Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sequal's Back
Dead Man's Game
777
|
Posted - 2015.08.02 01:07:00 -
[1] - Quote
As an infantry player, large blasters are destroying my suit in 1 second no matter how much HP it has. This seriously has to stop.
One Madrugar Gv.0 is enough to screw up the whole game on certain maps just because it's almost invincible AND whenever you try to take it down with AV, it kills you in a blink of an eye.
I'm sick of this BS.
Now I understand that they may not be OP against other vehicle so reducing their damage according to infantry would make them useless against anything else. So just do one simple thing : if the blaster hits vehicle/installations it'll do 100% damage on it. If it hits infantry, it'll 33% (1/3) of its damage.
There are no way of escaping a large blaster once it has barely touched you. You just get obliterated even by the militia version...
WON'T YOU PLEASE TAKE ME HOME !
-Sequal Rise
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.02 01:26:00 -
[2] - Quote
Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared
Click for an instant good day! (or atleast cheer you up a bit)
|
Sequal's Back
Dead Man's Game
779
|
Posted - 2015.08.02 01:28:00 -
[3] - Quote
Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers.
Plus, it's a game.
WON'T YOU PLEASE TAKE ME HOME !
-Sequal Rise
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.02 01:33:00 -
[4] - Quote
Sequal's Back wrote:Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers. Plus, it's a game. Just because it's a game doesn't mean it shouldn't make any sense. Why with that logic Why not just give infantry pure immortality because "it's a game"
Click for an instant good day! (or atleast cheer you up a bit)
|
Sequal's Back
Dead Man's Game
780
|
Posted - 2015.08.02 01:37:00 -
[5] - Quote
Georgia Xavier wrote:Sequal's Back wrote:Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers. Plus, it's a game. Just because it's a game doesn't mean it shouldn't make any sense. Why with that logic Why not just give infantry pure immortality because "it's a game" I've never said such things. Don't play the fool please, you perfectly understood what I mean.
Large blasters are definitly overpowered against infantry and they need to have their damage (on infantry) reduced by a lot.
You've not been playing dust as an infantry player for a while if you think I'm exagerating this.
WON'T YOU PLEASE TAKE ME HOME !
-Sequal Rise
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.02 01:47:00 -
[6] - Quote
Sequal's Back wrote:Georgia Xavier wrote:Sequal's Back wrote:Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers. Plus, it's a game. Just because it's a game doesn't mean it shouldn't make any sense. Why with that logic Why not just give infantry pure immortality because "it's a game" I've never said such things. Don't play the fool please, you perfectly understood what I mean. Large blasters are definitly overpowered against infantry and they need to have their damage (on infantry) reduced by a lot. You've not been playing dust as an infantry player for a while if you think I'm exagerating this. I've been killed by blasters many more times than I can count and sure it's frustrating but man it makes absolutely no sense for a tank to do no damage to infantry reasons because it's an anti infantry weapon mainly. The Rails is the anti tank weapon.
Click for an instant good day! (or atleast cheer you up a bit)
|
Sequal's Back
Dead Man's Game
782
|
Posted - 2015.08.02 01:52:00 -
[7] - Quote
Georgia Xavier wrote:I've been killed by blasters many more times than I can count and sure it's frustrating but man it makes absolutely no sense for a tank to do no damage to infantry reasons because it's an anti infantry weapon mainly. The Rails is the anti tank weapon. I know.. so reduce their base damage. They are just too high. I'm just looking for a way to make them still viable against other tanks / installations while reducing their damage on infantry cause they are way too high. Agreed that they are anti infantry weapon, but for balance's sake they need a damage reduction.
WON'T YOU PLEASE TAKE ME HOME !
-Sequal Rise
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
608
|
Posted - 2015.08.02 03:40:00 -
[8] - Quote
As a player whose character-specialty gives me lots of time to observe how these turrets work in a fight, I have to disagree with lowering the Blaster Installation or Large Blaster Turret's performance. With almost no (GǪalmost no) chance to destroy oncoming HAVs or skilled Dropship-ers, that turret's only role is to put the fear of Moses into any infantry stepping out solo into its firezone.
...Time and time again we console players bump into that invisible reminder that Eve Dust 514 is NOT an fps meant for bopping around the board constantly alone and tackling enemy pieces Arc the Lad or Super Mario does in their games. Other games design obstacles and enemies to be destroyed by you autonomously, with just the right kind of tactic or procedure. Autonomous tactics and autonomous encounters are frowned upon and seriously handicapped in Dust.
The Large Gun on a platform is intended to hold its own against a few blue players----get overrun by blue players working quickly together to assault it---and for most loners who fail to identify the Gun and simply scoot around rather than face it, will obviously squash the loner just for target practice.
Many players don't lose their lives at all to a Blaster HAV----because they see it and circumnavigate the clumsy thing, OR, they approach it with the proper apparatus/buddies to chase it off or destroy it. It's a problem that's not meant to be tackled 1-v-1.
There are times when I know my team can win this match, if I just deliberately run up and sacrifice myself to distract an enemy Large Blaster,GǪ but, painful to say, the change needs to be in the number of times you allow yourself to have a lone-encounter with a Large Blaster, not how happy the Large Blaster is going to be to see you there aloneGǪ.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
DeadlyAztec11
8
|
Posted - 2015.08.02 04:00:00 -
[9] - Quote
I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed.
That said, AV is very balanced right now. It's true that Madrugars are very difficult to kill, though there are definitely cost effective ways of killing them. Skill into either Swarm Launchers or the Plasma Cannon, skill into AV grenades, skill into AV grenades and get a militia Minmatar Scout. Sneak up behind that SOB, plant the explosives, throw all three advanced packed AV grenades, shoot him as many times as you can with your AV light weapon and activate the remote explosives when he is out of sight.
If he is more of a hit and run type of player then get a forge gun and AV grenades. Find a good vantage point and given him hell.
I highly recommend going for a high strafe suit with a cardiac regulator and a Complex Myofibril Stimulant if you really want to dance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.02 04:11:00 -
[10] - Quote
Georgia Xavier wrote:Sequal's Back wrote:Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't buy invicibility and super powers. Plus, it's a game. Just because it's a game doesn't mean it shouldn't make any sense. Why with that logic Why not just give infantry pure immortality because "it's a game" Realism is no excuse for poor balancing, if there indeed is poor balancing. Above all this is a game, and balance is much more important in a game then making things fit with your common sense. An unbalanced game is not fun, and fun is the whole point.
@OP, I never liked the idea of large turrets being so good at killing infantry. Tanks already have massive amounts of HP and more speed compared to infantry in addition to being immune to most infantry weapons, it isn't fair to give such things the ability to rack up easy kills from defenseless infantry. Small turrets should be designed for anti-infantry, but large turrets should be designed for fighting other tanks. Large blasters were changed in the past to have more dispersion to make them less infantry kill-farmers, bu the damage is so high at prototype tier that a handful of shots out of a dozen missed shots is enough to get kills. In my opinion, the large blasters should have been designed to shoot like plasma cannons -- kind of like the railguns, but with lower damage, higher ROF. Railguns are a great example of a large turret being extremely powerful, yet balanced against infantry.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.08.02 04:20:00 -
[11] - Quote
DeadlyAztec11 wrote:I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed.
That said, AV is very balanced right now. It's true that Madrugars are very difficult to kill, though there are definitely cost effective ways of killing them. Skill into either Swarm Launchers or the Plasma Cannon, skill into AV grenades, skill into AV grenades and get a militia Minmatar Scout. Sneak up behind that SOB, plant the explosives, throw all three advanced packed AV grenades, shoot him as many times as you can with your AV light weapon and activate the remote explosives when he is out of sight.
If he is more of a hit and run type of player then get a forge gun and AV grenades. Find a good vantage point and given him hell.
I highly recommend going for a high strafe suit with a cardiac regulator and a Complex Myofibril Stimulant if you really want to dance. As someone who is heavily skilled into forge guns, I can take care of many tanks, but I still find it to be a fundamental issue that a large turret should be so good at killing infantry. Small turrets should be for hunting infantry, but large turrets should be reserved for hunting tanks and installations (I think Rattati echoed similar ideas on their intended roles before, but it's probably long burried). I don't think large blasters need a nerf, but a complete retooling of how they function to encourage anti-tank instead of anti-infantry.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Sequal's Back
Dead Man's Game
785
|
Posted - 2015.08.02 10:10:00 -
[12] - Quote
DeadlyAztec11 wrote:I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed.
That said, AV is very balanced right now. It's true that Madrugars are very difficult to kill, though there are definitely cost effective ways of killing them. Skill into either Swarm Launchers or the Plasma Cannon, skill into AV grenades, skill into AV grenades and get a militia Minmatar Scout. Sneak up behind that SOB, plant the explosives, throw all three advanced packed AV grenades, shoot him as many times as you can with your AV light weapon and activate the remote explosives when he is out of sight.
If he is more of a hit and run type of player then get a forge gun and AV grenades. Find a good vantage point and given him hell.
I highly recommend going for a high strafe suit with a cardiac regulator and a Complex Myofibril Stimulant if you really want to dance. I don't think we've ever played together Astec, because I'm the one tryhard who'll do anything to put that tank down. I have maxed swams prof 4 with commando mk.0, maxed PLC with fast scout and REs and still these things are completely unefficient against the actual tanks.
I've been doing what you are telling me and it used to work. But now the large blasters are way too powerful to try anything. It's not balanced at all.
1 guy in an expensive tank shouldn't need 3-4 GOOD AV players to kill him. That's what balanced is all about and that's the main problem with Av vs Vehicles. Vehicle players think they should be invincible "because they are in a goddam tank" so they QQed to get a buff. CCP f*cked up again and now madrugars are back to be these unkillable death machines.
@Celestia : I'm not stupidly rushing tanks. I do everything to avoid them and get them at range. But even at 100m these Large blasters will suck the life out of you in 2 shots !
On the teamwork part, how am I suppose to win the match if my 4 man squad (who's 99% of the time the only one playing) goes AV with still little chances to get that tank down? Who's gonna take care of enemy infantry?
WON'T YOU PLEASE TAKE ME HOME !
-Sequal Rise
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 13:17:00 -
[13] - Quote
I dont even worry about blaster tanks anymore because its pretty damn easy to avoid them and counter them if you're not out in the open.
Blaster tanks are best at seizing and objective or assaulting open area.
There are too many times where I see blueberries with a chance to take out a tank by going in and out of cover (near buildings) but he gets too greedy and instead of waiting for at least his shields to get back up he pops out of cover again with only 60hp left and guess what? He dies because he couldn't wait a few seconds to get that last shot off.
That happens constantly in this game.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
|
Nothing Certain
Bioshock Rejects
1
|
Posted - 2015.08.02 18:43:00 -
[14] - Quote
Sgt Kirk wrote:I dont even worry about blaster tanks anymore because its pretty damn easy to avoid them and counter them if you're not out in the open. (of course I do worry about them but they aren't a big of a threat to me if I take the proper precautions and environment is right.)
Blaster tanks are best at seizing and objective or assaulting open area.
There are too many times where I see blueberries with a chance to take out a tank by going in and out of cover (near buildings) but he gets too greedy and instead of waiting for at least his shields to get back up he pops out of cover again with only 60hp left and guess what? He dies because he couldn't wait a few seconds to get that last shot off.
That happens constantly in this game.
I can't tell you how many times I have seen someone take those few seconds to let their shields come back only to see the tank has it's shields back as well and has repositioned to pin them down.
Because, that's why.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.08.02 19:30:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:DeadlyAztec11 wrote:I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed.
That said, AV is very balanced right now. It's true that Madrugars are very difficult to kill, though there are definitely cost effective ways of killing them. Skill into either Swarm Launchers or the Plasma Cannon, skill into AV grenades, skill into AV grenades and get a militia Minmatar Scout. Sneak up behind that SOB, plant the explosives, throw all three advanced packed AV grenades, shoot him as many times as you can with your AV light weapon and activate the remote explosives when he is out of sight.
If he is more of a hit and run type of player then get a forge gun and AV grenades. Find a good vantage point and given him hell.
I highly recommend going for a high strafe suit with a cardiac regulator and a Complex Myofibril Stimulant if you really want to dance. As someone who is heavily skilled into forge guns, I can take care of many tanks, but I still find it to be a fundamental issue that a large turret should be so good at killing infantry. Small turrets should be for hunting infantry, but large turrets should be reserved for hunting tanks and installations (I think Rattati echoed similar ideas on their intended roles before, but it's probably long burried). I don't think large blasters need a nerf, but a complete retooling of how they function to encourage anti-tank instead of anti-infantry.
I'm not sure I agree with specifically reserved for hunting Tanks however I do agree that large turrets should be better suited to that task. However I do with for HAV main guns to function as main battle cannon though this would require the turrets to gain greater range and an explosive AoE upon detonation....arguably pilots should also have access to a small co-axial turret to some degree.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
benandjerrys
Vader's-Fist
476
|
Posted - 2015.08.02 20:41:00 -
[16] - Quote
The main gun is somewhat easy mode due to it being attached to the main controls of the tank. I rarely tank now, but drawing out of my experience with star wars battlefront this has and will continue being really deadly. If tankers had to rely on a gunner for the main gun it would be completely different, but I don't think myself or anyone would buy into that.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.02 21:17:00 -
[17] - Quote
Sequal's Back wrote: ISKs shouldn't buy invicibility and super powers.
^ This.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.08.02 22:23:00 -
[18] - Quote
Adipem Nothi wrote:Sequal's Back wrote: ISKs shouldn't buy invicibility and super powers.
^ This. Alternative Suggestion: Decide whether Large Blaster turrets are anti-vehicle or anti-infantry. If AV, substantially increase dispersion. If AI, substantially reduce range.
ISK however should buy greater battlefield efficiency. That is more or less the purpose of it. As for your balancing suggestion neither will benefit the Large Blaster in its intended role for the weapon itself has long been inappropriate as a tank main gun.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.03 09:53:00 -
[19] - Quote
Gv.0 issue isn't the cannon, it's the combo of hardener and regen.
You actually need to fit a module to make the heavy blaster accurate vs infantry. It's also an active mod. Otherwise the dispersion is stupid wide.
It just comes back to the fact that 1 player doesn't equal one player.
And as long as it takes 6-7 matches for an average player to afford a single Gv.0 there will always be a demand they be functionally overpowered in play.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.03 14:55:00 -
[20] - Quote
True Adamance wrote:Adipem Nothi wrote:Sequal's Back wrote: ISKs shouldn't buy invicibility and super powers.
^ This. Alternative Suggestion: Decide whether Large Blaster turrets are anti-vehicle or anti-infantry. If AV, substantially increase dispersion. If AI, substantially reduce range. ISK however should buy greater battlefield efficiency. That is more or less the purpose of it. As for your balancing suggestion neither will benefit the Large Blaster in its intended role for the weapon itself has long been inappropriate as a tank main gun. Sounds great! Let's work on that. Meanwhile, Large Blasters are OP. How 'bout we make them less OP while we figure out what "intended role" would be good and balanced.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.03 15:00:00 -
[21] - Quote
Things would be a lot better if the blaster worked as a bigger version of the plasma cannon.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.08.03 15:09:00 -
[22] - Quote
Sgt Kirk wrote:Things would be a lot better if the blaster worked as a bigger version of the plasma cannon.
Then bump my damn post!!! HAV Ducktape balance!!
Sequal!! dry those tears and get back to work!! *cracks whip*
Trainwreck forum posting prof.5
Sorry I am too busy to come to the phone right now, I am actually playing the game.
|
PLAYSTTION
Corrosive Synergy No Context
1
|
Posted - 2015.08.03 15:12:00 -
[23] - Quote
Sequal's Back wrote:Georgia Xavier wrote:I've been killed by blasters many more times than I can count and sure it's frustrating but man it makes absolutely no sense for a tank to do no damage to infantry reasons because it's an anti infantry weapon mainly. The Rails is the anti tank weapon. I know.. so reduce their base damage. They are just too high. I'm just looking for a way to make them still viable against other tanks / installations while reducing their damage on infantry cause they are way too high. Agreed that they are anti infantry weapon, but for balance's sake they need a damage reduction. ??? It already has been balanced, there is no problem here. It is way better than it is in the old days and rarely even happens. All you need is AV nades to deter him and thats it!
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 48 mil sp
Director of Corrosive Synergy
|
Cesar Geronimo
DUST University Ivy League
31
|
Posted - 2015.08.03 18:05:00 -
[24] - Quote
Sequal's Back wrote:As an infantry player, large blasters are destroying my suit in 1 second no matter how much HP it has. This seriously has to stop.
One Madrugar Gv.0 is enough to screw up the whole game on certain maps just because it's almost invincible AND whenever you try to take it down with AV, it kills you in a blink of an eye.
I'm sick of this BS.
Now I understand that they may not be OP against other vehicle so reducing their damage according to infantry would make them useless against anything else. So just do one simple thing : if the blaster hits vehicle/installations it'll do 100% damage on it. If it hits infantry, it'll 33% (1/3) of its damage.
There are no way of escaping a large blaster once it has barely touched you. You just get obliterated even by the militia version...
You must have missed the golden days when blasters had more damage, less heat buildup, AND pinpoint accuracy with minimal spread...
I'll wholeheartedly agree tanks need a bunch of changes to stop the Proto Maddie noobalympics, but the heavy blaster by itself is more or less in a good place, imo... |
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.03 20:13:00 -
[25] - Quote
Sequal's Back wrote:As an infantry player, large blasters are destroying my suit in 1 second no matter how much HP it has. This seriously has to stop.
One Madrugar Gv.0 is enough to screw up the whole game on certain maps just because it's almost invincible AND whenever you try to take it down with AV, it kills you in a blink of an eye.
I'm sick of this BS.
Now I understand that they may not be OP against other vehicle so reducing their damage according to infantry would make them useless against anything else. So just do one simple thing : if the blaster hits vehicle/installations it'll do 100% damage on it. If it hits infantry, it'll 33% (1/3) of its damage.
There are no way of escaping a large blaster once it has barely touched you. You just get obliterated even by the militia version... Sounds like someone doesn't know what AV is supposed to do. It's not a vehicle problem, it's a "I won't take care of the problem" problem, and a "someone else needs to do it or I'll go on the forums and cry about it."
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.03 20:38:00 -
[26] - Quote
PLAYSTTION wrote:Sequal's Back wrote:Georgia Xavier wrote:I've been killed by blasters many more times than I can count and sure it's frustrating but man it makes absolutely no sense for a tank to do no damage to infantry reasons because it's an anti infantry weapon mainly. The Rails is the anti tank weapon. I know.. so reduce their base damage. They are just too high. I'm just looking for a way to make them still viable against other tanks / installations while reducing their damage on infantry cause they are way too high. Agreed that they are anti infantry weapon, but for balance's sake they need a damage reduction. ??? It already has been balanced, there is no problem here. It is way better than it is in the old days and rarely even happens. All you need is AV nades to deter him and thats it! What are you talking about? Chromosome blasters were lightyears ahead of what we have now.
PS3 is back in its box.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.03 20:53:00 -
[27] - Quote
Sgt Kirk wrote:Things would be a lot better if the blaster worked as a bigger version of the plasma cannon.
I think both large and small blasters would both function better as long range shotguns - they'd be able to apply damage to infantry but not be murdertastic to them. It would keep them more oriented to killing other vehicles or installations.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.08.03 21:00:00 -
[28] - Quote
Mina Longstrike wrote:Sgt Kirk wrote:Things would be a lot better if the blaster worked as a bigger version of the plasma cannon. I think both large and small blasters would both function better as long range shotguns - they'd be able to apply damage to infantry but not be murdertastic to them. It would keep them more oriented to killing other vehicles or installations.
It really depends. If you justify it more or less as a form of charged electron canister round I think we could skate by on that nicely so long as the weapon does allow damage application to fair ranges even if the bulk of the spread is missed. However so long as the weapon is primed as an Automatic Assault Shotgun I fear it has no real business being on the main gun of an HAV.
The Plasma Cannon model I'd simply argue might be slightly easier to attain given that it already has a recognisable set of animations/arcs/behaviour or what have you and just tacked onto the Large Blaster Model it doesn't seem too implausible a weapon.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Chosokabe Ite
Shields Of The State
93
|
Posted - 2015.08.04 02:36:00 -
[29] - Quote
Those blaster tanks aren't so scary when you got a swarm launcher or a plasma cannon. Hell, I'm thinking about a commando fit with both. Yeah, I'll be useless against everything else, but hey, could be fun. |
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.04 03:54:00 -
[30] - Quote
Chosokabe Ite wrote:Those blaster tanks aren't so scary when you got a swarm launcher or a plasma cannon. Hell, I'm thinking about a commando fit with both. Yeah, I'll be useless against everything else, but hey, could be fun.
10000+ ehp, ~500 reps/second with the current meta fit
They're plenty scary unless you've got FAR too many people shooting at them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |