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261. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
This is actually a repeat discussion, and sorry fellas, the conclusion/solution is the same. Skirmish matches seem to lend themselves well to GRADUALLY learning the focus of team-coordination and team-planning. Domination matches are almost as...
- by CELESTA AUNGM - at 2014.04.24 21:03:00
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262. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Wow. Over the MONTHS (actually YEARS...Beta was were it began) there has been a player war waged, and the prize was "Posession of the FPS Construct of Dust". Players realized that (partly due to this forum and its open-dialogue/feedback policy),...
- by CELESTA AUNGM - at 2014.04.24 19:57:00
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263. Scanners - in Feedback/Requests [original thread]
Hello, Steel! Let me first define my point of view: I've been playing Dust 11 months straight. I made a decision during my third week in the game that I'd be a SUPPORT or Logi player, and also that I'd drive a dropship as my MAIN way of supportin...
- by CELESTA AUNGM - at 2014.04.24 17:29:00
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264. Things i would love in 1.9 - in Feedback/Requests [original thread]
If you're suggesting there won't be any more "Patch" for the Uprising Series... that's fine with me. It is fair time for a page to be turned. I've already suggested titles like "Perdition", "Ascension", "Emmolation", something to signify the Dust ...
- by CELESTA AUNGM - at 2014.04.23 20:52:00
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265. Things i would love in 1.9 - in Feedback/Requests [original thread]
SPARTAN 4848 wrote: 1 : Corp. color for dropsuits [ as an eve pilot i know ccp has introduced ship paints ] 2 : Mechs [ i know its not titan fall but still it will be awesome ] 3 : An ability for tanks to transform as a fixed installation which...
- by CELESTA AUNGM - at 2014.04.23 20:36:00
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266. cloaks for jihad jeeps - in Feedback/Requests [original thread]
This is actually developing into a really good thread on "cloaking". I am against Cloaking of any kind, and have always been against it in previous games. I think it's a fantasy toy that was inspired in players by the Romulans in Star Trek, an...
- by CELESTA AUNGM - at 2014.04.23 18:41:00
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267. Request: Dropship damage from impact - in Feedback/Requests [original thread]
I won't disagree with you much on your DS opinion, Varjac, except wherever you try to relate the DS to any sort of airplane or helicopter. LOL, it's just not "flying"! It's not using air pressure-vs-body weight like an airplane (fixed-wing machine...
- by CELESTA AUNGM - at 2014.04.22 20:46:00
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268. Request: Dropship damage from impact - in Feedback/Requests [original thread]
Salutations! You players are bringing back such memories for me. I've only been playing Dust since about mid April 2013. Yep, it takes THAT long to get the hang of operating that thing. It's not the native durability of the Dropship that make...
- by CELESTA AUNGM - at 2014.04.22 18:40:00
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269. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
Exionous wrote: ... without armour repairers. If I attack a dropship (or any vehicle for that matter) and it gets caught on fire, I'm pretty sure that's debilitating to the systems. So why, in the name of reason, can a dropship survive with 0 ...
- by CELESTA AUNGM - at 2014.04.21 18:21:00
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270. Ideas for Future Patches (1.9 and further) - in Feedback/Requests [original thread]
I love your ideas. All of them, including the thought that PvE will be detrimental to Dust 514 instead of expanding it. I DO disagree... I think PvE WILL serve Dust as well as it serves EVE, as long as (unlike EVE) it doesn't provide doors into tr...
- by CELESTA AUNGM - at 2014.03.24 21:04:00
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271. [FEEDBACK] A reluctant thumbs-down on the 'Waves of Opportunity" theory. - in Feedback/Requests [original thread]
Since it's first suggestion in the forums, I have been against the theory of the "waves" concept that Patch 1.7 would be initiating. But I wanted to run around in it a few weeks, purge the old logi ways in which I used my dropship (now that logi v...
- by CELESTA AUNGM - at 2014.01.29 21:35:00
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272. Feedback/Request? Broadcasting Corporation Recruit Ads throughout MQs - in Feedback/Requests [original thread]
Michael I like your idea of allowing players to advertise inside every merc's living quarters. I'd have only one adjustment: That huge vid-screen in our quarters plays a vital role in the Eve Online game; capsuleers use it to access missions from...
- by CELESTA AUNGM - at 2014.01.15 17:39:00
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273. The real problem about vehicles. - in Feedback/Requests [original thread]
This turned out to be a very insightful study on the HAV issue. From the first post down the line you can see a progression towards a particular conclusion, and the last 5 or 6 posts really are the assessments that CCP needs to follow. Kudos for...
- by CELESTA AUNGM - at 2014.01.14 16:58:00
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274. feedback / suggestion: smart deploy not very smart - in Feedback/Requests [original thread]
Ephraim, let me give you a compliment,... you appear to have all the markings of a truly TACTICAL player, and I suspect it would be a pleasure squading up with you in some of these matches we'll be facing in 2014. Unfortunately, you're WAY AHE...
- by CELESTA AUNGM - at 2014.01.13 16:35:00
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275. feedback / suggestion: smart deploy not very smart - in Feedback/Requests [original thread]
Happy New Year, Ephraim. And I always like to ask, have you been playing Dust for more than a month yet (because that month DOES actually make a difference for players' puzzlement/understanding----Dust takes a LOT OF UNDERSTANDING to deal with). ...
- by CELESTA AUNGM - at 2014.01.10 16:24:00
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276. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
Greetings, and Happy New Year too. There may be two points of view posting here about "enemies firing from the protection of the REDZONE" (Just some advice: Please don't get into the habit of calling it "red-LINE", because redline is a tactical c...
- by CELESTA AUNGM - at 2014.01.08 15:24:00
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277. [Request] Faction HAV's and Turrets changes - in Feedback/Requests [original thread]
Agreed. And Nice Math, Jackoun. "Loyalty" should also be rewarded in the performance of the item you're buying, not just your neural skill implant discount. (OMG, Hey, doesn't the "2-skill level discount" imply that it NEVER REALLY required 5 l...
- by CELESTA AUNGM - at 2014.01.07 17:36:00
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278. [REQUEST] to Enact MANUAL-CONTROL on Dropship BAY DOORS. - in Feedback/Requests [original thread]
In the wake of Patch 1.7 and it's reworking of the vehicle operations, fittings, and animation/rendering, I think this is a prime opportunity to revisit the Bay Doors component of the dropship vehicle. As vehicles get further fleshed out in 1.8, e...
- by CELESTA AUNGM - at 2014.01.07 16:32:00
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279. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: What gave you the idea this was strictly an infantry based FPS? Vehicles are a big part of Dust and should be. They are supposed to be front and center, alongside the infantry, not something that exists in the backgrou...
- by CELESTA AUNGM - at 2014.01.02 20:53:00
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280. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos: If some of the posts here are harsh... just ignore those. I'm sure a social game like EVE Online has its minor population of unwelcomed one-fingered salute players, so I guess EVE Dust 514 will have to put up with them for now too. But ...
- by CELESTA AUNGM - at 2014.01.02 18:01:00
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