectiveness of the current skill and allowing it to be worth investing in.
The incubus cannot be given a fire rate bonus due to the rapid fire nature of railguns, therefore I propose the creation of two separate incubus skills: one with 50% dispersion reduction and another with 30% heat reduction.
these bonuses would definitely bring the small blaster and rails back into the field without definitively making them overpowered.
On the note of turret balance:
From numerous attempts I have gathered experience which points to three conclusions:
1. Armour tanks cannot be destroyed by pythons as they can outrep and out harden them indefinitely. 2. Shield tanks cannot be destroyed by incubi because they have enough hardening and shield hp to combat. 3. Small blaster turrets are completely useless.
Solutions:
1. We really need the anti HAV missile which should have little splash damage but greatly increased direct damage. This will create balance as tank users won't be invincible to dropships as they currently are.
2. The damage of small rails vs HAVs specifically needs to be tweaked, this could be done through the heat reduction skill
3. Small blasters require greater bullet magnetism and much reduced dispersion, any sort of dispersion change needs to be carefully considered. The recent inverse dispersion change is not effective as the gunner/pilot constantly needs to burst fire to adjust for target position, I propose the opposite, the blaster becomes like a mini gun, almost like the assault HMG but with greater effectiveness towards infantry. The assault hmg was really what a mini blaster turret should be like. I therefore propose the assault HMGs firing style with a 150 m range, significantly reduced dispersion and the current fire rate.
All these ideas are obviously debatable but I would remind you to keep the discussion civil and topic focused. Regards.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Rakr'Dashia Rah
GRIM MARCH Grim Enterprises
0
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Posted - 2015.03.14 17:18:00 -
[2] - Quote
A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
Im not saying dropships are in a good place or they shouldnt be looked at, but give it some time.
The way I see it any buff for assault dropships would make them op to infantry, technically you're not supposed to be able to kill a proto tank with an ASSAULT(lightwieght low health/ hit and run tactic) dropship. If a tank killer is what you want, wait for CCP to release heavy dropships.
Threatened subconscious snake, repressed into striking coil... Surfacing that black second, ascending with the boil.
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Takahiro Kashuken
Red Star.
4212
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Posted - 2015.03.14 17:58:00 -
[3] - Quote
My Incubus and Python fittings are broke due to the hardener resource changes.
DS will need looking at seperate to HAVs and they have problems unique to them.
You also put your trust in judge which was a bad idea form the get go, i would say i told you so but the entire community already knows.
Your ideas are fine but until HAVs are done i don't expect DS to be touched until after.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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manboar thunder fist
Dead Man's Game RUST415
408
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Posted - 2015.03.14 19:15:00 -
[4] - Quote
Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
Im not saying dropships are in a good place or they shouldnt be looked at, but give it some time.
The way I see it any buff for assault dropships would make them op to infantry, technically you're not supposed to be able to kill a proto tank with an ASSAULT(lightwieght low health/ hit and run tactic) dropship. If a tank killer is what you want, wait for CCP to release heavy dropships.
That's not a viable option since assault dropships are the dropships that can kill, the others are transport dropships. I'm not saying we need ads to be a hard counter to tanks, I'm just saying that it shouldn't be impossible to kill them.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5399
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Posted - 2015.03.14 19:56:00 -
[5] - Quote
Im curious about what changes to AV you find to have a significant impact on your dropship.
AV grenades damage was unchanged and are too short range to hit dropships in almost all situations.
While PLC does more damage now, the difficulty to land consecutive shots on a moving dropship has remained unchanged.
Assault HMG has fairly limited range as well (60+ m) which is typically shorter than a dropship's operational elevation.
Swarms were unchanged in Echo.
Forge Guns were unchanged in Echo.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3163
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Posted - 2015.03.14 20:36:00 -
[6] - Quote
Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
Im not saying dropships are in a good place or they shouldnt be looked at, but give it some time.
The way I see it any buff for assault dropships would make them op to infantry, technically you're not supposed to be able to kill a proto tank with an ASSAULT(lightwieght low health/ hit and run tactic) dropship. If a tank killer is what you want, wait for CCP to release heavy dropships.
Not that I don't believe your story, but I don't believe it. That said, I think the balance between swarms and ADSs is fine as is, with improvements only needed for pilot target identification and acquisition (i've suggested that AV show up on pilot's HUD when they're attacking within 100m).
Rattati has stated why ADSs are supposed to be able to counter tanks. Personally, I haven't had much more trouble than usual against the new tanks, but I could see some room for improvement for both rails and missiles (specifically, slightly more damage/a better RoF bonus from the Incubus and the proposed AV specific missiles, respectively).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Stefan Stahl
Seituoda Taskforce Command
1039
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Posted - 2015.03.14 20:40:00 -
[7] - Quote
As a DS pilot I consider hotfix echo a buff, actually.
The railgun heat nerf means that you need a heatsink active to deliver 4 shots. Shield HAVs are going to struggle to make that sacrifice. Additionally blasters seem to be more prevalent which makes rails even rarer.
All other forms of AV have become more prevalent, but they can't deliver 8k hp of damage in less than 4 seconds. I don't mind a couple of Swarmers of FGers. There's a good balance there - if I do something stupid I die, if they do something stupid they die. |
Kierkegaard Soren
Corrosive Synergy RISE of LEGION
728
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Posted - 2015.03.14 21:31:00 -
[8] - Quote
Dropships have always made me scratch my head; general concesus from the forums is that they are woefully underpowered and largely ignored, but I find them to be absolute monsters on the battlefield when they're being handled by a capable pilot. Which is not to say that manboars points are any less valid, because these things have been said over and over again, but for me they seem pretty viable. At least within the spheres of pubs and factional.
I don't see many of them taking on tanks though, and I think if they could bonused to become dedicated tank hunters then ADS would have a natural place in the game.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Spkr4theDead
Red Star.
3067
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Posted - 2015.03.14 21:35:00 -
[9] - Quote
Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
I don't believe that for a second.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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wiseguy12
Y.A.M.A.H
101
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Posted - 2015.03.14 21:50:00 -
[10] - Quote
I just want to point out not all pilots are heavily skilled into vehicles so. Pilots stop focusing on just ADS. I understand your plight as I am an avid norm drop ship pilot. Must say AV nades are good at killing drop ships. And have you seen sleek AV nades on jumpy suits. So my point is AV is very effective know against drop ships. Tanks are good and require just about proto AV to kill them.
Pro Caldari assault and sentinel.
Proto magsec, Forgegun, sniper, HMG, and Rail Rifle
Onuoto Uakan
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Francois Sanchez
Prima Gallicus
336
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Posted - 2015.03.14 22:11:00 -
[11] - Quote
Dropships need more CPU/PG for sure. You can't even use the new shield regulator on a python without messing up the entire fit. I love the spread reduction skill, I actually proposed it months ago but it got completely ignored. The feeling you have when firing the small blaster from a droship is awesome, but then you see that the guy who was in the center of your reticle didn't take any damage... And of course if we do that for the small blaster the heat reduction for the rail turret seems logical, even if I don't mind the fire rate bonus actually. However I'm against doubling the fire rate bonus of the python. I do understand something needs to be done to use missiles against tanks, but that extra fire rate would make destroying infantry way too easy.
I realised how powerful ADS were becoming once you have gunners with you, especially to hunt vehicles, but sadly the CPU/PG cost to make that properly. Maybe a change similar to what they did for HAVs (increasing the CPU and PG but making the turrets mandatory) would be the solution to bring back ADS at a competitive level. |
Juno Tristan
Obscure Reference
438
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Posted - 2015.03.14 22:40:00 -
[12] - Quote
Rakr'Dashia Rah wrote: If a tank killer is what you want, wait for CCP to release heavy dropships.
That's not going to happen, just like jets are not going to happen. So therefore the current assets have to fill that role.
ADS Ramming Revenge!
Plasma Cannon Rampage
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manboar thunder fist
Dead Man's Game RUST415
411
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Posted - 2015.03.14 23:47:00 -
[13] - Quote
Francois Sanchez wrote:Dropships need more CPU/PG for sure. You can't even use the new shield regulator on a python without messing up the entire fit. I love the spread reduction skill, I actually proposed it months ago but it got completely ignored. The feeling you have when firing the small blaster from a droship is awesome, but then you see that the guy who was in the center of your reticle didn't take any damage... And of course if we do that for the small blaster the heat reduction for the rail turret seems logical, even if I don't mind the fire rate bonus actually. However I'm against doubling the fire rate bonus of the python. I do understand something needs to be done to use missiles against tanks, but that extra fire rate would make destroying infantry way too easy.
I realised how powerful ADS were becoming once you have gunners with you, especially to hunt vehicles, but sadly the CPU/PG cost to make that properly. Maybe a change similar to what they did for HAVs (increasing the CPU and PG but making the turrets mandatory) would be the solution to bring back ADS at a competitive level.
The reason I would propose a direct rof buff is because the current 15% skill does nothing for missiles, a fraction of a second faster
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5400
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Posted - 2015.03.14 23:58:00 -
[14] - Quote
Spkr4theDead wrote:Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
I don't believe that for a second.
Same. 1 Volley of even Standard Swarms does about 1040 damage, so if there were 4 of you that's 4160 damage per volley. Chances are you can typically get 2-3 volleys off before the dropship gets out of range, so the 4 of you should have dealt around 8320-12480 damage with the swarms alone.
Plus there were plasma cannons, a blaster, and a missile turret adding some additional damage.
How much HP did this thing exactly have? Because I really think you're exaggerating
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
929
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Posted - 2015.03.15 00:17:00 -
[15] - Quote
Not much of a pilot myself but a damn good ADS pilot I know is completely pissed at whatever "tweaks" were imposed on dropships. His fits are ******, his slot layouts are ******, the whole angle of gameplay he found most rewarding (flying ADS's) just ******. Idk enough about piloting to say what or where the fixes need to be, but some rollback of whatever this patch did needs to happen.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5400
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Posted - 2015.03.15 00:53:00 -
[16] - Quote
el OPERATOR wrote:Not much of a pilot myself but a damn good ADS pilot I know is completely pissed at whatever "tweaks" were imposed on dropships. His fits are ******, his slot layouts are ******, the whole angle of gameplay he found most rewarding (flying ADS's) just ******. Idk enough about piloting to say what or where the fixes need to be, but some rollback of whatever this patch did needs to happen.
What changed was a change to the fitting cost of shield hardeners, namely in response to the HAV re-balance. The effect it had on the ADS was purely collateral. If the change to fitting is deemed necessary for HAV balance, then the appropriate measure would to not 'roll back' the changes, but rather address the issue at hand which would seem to be ADS fitting in regards to the new shield hardeners.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
461
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Posted - 2015.03.15 01:16:00 -
[17] - Quote
Part of me is glad to see DS threads like this calmly commence,GǪ but I think it is a bit too early to make any suggestions without getting your nose out of joint when CCP mostly ignores these early thread-ideas.
Don't misunderstand me,GǪ I anticipate the devs will ignore these threads NOT because they have contempt or lack of value in these ideas. They will HAVE to ignore them, because your ideas are based on keeping the current Dropship profiles and "roles" we have now.
GǪMy expectation is that the current DS models can't survive in the new Echo-style vehicle gameplay. Hoping that DS players can fit on the battlefield simply doing sporadic transport (with much uplink-delivery now challenged by the new moonjumpers), and Air-HAV (the fantasy that some ADS drivers have been enjoying, that may soon be challenged by plasma-A/V training),GǪ that's something that I don't think we should rely on and try proposing readjustments for.
Instead, I'm betting (and personally hoping) CCP has decided to rework the whole DS "purpose/possibilities" mindset in the game. They may have already made that decision. We'll find out soon.
If Lavs have just been re-presented to us as vehicles we should be considering for Recon-Scanning and less fattie-cabGǪ And the decision has just been made that your full-size HAV MUST have free seats to allow teammate interaction, or drive a snub-nose version that comes with a fitting-penaltyGǪ Dropships are bound (and need) to have all new suggested purposes as part of their restoration in the game. Perhaps mobile-supply depot for infantry and vehicles, or mobile-triage for infantry, or jobs that truly funnel us towards more blue-assist and a bit less red-hunt.
Might not be a good idea to put yourself through too much effort trying to re-stat the air vehicles we own now.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
2972
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Posted - 2015.03.15 04:18:00 -
[18] - Quote
It's odd, I've been one shot by proto AV in my Grimises against AV as well as my proto Maddy, odd because neither should be.
Anyways, DS's need role buffing, yes. Making ADS's HAV hunters is just silly. They aren't gunships.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
173
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Posted - 2015.03.15 04:30:00 -
[19] - Quote
After how quick my ADS gets tanks when it's a "eyes/feet" (dropship + tank team) situation ... I'm kinda sceptical on tanks.
All I know, ADS should go 4/2 , 2/4. Add utility mods to low slots. ADD PG TO THE PYTHON jeez.
The hardener nerf just makes me step down to triple enhanced... Just a long down time sadly :/ Tower swarms, no escape from the triple hardened.
Also, I've found triple hardened the most viable transport python because I can pick up in the thick of things, and engage Swarms if I must. 5 shot from a particle cann also.
Essentially, triple harden IS the support python of choice. No need to suicide ship to reach the roof Yknow?
Entering the void and becoming wind.
Message for 1v1 air to air
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Derpty Derp
Dead Man's Game
913
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Posted - 2015.03.15 04:47:00 -
[20] - Quote
Has anyone tried a heat mod with a small rail? I think it might take down a tank. I've managed to down a few basic and militia tanks with my rail LAV (not using heat sync, obviously, as anything other than shield extender ends in death!)
Also the 40% armour hardener has made me fall in love with mah Bus all over again! Screw you protato swarms, you can't kill me : O |
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The Final Fantasy
DETHDEALERS RISE of LEGION
23
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Posted - 2015.03.15 06:45:00 -
[21] - Quote
Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
Im not saying dropships are in a good place or they shouldnt be looked at, but give it some time.
The way I see it any buff for assault dropships would make them op to infantry, technically you're not supposed to be able to kill a proto tank with an ASSAULT(lightwieght low health/ hit and run tactic) dropship. If a tank killer is what you want, wait for CCP to release heavy dropships.
is this one of those "omg pythons are so op the guy went 80/0 and no matter how much av we had we couldn't bring it down" story? cus my python has like the standard hp of a python fit which is 2555 and 1 shot of a pro swarm leaves me at like 5 shields already.... idk why ppl exaggerate to much paintings like this makes everybody call nerf on them :/ |
DUST Fiend
16058
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Posted - 2015.03.15 07:06:00 -
[22] - Quote
manboar thunder fist wrote:Right now dropships are being largely ignored This has quite literally been the case from the very beginning. There just aren't enough of us dedicated pilots, so we're at the bottom of CCPs "to care" meter.
Contests, Sales, Writing etc
Fly Safe
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The Final Fantasy
DETHDEALERS RISE of LEGION
23
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Posted - 2015.03.15 07:37:00 -
[23] - Quote
DUST Fiend wrote:manboar thunder fist wrote:Right now dropships are being largely ignored This has quite literally been the case from the very beginning. There just aren't enough of us dedicated pilots, so we're at the bottom of CCPs "to care" meter. naa they just gave up in vehicles altogether...sadly |
Travis Stanush
Y.A.M.A.H
443
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Posted - 2015.03.15 15:18:00 -
[24] - Quote
The Final Fantasy wrote:DUST Fiend wrote:manboar thunder fist wrote:Right now dropships are being largely ignored This has quite literally been the case from the very beginning. There just aren't enough of us dedicated pilots, so we're at the bottom of CCPs "to care" meter. naa they just gave up in vehicles altogether...sadly sadly you still have better chances at getting buffed than logis (looks at 70 page feedback thread)
No I will not show you where they touched me!!!
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The Final Fantasy
DETHDEALERS RISE of LEGION
25
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Posted - 2015.03.15 17:27:00 -
[25] - Quote
Travis Stanush wrote:The Final Fantasy wrote:DUST Fiend wrote:manboar thunder fist wrote:Right now dropships are being largely ignored This has quite literally been the case from the very beginning. There just aren't enough of us dedicated pilots, so we're at the bottom of CCPs "to care" meter. naa they just gave up in vehicles altogether...sadly sadly you still have better chances at getting buffed than logis (looks at 70 page feedback thread) at this rate logi has a better chance to get buff in the right way , just look at the armor / shield tank fiasco |
el OPERATOR
Capital Acquisitions LLC Bad Intention
931
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Posted - 2015.03.15 20:13:00 -
[26] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Not much of a pilot myself but a damn good ADS pilot I know is completely pissed at whatever "tweaks" were imposed on dropships. His fits are ******, his slot layouts are ******, the whole angle of gameplay he found most rewarding (flying ADS's) just ******. Idk enough about piloting to say what or where the fixes need to be, but some rollback of whatever this patch did needs to happen. What changed was a change to the fitting cost of shield hardeners, namely in response to the HAV re-balance. The effect it had on the ADS was purely collateral. If the change to fitting is deemed necessary for HAV balance, then the appropriate measure would to not 'roll back' the changes, but rather address the issue at hand which would seem to be ADS fitting in regards to the new shield hardeners.
Whatever it is, wherever it is, it needs to be fixed quickly please.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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manboar thunder fist
Dead Man's Game RUST415
416
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Posted - 2015.03.15 22:41:00 -
[27] - Quote
The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always increase and tanks get better, and as tanks get better nerfs will come to modules. This all affects the dropships so why aren't they being considered? Are we just a side effect?
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
185
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Posted - 2015.03.16 00:06:00 -
[28] - Quote
I'll be blunt.
No one cares about us... We're last on the list. We are the smallest, hardest group of people and no one wants something hard to learn other than us.
I'm sorry. Even I'm sad myself About how our minority rights are being trashed by majority rules.
Entering the void and becoming wind.
Message for 1v1 air to air
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Kaeru Nayiri
Ready to Play
642
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Posted - 2015.03.16 00:19:00 -
[29] - Quote
Vulpes Dolosus wrote:Rakr'Dashia Rah wrote:A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shields and armor and continued to destroy us. I think the guy went 20 odd/ and 4.
Im not saying dropships are in a good place or they shouldnt be looked at, but give it some time.
The way I see it any buff for assault dropships would make them op to infantry, technically you're not supposed to be able to kill a proto tank with an ASSAULT(lightwieght low health/ hit and run tactic) dropship. If a tank killer is what you want, wait for CCP to release heavy dropships.
Not that I don't believe your story, but I don't believe it. That said, I think the balance between swarms and ADSs is fine as is, with improvements only needed for pilot target identification and acquisition (i've suggested that AV show up on pilot's HUD when they're attacking within 100m). Rattati has stated why ADSs are supposed to be able to counter tanks. Personally, I haven't had much more trouble than usual against the new tanks, but I could see some room for improvement for both rails and missiles (specifically, slightly more damage/a better RoF bonus from the Incubus and the proposed AV specific missiles, respectively).
+1, I'm with Vulpes. It's not nearly as bad as the OP makes it out to be.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
642
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Posted - 2015.03.16 00:21:00 -
[30] - Quote
manboar thunder fist wrote:The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always increase and tanks get better, and as tanks get better nerfs will come to modules. This all affects the dropships so why aren't they being considered? Are we just a side effect?
Perhaps you missed the part where Rattati said they are doing large turrets and tank hulls now, small turrets and dropships next ?? Be patient. Fanfest soon, then there will certainly be new discussions opened up to talk about the new AV small missile launcher, and dropships in general. He literally said so at the start of this tank business.
Know what cannot be known.
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