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321. Socket Stuff - in Outposts [original thread]
crazy space 1 wrote: I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust. But with the scale we want this game to hav...
- by CCP LogicLoop - at 2013.09.02 02:11:00
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322. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: CCP LogicLoop wrote: Draxus Prime wrote: quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. ca...
- by CCP LogicLoop - at 2013.09.02 02:09:00
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323. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can.
- by CCP LogicLoop - at 2013.09.02 01:49:00
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324. New Outpost pictures - in General Discussions [original thread]
Aleksander Black wrote: CCP LogicLoop wrote: Draxus Prime wrote: you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc?...
- by CCP LogicLoop - at 2013.09.02 01:44:00
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325. New Outpost pictures - in General Discussions [original thread]
Beren Hurin wrote: When Racial outposts start to come out, will you start tieing them into FW or regional space more directly? In Eve you might find other race's corps/outposts even in enemy race's space, but some kind of connection between the...
- by CCP LogicLoop - at 2013.09.02 01:40:00
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326. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? These are designed as sets. The racial sets wil...
- by CCP LogicLoop - at 2013.09.02 01:23:00
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327. New Outpost pictures - in General Discussions [original thread]
Beren Hurin wrote: When you say an "Outpost is in development" do you also mean its subordinate elements are also, like are there medium pieces and small pieces in there too? The primary outpost is being built up. The level designer will soo...
- by CCP LogicLoop - at 2013.09.02 01:16:00
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328. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: in one of the concepts in your blog the building had glass windows will u add glass? if so will u be able to break it or will u just say space glass is strong also a request cand u increase the chance u will get new outpos...
- by CCP LogicLoop - at 2013.09.02 01:11:00
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329. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: your favourite outpost? ps 514 likes :o Haha nice catch. Biased answer. Research Outpost. Unbiased answer. Current Biomass Outpost.
- by CCP LogicLoop - at 2013.09.02 01:01:00
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330. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: question 2: what race is the next outpost under development be? also something i saw in a chat channel earlier "Will outposts have racial varients to?" Caldari Production Facility. Also a Minmatar Cargo Hub outpost is ...
- by CCP LogicLoop - at 2013.09.02 00:52:00
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331. Are these maps current? - in Skirmish Gamemode [original thread]
Jean afer Salpun wrote: When do we get the new zones in the map feedback section? We handed off the images to the community team last week. So they will post them most likely when the update goes live.
- by CCP LogicLoop - at 2013.09.02 00:48:00
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332. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: question 1: biggest outpost so far? That's a tough one. Going off memory, so far that would be the current Orbital Artillery. Though Biomass is a close tie with it. Edit: LogiBro will fix the post for you btw. Because ...
- by CCP LogicLoop - at 2013.09.02 00:39:00
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333. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: so can u cut my op and post your version pleaseeeeeeee Unfortunately the mod's have far more forum power than I. So I can not. Sowwy.
- by CCP LogicLoop - at 2013.09.02 00:29:00
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334. Are these maps current? - in Skirmish Gamemode [original thread]
Tupni wrote: I've noticed that most of these maps don't seem to quite match up with the current common setups I see. In fact, as far as I can tell almost all of these are now slightly off considering yellow and team installations. Pretty sure...
- by CCP LogicLoop - at 2013.09.02 00:26:00
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335. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game? Would it be too much of a performance cost?...
- by CCP LogicLoop - at 2013.09.02 00:25:00
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336. Socket Stuff - in Outposts [original thread]
Avinash Decker wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures,...
- by CCP LogicLoop - at 2013.09.02 00:23:00
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337. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: CCP LogicLoop wrote: Draxus Prime wrote: Aero Yassavi wrote: Yesterday I got to talk one-on-one with CCP Logibro in the IRC and he shed a great deal of light on this outpost for me. Supply Depot You can get on th...
- by CCP LogicLoop - at 2013.09.02 00:18:00
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338. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
itsmellslikefish wrote: Team knee 101 haha, does this have anything to do with arrows, I wonder. Yes. We started as two teams. Team Arrow to the Knee and Team 101. We were merged into one team a few months ago and became Team Knee 101. ...
- by CCP LogicLoop - at 2013.09.02 00:17:00
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339. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: Aero Yassavi wrote: Yesterday I got to talk one-on-one with CCP Logibro in the IRC and he shed a great deal of light on this outpost for me. Supply Depot You can get on the upper level of this area, you can also fly a ...
- by CCP LogicLoop - at 2013.09.02 00:06:00
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340. New Outpost pictures - in General Discussions [original thread]
Draxus Prime wrote: it looks like the most "Indoors" outpost and biggest outpost we have so far Remember this is coming in 1.4 so don't say stuff like this will never happen http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_01.png ...
- by CCP LogicLoop - at 2013.09.02 00:05:00
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