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121. Question for CCP: LogicLoop - in Outposts [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: Caldari Orbital Artillery (the actual SI Set) seems like a huge waste when not having a single ammar environment cheapens the experince. Keeps the game in that beta unfinished feel. Please rec...
- by CCP LogicLoop - at 2013.11.11 06:53:00
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122. funny enemy - in General Discussions [original thread]
VAHZZ wrote: CCP LogicLoop wrote: VAHZZ wrote: Draxus Prime wrote: today I was playing a skirmish and found a enemy minmitar logi with swarms I shot him once with my scrambler pistol to get his attention,then I pulled my knifes back o...
- by CCP LogicLoop - at 2013.11.11 04:41:00
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123. funny enemy - in General Discussions [original thread]
VAHZZ wrote: Draxus Prime wrote: today I was playing a skirmish and found a enemy minmitar logi with swarms I shot him once with my scrambler pistol to get his attention,then I pulled my knifes back out he turned around and we stared at ea...
- by CCP LogicLoop - at 2013.11.11 03:59:00
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124. funny enemy - in General Discussions [original thread]
If only we had a /poker emote
- by CCP LogicLoop - at 2013.11.11 03:20:00
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125. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: - Manage to get Caldari Production Facility done for 1.7? Please say yes =D We are going through some optimization stuff right now with it. So this can not be confirmed at the moment. Aeon Amadi wrote: - Estimated po...
- by CCP LogicLoop - at 2013.11.11 03:03:00
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126. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
8213 wrote: I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action" , I noticed something in Ambush OMS games and it ties to an earlier thought I ...
- by CCP LogicLoop - at 2013.11.11 02:28:00
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127. (bug) map terrain image not mapping to collision map <-poor description of issue - in Outposts [original thread]
Happy Violentime wrote: So.. the other day, I was in an ambush map (don't know which one) on top of a building (don't know which one) - yes i know, not very useful sorry. I tried moving accross the roof of this building, and became stuck - the...
- by CCP LogicLoop - at 2013.11.11 02:22:00
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128. [Outpost Idea] Minmatar Mining Facility - in Outposts [original thread]
Reav Hannari wrote: I'd love to see stuff like this. Someone mentioned that there will be racial versions of each of the current DUST outpost types. Can we get a confirmation from LogicLoop on this? Maybe after that they could start on the plan...
- by CCP LogicLoop - at 2013.11.11 02:20:00
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129. [Request] Structures subforum for Map Feedback - in Outposts [original thread]
Their are a lot of current sockets when you pool from all the smalls, mediums, and larges. This would be a very time consuming task. Add to that the future content that would come, the sub-forums would eventually be quite large and complicated to ...
- by CCP LogicLoop - at 2013.11.08 01:49:00
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130. Question for CCP: LogicLoop - in Outposts [original thread]
Joey-Number1 wrote: I love that map, please dont thorw it away, it adds much more diversity into map gameplay in the end. I ve had the best experiences right in this particular outpost. And I ll be honest it looks pretty awesome. Typically ...
- by CCP LogicLoop - at 2013.11.08 01:46:00
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131. Announcement:Dev Blog: Diary of a Level Designer - in Announcement and Events [original thread]
SponkSponkSponk wrote: CCP LogicLoop wrote: Wait... I'm human? Well when was I gonna be told this? Yeesh. CCP LogicLoop "More Human Than Human" Yeah I am the jigsaw man.
- by CCP LogicLoop - at 2013.11.08 00:49:00
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132. Announcement:Dev Blog: Diary of a Level Designer - in Announcement and Events [original thread]
Reav Hannari wrote: The Caldari Production outpost is looking great. What's the status on the Minmatar Cargo Hub? Is it still scheduled for a later release or will we get it at the same time? The environment artists on Team Knee 101 are just...
- by CCP LogicLoop - at 2013.11.08 00:24:00
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133. Lopsided - in Skirmish Gamemode [original thread]
Which map?
- by CCP LogicLoop - at 2013.11.07 00:06:00
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134. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Heinz Doofenshertz wrote: CCP LogicLoop wrote: CCP Stiffneck wrote: CCP LogicLoop wrote: Tallen Ellecon wrote: The socket system is great. Keep adding maps and sockets and we might have enough diversity to have each district be uniq...
- by CCP LogicLoop - at 2013.11.01 07:03:00
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135. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: CCP LogicLoop wrote: Tallen Ellecon wrote: The socket system is great. Keep adding maps and sockets and we might have enough diversity to have each district be unique. I don't know if the map guys are the same as the ...
- by CCP LogicLoop - at 2013.11.01 05:57:00
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136. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Tallen Ellecon wrote: The socket system is great. Keep adding maps and sockets and we might have enough diversity to have each district be unique. I don't know if the map guys are the same as the skybox guys but I'd like to see way more skybox...
- by CCP LogicLoop - at 2013.11.01 05:42:00
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137. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium socket...
- by CCP LogicLoop - at 2013.11.01 03:11:00
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138. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Aeon Amadi wrote: Excellent blog. Loved the more 'hand-drawn' feel to the map pathing to show the common viewer how the process works. One thing I would like to say though is that there are still instances where snipers can make continual hea...
- by CCP LogicLoop - at 2013.11.01 01:55:00
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139. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow)...
- by CCP LogicLoop - at 2013.11.01 00:58:00
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140. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Product...
- by CCP LogicLoop - at 2013.11.01 00:20:00
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