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161. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Yeah it would be cool if Manus Peak could use some of the sockets from the new set. And yeah, even if the crater maps are set to only use the research set, that still doesn't explain why they don't rotate within the research...
- by CCP LogicLoop - at 2013.10.17 02:30:00
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162. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: May I ask why LD would do this intentionally? Isn't the point of the sockets to create a wide variety of configurations? Was not an LD decision. I remember before the release of the Research outpost and new terrain some t...
- by CCP LogicLoop - at 2013.10.17 01:48:00
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163. Gallente SI set known issues. - in Outposts [original thread]
Valto Nyntus wrote: CCP LogicLoop wrote: Stefan Stahl wrote: CCP LogicLoop wrote: Gorra Snell wrote: If you call in a vehicle (well, I've only tried this with LAVs) from the ground on the Landing Pad, it gets delivered to the top fl...
- by CCP LogicLoop - at 2013.10.17 01:47:00
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164. Gallente SI set known issues. - in Outposts [original thread]
steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic waypoints :-D Well and just think of this, the soc...
- by CCP LogicLoop - at 2013.10.17 01:46:00
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165. Gallente SI set known issues. - in Outposts [original thread]
ugg reset wrote: Not sure how realistic the is from a Dev stand point but I would like to place a rally point down where I want the RDV to drop in and then the RDV AI could work it out from that location. Where I am isn't alway where I want my ...
- by CCP LogicLoop - at 2013.10.16 02:21:00
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166. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Yeah it would be cool if Manus Peak could use some of the sockets from the new set. And yeah, even if the crater maps are set to only use the research set, that still doesn't explain why they don't rotate within the research...
- by CCP LogicLoop - at 2013.10.16 00:21:00
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167. Gallente SI set known issues. - in Outposts [original thread]
ugg reset wrote: Not sure how realistic the is from a Dev stand point but I would like to place a rally point down where I want the RDV to drop in and then the RDV AI could work it out from that location. Where I am isn't alway where I want my ...
- by CCP LogicLoop - at 2013.10.15 08:29:00
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168. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Baal Omniscient wrote: 1. For the new Research Facility. Overall, did you feel it was too complex or not very complex in layout and navigation? It was pleasantly complex, however more complexity would not be a bad thing. 2. For the sup...
- by CCP LogicLoop - at 2013.10.15 03:05:00
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169. Ambush spawning. - in Ambush Gamemode [original thread]
Daigon VII wrote: Daigon VII wrote: Also: I hate spawning in the middle of a whole enemy team. Why does this happen? I've had instances where I've spawned at their spawn during ambush or spawned in by myself and quickly had 3-4 enemies spa...
- by CCP LogicLoop - at 2013.10.15 00:30:00
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170. Gallente SI set known issues. - in Outposts [original thread]
Stefan Stahl wrote: CCP LogicLoop wrote: Gorra Snell wrote: If you call in a vehicle (well, I've only tried this with LAVs) from the ground on the Landing Pad, it gets delivered to the top floor...which is both inconvenient to reach, and ...
- by CCP LogicLoop - at 2013.10.15 00:28:00
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171. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Not sure if you guys at CCP are aware of this, but thought I'd bring it up anyways because it's becoming a bit annoying. Manus Peak Small socket at A and medium socket at B do not pull from Gallente Research set
Fra...
- by CCP LogicLoop - at 2013.10.15 00:24:00
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172. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effe...
- by CCP LogicLoop - at 2013.10.11 05:23:00
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173. Question for CCP: LogicLoop - in Outposts [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be remo...
- by CCP LogicLoop - at 2013.10.11 04:36:00
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174. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is a decision that would be...
- by CCP LogicLoop - at 2013.10.11 01:44:00
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175. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is a decision that would be determined at a closer date to the possible ...
- by CCP LogicLoop - at 2013.10.11 00:15:00
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176. Gallente SI set known issues. - in Outposts [original thread]
Iskandar Zul Karnain wrote: Reactor Core has glitched rails on the bridge that cause your merc to run faster than normal if moving against them. We are aware of this issue and have been investigating it. Thanks. Gorra Snell wrote: If y...
- by CCP LogicLoop - at 2013.10.11 00:03:00
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177. What's this? Orbital Artillery? - in General Discussions [original thread]
CCP FoxFour wrote: Nope. Not OA. I know what it is though! :P This is concept being used for inspiration for new OA SI Set. More concept to come of course.
- by CCP LogicLoop - at 2013.10.11 00:00:00
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178. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
I have noted the last two reported issues and will look into them as soon as I can. Thanks for the information.
- by CCP LogicLoop - at 2013.10.10 00:31:00
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179. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Doyle Reese wrote: Is it possible to perhaps bridge a Large and Medium Socket together? An example would be a Medium Socket having a connecting that links into the Large Socket not unlike a bridge that allows access to areas that is not normall...
- by CCP LogicLoop - at 2013.10.10 00:09:00
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180. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go up and down? Whats goin...
- by CCP LogicLoop - at 2013.10.09 07:24:00
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