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61. Who is CCP LogicLoop? - in General Discussions [original thread]
Arian Neo wrote: CCP LogicLoop, the last guardian in a hall full of emptiness. I don't mean anything bad by that. Just the only Dev we see around here. The rest, off into the wild like some ghost recon. Someone spark a candle please and find ...
- by CCP LogicLoop - at 2016.06.21 00:04:00
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62. Who is CCP LogicLoop? - in General Discussions [original thread]
Darth-Carbonite GIO wrote: He is tainted by the lag facility! Burn him! Yes. We indeed pushed the limits of the game with the outpost.
- by CCP LogicLoop - at 2016.06.20 05:50:00
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63. Who is CCP LogicLoop? - in General Discussions [original thread]
Dreis ShadowWeaver wrote: CCP LogicLoop wrote: Mobius Wyvern wrote: Dreis ShadowWeaver wrote: And where did he come from? inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built prett...
- by CCP LogicLoop - at 2016.06.20 05:48:00
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64. Who is CCP LogicLoop? - in General Discussions [original thread]
Mobius Wyvern wrote: Dreis ShadowWeaver wrote: And where did he come from? inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE t...
- by CCP LogicLoop - at 2016.06.20 05:22:00
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65. No hot water - in General Discussions [original thread]
CCP Frame wrote: Soraya Xel wrote: CCP Frame wrote: Just as a reminder - if you get banned now on forums there is no way for you to come back. Think before posting. Someday Frame's gonna have a bad day, break out the hammer, and only C...
- by CCP LogicLoop - at 2016.06.20 00:11:00
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66. No hot water - in General Discussions [original thread]
Frame is awesome. He is just looking out for everyone.
- by CCP LogicLoop - at 2016.06.17 08:46:00
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67. Nova News?? - in General Discussions [original thread]
Marston VC wrote: CCP LogicLoop wrote: I've been systematically destroying CRU's. The plot thickens CRU's confirmed Destruction confirmed Genocide confirmed Sense of self confirmed
- by CCP LogicLoop - at 2016.06.17 00:36:00
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68. Nova News?? - in General Discussions [original thread]
I've been systematically destroying CRU's.
- by CCP LogicLoop - at 2016.06.17 00:22:00
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69. OH YAY - in General Discussions [original thread]
Cloak Dog wrote: Look I'm bored and suffering from lack-of-FPS lack of Funny People Syndrome?
- by CCP LogicLoop - at 2016.06.15 00:11:00
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70. Scout Registry / Killboard - in General Discussions [original thread]
The Noob Destroyer wrote: /dons the tinfoil LogicLoop is Unicorn, who is GJR, who is DeadlyAztec, who all is Vahzz. /mindblown I don't even know what you are talking about and my mind is blown too!
- by CCP LogicLoop - at 2016.06.13 01:11:00
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71. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Sned TheDead wrote: So I haven't stopped by in a while, how is everyone? A little Loopy Logically.
- by CCP LogicLoop - at 2016.06.12 08:06:00
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72. Project Nova Alpha Test - in General Discussions [original thread]
Ill take a slot too.
- by CCP LogicLoop - at 2016.06.12 05:03:00
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73. Nova Maps/PC Gameplay - in General Discussions [original thread]
Juno Tristan wrote: @LogicLoop are you designing the social spaces as well? For a F2P game Nova needs somewhere to show of your gear and I want to see the other side of the mercs quarters! I am currently focused on the actual game-play map d...
- by CCP LogicLoop - at 2016.06.07 07:34:00
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74. CCP Logicloop is back folks - in General Discussions [original thread]
Kevall Longstride wrote: And on his first full day back.... https://twitter.com/ccp_logicloop/status/739639610515574784 Let's not forget I had meetings galore with HR and the dev team and also finding a place to live. Kind of needed it al...
- by CCP LogicLoop - at 2016.06.07 06:42:00
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75. Nova Maps/PC Gameplay - in General Discussions [original thread]
Maken Tosch wrote: What do you think about Skirmish 1.0? Is there any possibility of making that work in a ship setting where doors open or close depending on the outcome of the battle? I liked Skirmish 1.0 but I feel it could have been muc...
- by CCP LogicLoop - at 2016.06.07 04:48:00
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76. Nova Maps/PC Gameplay - in General Discussions [original thread]
Avallo Kantor wrote: I like to imagine that once NOVA Mercs become a big deal, larger ships will start being installed with clone bays (inactive clones) that can be onlined when boarders arrive. I imagine such a clone bays being in various st...
- by CCP LogicLoop - at 2016.06.07 03:15:00
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77. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: This whole conversation seems Illogical... Though it does seem to be on a Loop. Does it seem to be on a loop? That seems logical.
- by CCP LogicLoop - at 2016.06.07 02:16:00
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78. Nova Maps/PC Gameplay - in General Discussions [original thread]
Maken Tosch wrote: The one thing I see everyone here forgetting is to ask one of the simplest, yet biggest, question of all when it comes to Nova maps and PC gameplay. What do you look for in the core design of every single map and in every ga...
- by CCP LogicLoop - at 2016.06.07 02:11:00
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79. Nova Maps/PC Gameplay - in General Discussions [original thread]
Bright Cloud wrote: CCP LogicLoop wrote: Don't worry. I've been keeping my eye on this thread. =) And you probs gonna completely ignore the feedback regardless what people say.
- by CCP LogicLoop - at 2016.06.07 02:08:00
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80. Nova Maps/PC Gameplay - in General Discussions [original thread]
Don't worry. I've been keeping my eye on this thread. =)
- by CCP LogicLoop - at 2016.06.06 05:22:00
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