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101. 1.7 patch notes - in General Discussions [original thread]
This is correct. Content freeze and code freeze is not "let's ship it". This merely means we can no longer add new content or code / features. This is to start stabilizing and testing what has been locked in and fix any bugs that arise that we can...
- by CCP LogicLoop - at 2013.11.18 02:18:00
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102. Forest Map? - in Outposts [original thread]
It would require a duplicate of the game mode it is changing, then that game mode would have to be the one that randomly loads. We can not dynamically swap them in a single game mode layer.
- by CCP LogicLoop - at 2013.11.18 01:36:00
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103. 1.7 patch notes - in General Discussions [original thread]
Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch notes. We are still doing some final optimizat...
- by CCP LogicLoop - at 2013.11.18 01:34:00
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104. Problems with Ambush spawns - in Ambush Gamemode [original thread]
So no one is spawning at the beginning of the match into a group of the opposing team still correct? But the problem of spawning into groups further into the match is still occurring?
- by CCP LogicLoop - at 2013.11.18 00:51:00
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105. Forest Map? - in Outposts [original thread]
So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now. They have to be placed as a static mesh. I did...
- by CCP LogicLoop - at 2013.11.18 00:32:00
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106. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
I'll be sure to mention the suggestion of scan precision this morning in the meeting just to make sure it's in the idea box for them.
- by CCP LogicLoop - at 2013.11.18 00:11:00
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107. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: CCP LogicLoop wrote: I am having a hard time picturing this in my head and when we play on this map I don't see any real issues. So what I would ask is if it is possible to get a video or screenshot showing exactly what ...
- by CCP LogicLoop - at 2013.11.15 00:48:00
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108. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: SponkSponkSponk wrote: CCP LogicLoop wrote: Edit: Give me some time. I need to coerce with CCP Frame. Like, twist his arm behind his back and whisper menacingly into his ear? Sort of. But ...
- by CCP LogicLoop - at 2013.11.15 00:45:00
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109. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
SponkSponkSponk wrote: CCP LogicLoop wrote: Edit: Give me some time. I need to coerce with CCP Frame. Like, twist his arm behind his back and whisper menacingly into his ear? Sort of. But with a little more love.
- by CCP LogicLoop - at 2013.11.14 07:22:00
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110. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
Hmmm. I think I have a solution for this. Edit: Give me some time. I need to coerce with CCP Frame.
- by CCP LogicLoop - at 2013.11.14 06:24:00
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111. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
Only magic happens instantly Kagehosh. I stated before this is something we find interesting. When new game modes are being designed it will be taken into consideration. :)
- by CCP LogicLoop - at 2013.11.14 05:47:00
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112. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
I am having a hard time picturing this in my head and when we play on this map I don't see any real issues. So what I would ask is if it is possible to get a video or screenshot showing exactly what it is that is an issue for you so that I can und...
- by CCP LogicLoop - at 2013.11.14 05:44:00
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113. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
I've brought this thread to the attention of Game Design and rest of Level Design.
- by CCP LogicLoop - at 2013.11.14 05:41:00
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114. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Retarn Dominus wrote: as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool. Adding a few rooms into the MCC would be sweet along with a vital point s...
- by CCP LogicLoop - at 2013.11.14 02:06:00
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115. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Retarn Dominus wrote: as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool. Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to ha...
- by CCP LogicLoop - at 2013.11.14 00:14:00
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116. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Ecshon Autorez wrote: CCP LogicLoop wrote: So back from the meeting. Game Design and other Level Designers like the idea. We will take it into consideration and think more on it for future game modes, though we don't think we will change it ...
- by CCP LogicLoop - at 2013.11.13 07:21:00
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117. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Flying Manatee huh? hehe. So back from the meeting. Game Design and other Level Designers like the idea. We will take it into consideration and think more on it for future game modes, though we don't think we will change it for current skirmish. ...
- by CCP LogicLoop - at 2013.11.13 02:18:00
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118. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Eris Ernaga wrote: SILENTSAM 69 wrote: Currently at the end of a match we go to a victory screen and watch the losing MCC explode. I think people would find the end of a match much more fun and memorable if the MCC blew up with us still pla...
- by CCP LogicLoop - at 2013.11.13 01:21:00
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119. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Meeko Fent wrote: Ecshon Autorez wrote: CCP LogicLoop wrote: Hmmm. Let me bring this up with Game Design and the rest of Level Design. This also needs to be brought up with our video guys (they did have to make the fly by's for the one yo...
- by CCP LogicLoop - at 2013.11.13 01:20:00
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120. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Hmmm. Let me bring this up with Game Design and the rest of Level Design. This also needs to be brought up with our video guys (they did have to make the fly by's for the one you see now). I like the idea as well, so it is at least worth bringin...
- by CCP LogicLoop - at 2013.11.13 00:22:00
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