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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Halador Osiris
Dead Six Initiative Lokun Listamenn
622
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Posted - 2013.08.30 14:04:00 -
[31] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote:Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch. Well, we do have fast moving vehicles. Time to make a Rush-style gamemode with sections very far apart Arguably, it doesn't even have to be a rush style. We could have 2 large outposts at opposite ends of the map along with two smaller outposts in the space between, and fight over objectives at all 4. Perhaps the 2 lesser outposts would have 50% the firepower of the larger ones, adding tactical advantages to certain objectives over others. That, or they could have supply depots, which will become very important as soon as vehicle ammo comes into play. I want a big map mode :( My Python needs it!!! |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2013.08.31 02:44:00 -
[32] - Quote
CCP LogicLoop wrote:J-Lewis wrote:So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And the low LOD is also still taking up some memory obviously. Just not nearly as much as a fully loaded area.
So I'm assuming the terrain takes up the memory too ? Since the game loads up the the whole map does the terrain take up a lot of memory ? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1390
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Posted - 2013.08.31 10:03:00 -
[33] - Quote
Halador Osiris wrote:Aero Yassavi wrote:CCP LogicLoop wrote:Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch. Well, we do have fast moving vehicles. Time to make a Rush-style gamemode with sections very far apart Arguably, it doesn't even have to be a rush style. We could have 2 large outposts at opposite ends of the map along with two smaller outposts in the space between, and fight over objectives at all 4. Perhaps the 2 lesser outposts would have 50% the firepower of the larger ones, adding tactical advantages to certain objectives over others. That, or they could have supply depots, which will become very important as soon as vehicle ammo comes into play. I want a big map mode :( My Python needs it!!! That sounds cool. The only problem I see is people complaining "Why are the maps so big if the action is only taking place is small areas? I don't like running for 5 minutes to get somewhere!!!" but that's sort of the whole point, if you don't have vehicles you're pretty much stuck at your current objectives. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1468
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Posted - 2013.08.31 13:12:00 -
[34] - Quote
Aero Yassavi wrote:Halador Osiris wrote:Aero Yassavi wrote:CCP LogicLoop wrote:Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch. Well, we do have fast moving vehicles. Time to make a Rush-style gamemode with sections very far apart Arguably, it doesn't even have to be a rush style. We could have 2 large outposts at opposite ends of the map along with two smaller outposts in the space between, and fight over objectives at all 4. Perhaps the 2 lesser outposts would have 50% the firepower of the larger ones, adding tactical advantages to certain objectives over others. That, or they could have supply depots, which will become very important as soon as vehicle ammo comes into play. I want a big map mode :( My Python needs it!!! That sounds cool. The only problem I see is people complaining "Why are the maps so big if the action is only taking place is small areas? I don't like running for 5 minutes to get somewhere!!!" but that's sort of the whole point, if you don't have vehicles you're pretty much stuck at your current objectives. However Im sure people wouldn't necessarily complain if they saw drops ships landing half a dozen mercs on landing pads, squadrons of tanks mishing it out across the maps, etc. |
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CCP LogicLoop
C C P C C P Alliance
512
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Posted - 2013.09.02 00:23:00 -
[35] - Quote
Avinash Decker wrote:CCP LogicLoop wrote:J-Lewis wrote:So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And the low LOD is also still taking up some memory obviously. Just not nearly as much as a fully loaded area. So I'm assuming the terrain takes up the memory too ? Since the game loads up the the whole map does the terrain take up a lot of memory ? So assuming that's the case is it possible to make a 15 km map ? But it would kinda be made from scratch ,right?
We have a border region around the game mode areas currently that keep the terrain outside that area at its lowest resolution. The redlines happen far before that. But yes, the terrain does add to the memory of course. |
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crazy space 1
Unkn0wn Killers
1593
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Posted - 2013.09.02 01:13:00 -
[36] - Quote
I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust.
But with the scale we want this game to have, staying with unreal 3 and going on ps4 just for the ram seems like it would really benifit the game../
plus the ps4 patches much more neatly |
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CCP LogicLoop
C C P C C P Alliance
523
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Posted - 2013.09.02 02:11:00 -
[37] - Quote
crazy space 1 wrote:I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust.
But with the scale we want this game to have, staying with unreal 3 and going on ps4 just for the ram seems like it would really benifit the game../
plus the ps4 patches much more neatly
More ram and processing power tends to help any game. hehe |
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
66
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Posted - 2013.09.02 02:50:00 -
[38] - Quote
CCP LogicLoop wrote:Avinash Decker wrote:CCP LogicLoop wrote:J-Lewis wrote:So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And the low LOD is also still taking up some memory obviously. Just not nearly as much as a fully loaded area. So I'm assuming the terrain takes up the memory too ? Since the game loads up the the whole map does the terrain take up a lot of memory ? So assuming that's the case is it possible to make a 15 km map ? But it would kinda be made from scratch ,right? We have a border region around the game mode areas currently that keep the terrain outside that area at its lowest resolution. The redlines happen far before that. But yes, the terrain does add to the memory of course.
Ok I see
Alright I was thinking if it was possible to do a "traditional" map where everything in the map is completely( or more or less) unique . But it is smaller than the current ones , since the terrain takes up memory as well , I thought the map being 25km it would take up a lot of it. Making a (slightly) smaller custom(more or less) made one means that you guys can do more stuff with it or so I thought. |
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CCP LogicLoop
C C P C C P Alliance
527
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Posted - 2013.09.02 02:58:00 -
[39] - Quote
Avinash Decker wrote:CCP LogicLoop wrote:Avinash Decker wrote:CCP LogicLoop wrote:J-Lewis wrote:So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And the low LOD is also still taking up some memory obviously. Just not nearly as much as a fully loaded area. So I'm assuming the terrain takes up the memory too ? Since the game loads up the the whole map does the terrain take up a lot of memory ? So assuming that's the case is it possible to make a 15 km map ? But it would kinda be made from scratch ,right? We have a border region around the game mode areas currently that keep the terrain outside that area at its lowest resolution. The redlines happen far before that. But yes, the terrain does add to the memory of course. Ok I see Alright I was thinking if it was possible to do a "traditional" map where everything in the map is completely( or more or less) unique . But it is smaller than the current ones , since the terrain takes up memory as well , I thought the map being 25km it would take up a lot of it. Making a (slightly) smaller custom(more or less) made one means that you guys can do more stuff with it or so I thought.
Yes, but that wouldn't cater to future plans with these large terrains. -wink-
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Mac Dac
Wraith Shadow Guards
159
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Posted - 2013.09.02 16:52:00 -
[40] - Quote
CCP LogicLoop wrote:Avinash Decker wrote:
Ok I see
Alright I was thinking if it was possible to do a "traditional" map where everything in the map is completely( or more or less) unique . But it is smaller than the current ones , since the terrain takes up memory as well , I thought the map being 25km it would take up a lot of it. Making a (slightly) smaller custom(more or less) made one means that you guys can do more stuff with it or so I thought.
Yes, but that wouldn't cater to future plans with these large terrains. -wink- we already know about commander mode, but do you want to tell us anything else? -wink- |
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
72
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Posted - 2013.10.08 04:51:00 -
[41] - Quote
CCP LogicLoop wrote:
Yes, but that wouldn't cater to future plans with these large terrains. -wink-
Is it possible to test a small map and see how much you guys can do with it? |
Rasatsu
Much Crying Old Experts
872
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Posted - 2013.10.09 16:39:00 -
[42] - Quote
CCP LogicLoop wrote:Yes, but that wouldn't cater to future plans with these large terrains. -wink-
And will you finally let us have a game mode where we can race around the whole thing in LAVs? |
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