Pages: 1 2 3 4 5 6 7 8 9 10 20 |
281. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corr...
- by CCP LogicLoop - at 2013.09.05 04:44:00
|
282. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appreciated. And we are all excited to hear ...
- by CCP LogicLoop - at 2013.09.05 03:58:00
|
283. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Chris F2112 wrote: CCP LogicLoop wrote: Zekain K wrote: CCP LogicLoop wrote: =) Stop smiling on the forums, and get back to work. You have **** to fix. My stuff is fixed. Please bear with us until they are patched in. Thanks for p...
- by CCP LogicLoop - at 2013.09.05 03:02:00
|
284. "Inside" Maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right...
- by CCP LogicLoop - at 2013.09.05 03:00:00
|
285. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Zekain K wrote: CCP LogicLoop wrote: =) Stop smiling on the forums, and get back to work. You have **** to fix. My stuff is fixed. Please bear with us until they are patched in. Thanks for playing. =)
- by CCP LogicLoop - at 2013.09.05 02:55:00
|
286. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
=)
- by CCP LogicLoop - at 2013.09.05 02:22:00
|
287. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Reav Hannari wrote: The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the...
- by CCP LogicLoop - at 2013.09.05 01:46:00
|
288. Wheres the new map? - in Outposts [original thread]
Bettie Boop 2100190003 wrote: Thanks for the prompt response! Guessing that your stuck in a Forum Loop with the new update I am not in a loop. Loop a in not am I.
- by CCP LogicLoop - at 2013.09.05 00:25:00
|
289. Wheres the new map? - in Outposts [original thread]
Bettie Boop 2100190003 wrote: So are you going to put the new map in the "DUST 514 Map Feedback" section? Or do you just want us to post map problems in another section of the forum? If so please let us know where, thanks! They are up. Rese...
- by CCP LogicLoop - at 2013.09.05 00:05:00
|
290. Some words about the new maps. - in General Discussions [original thread]
Aero Yassavi wrote: Hopefully we see more DS doing transport, these new maps definitely make a case for it. And one thing about all the previous maps on the old terrain is they were built right next to each other such that they could be combin...
- by CCP LogicLoop - at 2013.09.04 08:15:00
|
291. Hey Logic Loop - in Outposts [original thread]
Paladin Sas wrote: just curious, have you experimented with enviromental hazards, like electricity and such? i ask because i think that a REALLY cool minnie outpost in the future might be something akin to a tech graveyard. a place where junk a...
- by CCP LogicLoop - at 2013.09.04 07:50:00
|
292. Hey Logic Loop - in Outposts [original thread]
True Adamance wrote: Awesome foursome on the new sockets, can you please let your terrain designers that have one MASSIVE EXTREME FAN. The Gallente Research Outpost was all I could have hoped for and more, even though I'm moving into tanking t...
- by CCP LogicLoop - at 2013.09.04 07:09:00
|
293. The Official "We love the new maps" Thread - in General Discussions [original thread]
Reav Hannari wrote: CCP LogicLoop wrote: I will let Team Daddies know you guys like the new terrain and gameplay areas. I will let the rest of my Team Knee 101 you like the sockets and outpost. Thanks for the love. We appreciate it. T...
- by CCP LogicLoop - at 2013.09.04 01:50:00
|
294. The Official "We love the new maps" Thread - in General Discussions [original thread]
Seed Dren wrote: Its true. Love the New maps and effects on it. Ps: On one of the new maps, Don't jump on the swirling vortex of doom..... just because it has a cool name does not mean is a fun ride. Ask Creep he'll let u know. Yeah... s...
- by CCP LogicLoop - at 2013.09.04 01:32:00
|
295. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Exmaple Core wrote: CCP LogicLoop wrote: Exmaple Core wrote: Lurchasaurus wrote: i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the d...
- by CCP LogicLoop - at 2013.09.04 00:38:00
|
296. The New Research Facility is Amazing! - in General Discussions [original thread]
calvin b wrote: The map is awesome but no one has commented on the sounds effects. A+, love the map and the sound effects. I will be sure to let our sound team know. They will love to "hear" it.
- by CCP LogicLoop - at 2013.09.04 00:31:00
|
297. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Exmaple Core wrote: Lurchasaurus wrote: i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promb...
- by CCP LogicLoop - at 2013.09.04 00:28:00
|
298. New maps top-down view sticky? - in Skirmish Gamemode [original thread]
Alabastor 'TheBlaster' Alcar wrote: so when will we be getting top-down view threads for these 3 new maps? Community team is on it.
- by CCP LogicLoop - at 2013.09.04 00:15:00
|
299. Research Lab & New Maps? - in Outposts [original thread]
CCP Logibro wrote: CCP LogicLoop wrote: Beren Hurin wrote: Could we get some top level views for these? Community team is on it. Community team delivers: https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread...
- by CCP LogicLoop - at 2013.09.04 00:12:00
|
300. The New Research Facility is Amazing! - in General Discussions [original thread]
Jadek Menaheim wrote: Powerh8er wrote: zero travesty wrote: yeah the new map is the only part of the update that I like Agree. Wait a minute, there are three 'new' maps. I was just on one with a massive lightning rod! You have 1...
- by CCP LogicLoop - at 2013.09.03 23:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |