CELESTA AUNGM
Kang Lo Directorate Gallente Federation
603
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Posted - 2015.07.26 04:38:00 -
[1] - Quote
Is it time for a calm, respectful chat about the Dropship?
Like several players I've socialized with, I never go to operate a Logistics DS. The then-famous "grind" to skill-up to unlocking it, and then skill-up to properly fitting one,GǪ was voided before I could finish the journey, when Logi vehicles were withdrawn from production in New Eden. Perhaps the devs have aborted work on reintroducing progression to dropships (after the last attempted thread discussions quickly escalated to DefCon 4 with the player abusiveness)GǪ. Or maybe the devs are still working on it, but in secret so as to avoid the rubbish and feudingGǪ
But even if the Prometheus never returns as a "Prometheus", I hope there's still room to have a respectful ideas about skill-progression. If "Logistical" didn't work as intended when vehicles with repper-beams and onboard CRUs were created, maybe "Logistical" should be tried with something different.
If ADS could be considered a separate BRANCH that a player must choose to skill intoGǪ with the bonuses being greater autonomy as an attacking vehicleGǪ Then why not try to create the new "Prometheus"-class dropships as a separate branch that takes the player AWAY from any autonomous fighting capabilityGǪ with bonuses that can only benefit infantry who board or approach the vehicle:
Give the Logi-class dropship default bonus that grants onboard-damage reduction to its turret gunners.
Give the Logi DS manually activated bay doors that natively grant 3X armour-repping of passengers dropsuits while the doors remain closed.
Provide a group of new modules that must be skilled into, but modules that grant re-arming or resupplying of infantry when the infantry walk near the DS or the DS floats down near to them on the battlefield. The modules created specifically for Logi DS should NOT be weapon-related, but ewar/mobile supply/mobile nanohive related.
Make these Logi-modules work as "equipment", and create equipment-slots exclusive to the Logi DS, so that these modules can't be exploited or used on any standard or ADS vehicle. Limit the CPU/PG of the Logi DS so that a max of 2 such equipment modules can be fitted at any one time.
Players should be forced to CHOOSE, the Logi career path in the skill tree, or the ADS career path in the skill tree, with night-n-day differences in the bonuses and rewards.
Give the ADS-class its higher native movement speed and mobility (something a Logi DS will have to sacrifice slots and skill points to obtain.
Provide a group of modules for the ADS that specifically affect the CHIN-TURRET'S performance. A module for Improved range, a mod for ROF-at-reduced-hp, and mods for extra ammo. These mods must be skilled into, and will only work on the Chin-turret of an ADS.
Make these ADS-modules work as "turret power modulation units", that can only be fitted in the turret slots. This way the ADS driver must sacrifice a door turret in order to fit one of these units and get the chin-turret benefit.
GǪ..
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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