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141. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. ...
- by CCP LogicLoop - at 2013.10.31 02:31:00
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142. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all.
- by CCP LogicLoop - at 2013.10.31 00:14:00
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143. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
843 nerfnut96 wrote: As war officer for Burgezz ETF it would be great to have a list of exactly with maps are in use for PC right now, i have a good idea but would love a concrete list to go off of. If one already exists can you tell me where t...
- by CCP LogicLoop - at 2013.10.30 00:54:00
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144. RDV's Lag? - in Skirmish Gamemode [original thread]
Level design has no control over RDV's or lag with them. It sounds more like a code issue. You may have better luck posting this in the bugs and feedback forum. Thanks.
- by CCP LogicLoop - at 2013.10.29 01:54:00
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145. Domination - Ashland. Null cannon still can't shoot the MCC? - in Technical Support/Bugs [original thread]
Repe Susi wrote: Yesterday UTC 18ish. +- -+ hour I'd say. Great, thanks. We will investigate.
- by CCP LogicLoop - at 2013.10.25 06:47:00
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146. Domination - Ashland. Null cannon still can't shoot the MCC? - in Technical Support/Bugs [original thread]
Repe Susi wrote: Yesterday we played a domination in Ashland and the battle raged on too long. This was caused by the old bug of Null Cannon not able to hit MCC for whatever reason. I thought it had been fixed? Getting this investigated. ...
- by CCP LogicLoop - at 2013.10.25 05:52:00
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147. get stuck in terrain - in Technical Support/Bugs [original thread]
Supra Advyn wrote: Awesome! will do! edit to add: Just checked them out, not big enough map areas, to show my areas of concern. Check the overhead maps in the Skirmish section that are stickied at the top. Those should help you pinpoint ...
- by CCP LogicLoop - at 2013.10.25 05:38:00
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148. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there going to be a larger scheme ...
- by CCP LogicLoop - at 2013.10.25 00:28:00
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149. No consistency - in Skirmish Gamemode [original thread]
Vrain Matari wrote: Robert JD Niewiadomski wrote: After watching EVE FanFest 2012, DUST 514: Seeding The Universe presentation by CCP LeKjart, http://www.youtube.com/watch?v=pNmCRti9dFM (some EVE "Kjartoons" inside), I was expecting the sa...
- by CCP LogicLoop - at 2013.10.25 00:23:00
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150. No consistency - in Skirmish Gamemode [original thread]
Sjem'Tolk wrote: Ok, so there are many Regions, Systems, Planets and Districts which is good, but I find bad is that you can go one a location and perform a fight on the map at that location and then go to that exact same location another time ...
- by CCP LogicLoop - at 2013.10.24 05:02:00
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151. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there going to be a larger scheme of things? I do not know. This is probably so...
- by CCP LogicLoop - at 2013.10.24 04:58:00
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152. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: Yeah, I was surprised the turret on that small socket wasn't fixed last patch, but I figured it was cuz y'all were busy getting us a Caldari socket set ready. Well the turret fix better be in on next content release (1.7). ...
- by CCP LogicLoop - at 2013.10.24 04:19:00
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153. Gallente SI set known issues. - in Outposts [original thread]
Evicer wrote: CCP LogicLoop wrote: Soraya Xel wrote: CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put ...
- by CCP LogicLoop - at 2013.10.23 02:36:00
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154. Gallente SI set known issues. - in Outposts [original thread]
crazy space 1 wrote: Another question for feedback. Right now we call them in but don't really know where they will land to be honest. We have zero control over it. Would it be possible to throw a flare and have the RDV drop off at that exact l...
- by CCP LogicLoop - at 2013.10.23 00:25:00
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155. [Request] Structures subforum for Map Feedback - in Outposts [original thread]
can't play dust wrote: There are feedback sections for every game mode and every terrain map for that game mode. There are Outposts feedback sections too. Wouldn't it be helpful to add new virtual space for feedback on various man made looking ...
- by CCP LogicLoop - at 2013.10.22 01:16:00
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156. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
True Adamance wrote: CCP LogicLoop wrote: Aero Yassavi wrote: Hm, you are getting reports of sockets from the Research Lab set on Manus Peak? Weird. No. We looked at the small sockets and saw they were all rotating different sockets i...
- by CCP LogicLoop - at 2013.10.22 01:13:00
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157. Gallente SI set known issues. - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Technically it does plot its own path. It uses the navmesh to know "where its safe to plot a path". The problem is the navmesh doesn't always create the best options for the RDV because of the stitchi...
- by CCP LogicLoop - at 2013.10.22 00:36:00
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158. Gallente SI set known issues. - in Outposts [original thread]
steadyhand amarr wrote: CCP LogicLoop wrote: steadyhand amarr wrote: CCP LogicLoop wrote: steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside soc...
- by CCP LogicLoop - at 2013.10.21 01:29:00
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159. Gallente SI set known issues. - in Outposts [original thread]
steadyhand amarr wrote: CCP LogicLoop wrote: steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic wa...
- by CCP LogicLoop - at 2013.10.18 03:01:00
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160. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Hm, you are getting reports of sockets from the Research Lab set on Manus Peak? Weird. No. We looked at the small sockets and saw they were all rotating different sockets in.
- by CCP LogicLoop - at 2013.10.17 06:00:00
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