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301. The Official "We love the new maps" Thread - in General Discussions [original thread]
I will let Team Daddies know you guys like the new terrain and gameplay areas. I will let the rest of my Team Knee 101 you like the sockets and outpost. Thanks for the love. We appreciate it.
- by CCP LogicLoop - at 2013.09.03 23:51:00
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302. Research Lab & New Maps? - in Outposts [original thread]
Beren Hurin wrote: Could we get some top level views for these? Community team is on it.
- by CCP LogicLoop - at 2013.09.03 23:49:00
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303. [BUG] your green screen is broken CCP - in Technical Support/Bugs [original thread]
Vin Vicious wrote: http://imgur.com/PLRyrlM This happens sometimes. I have reported this to the team responsible. Thank you for your support.
- by CCP LogicLoop - at 2013.09.03 08:51:00
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304. devs and their skills - in General Discussions [original thread]
Raymundo Kagestad V wrote: Nguruthos IX wrote: CCP Cmdr Wang wrote: Jean afer Salpun wrote: CCP Cmdr Wang wrote: Forum warrior skill only at level 3? You don't post enough Yarr! Will post moar! IT'S A DEV. GET EMMM!!...
- by CCP LogicLoop - at 2013.09.03 05:42:00
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305. Thoughts on the new map - in Feedback/Requests [original thread]
Daddrobit wrote: CCP LogicLoop wrote: Daddrobit wrote: So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other tha...
- by CCP LogicLoop - at 2013.09.03 03:47:00
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306. Who is your favorite CCP Dev ? - in General Discussions [original thread]
I feel partially loved.
- by CCP LogicLoop - at 2013.09.03 00:49:00
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307. Thoughts on the new map - in Feedback/Requests [original thread]
Daddrobit wrote: So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional consol...
- by CCP LogicLoop - at 2013.09.03 00:24:00
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308. devs and their skills - in General Discussions [original thread]
D3LTA iKidd'YuNOT wrote: But I like Lamp... I love lamp. I also love this thread.
- by CCP LogicLoop - at 2013.09.03 00:12:00
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309. Thoughts on the new map - in Feedback/Requests [original thread]
CCP Rattati wrote: This outpost is my favorite, like I have said before, lots of indoor chokepoints, and multiple floors on the outside. A little bit of Seine Crossing mixed with Quake deathmatch feeling. My Plasma Cannon and I look forward to...
- by CCP LogicLoop - at 2013.09.02 09:02:00
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310. Thoughts on the new map - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: CAELAN Andoril wrote: Iron Wolf Saber wrote: Soon Minmatar Cargo Hub Really, now? First Caldari Production Facility, then Minmatar Cargo Hub. We already have 2 Caldari out...
- by CCP LogicLoop - at 2013.09.02 05:20:00
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311. Thoughts on the new map - in Feedback/Requests [original thread]
CAELAN Andoril wrote: Iron Wolf Saber wrote: Soon Minmatar Cargo Hub Really, now? First Caldari Production Facility, then Minmatar Cargo Hub.
- by CCP LogicLoop - at 2013.09.02 04:53:00
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312. Thoughts on the new map - in Feedback/Requests [original thread]
Michael Arck wrote: Nguruthos IX wrote: Looks like fine. But that's really just a new large socket right? I heard there are other maps / battle fields. Whatever those mean It's the core that powers the facility Primarily for the weapo...
- by CCP LogicLoop - at 2013.09.02 03:13:00
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313. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the future still.
- by CCP LogicLoop - at 2013.09.02 03:06:00
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314. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of g...
- by CCP LogicLoop - at 2013.09.02 03:02:00
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315. Socket Stuff - in Outposts [original thread]
Avinash Decker wrote: CCP LogicLoop wrote: Avinash Decker wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collision...
- by CCP LogicLoop - at 2013.09.02 02:58:00
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316. New Outpost pictures - in General Discussions [original thread]
Fire of Prometheus wrote: I'm looking at those small corridors and prepping my demolitions suit with all the REs I can possibly fit What do you you think logicloop? Will RE be effective on this map? It's only as effective as the player. I...
- by CCP LogicLoop - at 2013.09.02 02:46:00
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317. New Outpost pictures - in General Discussions [original thread]
Aleksander Black wrote: Tallen Ellecon wrote: I'm looking at all the choke points. My mass driver is going to eat so many red berries. Yeah, your Mass Driver will be doing what it's designed to do, and people shall rage and the nerf shal...
- by CCP LogicLoop - at 2013.09.02 02:34:00
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318. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: question: did you cut back on your hate of snipers in the research lab outpost? :3 As for sniping. All sockets follow a specific design requirement about how they are currently handled. It's more about distance and access...
- by CCP LogicLoop - at 2013.09.02 02:31:00
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319. New Outpost pictures - in General Discussions [original thread]
THE TRAINSPOTTER wrote: i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel Depends on the play style of the pl...
- by CCP LogicLoop - at 2013.09.02 02:25:00
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320. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game...
- by CCP LogicLoop - at 2013.09.02 02:14:00
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