Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:11:00 -
[61] - Quote
im all out of questions now its your guys turn to ask level design related questions while you have the chance :) |
|
CCP LogicLoop
C C P C C P Alliance
515
|
Posted - 2013.09.02 01:11:00 -
[62] - Quote
Draxus Prime wrote: in one of the concepts in your blog the building had glass windows will u add glass? if so will u be able to break it or will u just say space glass is strong
also a request cand u increase the chance u will get new outpost/maps in rotation for first week of 1.4?
Glass is just textures. And in some cases there is actual glass. Yes, its super space glass / force fields / materials.
Those numbers can be adjusted to allow for increased chances for a outpost to show up in a terrain, but that is not my decision to make or adjust. |
|
|
CCP LogicLoop
C C P C C P Alliance
515
|
Posted - 2013.09.02 01:16:00 -
[63] - Quote
Beren Hurin wrote:When you say an "Outpost is in development" do you also mean its subordinate elements are also, like are there medium pieces and small pieces in there too?
The primary outpost is being built up. The level designer will soon be creating / designing smalls and mediums re-using assets the art team has blocked out. This way we get our re-use of assets in. Though the level designer is free to design and block out prior to that to get the ball rolling. Then make adjustments as needed once he sees how the large sockets re-usable objects work with his original design. |
|
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:20:00 -
[64] - Quote
you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? |
Jean afer Salpun
Amarr Templars Amarr Empire
15
|
Posted - 2013.09.02 01:22:00 -
[65] - Quote
Draxus Prime wrote:you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? new coding in the new patch requires the linked medium and small be used with the large socket. That means that some of the public match mix and match of small sockets wont happen any more unless that's only for the PC maps. |
|
CCP LogicLoop
C C P C C P Alliance
515
|
Posted - 2013.09.02 01:23:00 -
[66] - Quote
Draxus Prime wrote:you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc?
These are designed as sets. The racial sets will stay with each race currently. We "could" mix them, but that is not the direction we are aiming for. If the outpost is Gallente, it will have supprting Gallente mediums and smalls. |
|
Beren Hurin
The Vanguardians
1326
|
Posted - 2013.09.02 01:32:00 -
[67] - Quote
When Racial outposts start to come out, will you start tieing them into FW or regional space more directly? In Eve you might find other race's corps/outposts even in enemy race's space, but some kind of connection between the system's owners and the sockets would help the immersive experience. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
88
|
Posted - 2013.09.02 01:34:00 -
[68] - Quote
Christ. A lot of Dev attention on this. Good to see. |
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 01:37:00 -
[69] - Quote
Map looks great. Wish we could see some of the others |
|
CCP LogicLoop
C C P C C P Alliance
519
|
Posted - 2013.09.02 01:40:00 -
[70] - Quote
Beren Hurin wrote:When Racial outposts start to come out, will you start tieing them into FW or regional space more directly? In Eve you might find other race's corps/outposts even in enemy race's space, but some kind of connection between the system's owners and the sockets would help the immersive experience.
I do not know off hand. This would fall more into the Technical Artists and Game Design departments hands. |
|
|
Aleksander Black
Immortal Retribution
38
|
Posted - 2013.09.02 01:40:00 -
[71] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? These are designed as sets. The racial sets will stay with each race currently. We "could" mix them, but that is not the direction we are aiming for. If the outpost is Gallente, it will have supprting Gallente mediums and smalls.
Which makes me think about this: Amarr outposts. Yes, it sounds awesome, doesn't it? I know it does. Imagine all the golden stuff... It Will be pretty different from the current ones I'm guessing. Will be awesome when they eventually get ready but I agree that sticking with the more basic Caldari/Gallente/Minmatar outposts is the ideal for now. Having more "basic" diversity before stuffing all the glory of the Empire in a gigantic golden Cathedral with a holy orbital cannon attached to it. Yeah, this sounds about right.
On another topic, the Research Lab looks really great. Please let all the people that worked in it know that it looks fantastic and I can't wait to play in it. It may take a while to get the thing done but damn, it's worth it. Nothing like a job well done. :D |
|
CCP LogicLoop
C C P C C P Alliance
519
|
Posted - 2013.09.02 01:44:00 -
[72] - Quote
Aleksander Black wrote:CCP LogicLoop wrote:Draxus Prime wrote:you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? These are designed as sets. The racial sets will stay with each race currently. We "could" mix them, but that is not the direction we are aiming for. If the outpost is Gallente, it will have supprting Gallente mediums and smalls. Which makes me think about this: Amarr outposts. Yes, it sounds awesome, doesn't it? I know it does. Imagine all the golden stuff... It Will be pretty different from the current ones I'm guessing. Will be awesome when they eventually get ready but I agree that sticking with the more basic Caldari/Gallente/Minmatar outposts is the ideal for now. Having more "basic" diversity before stuffing all the glory of the Empire in a gigantic golden Cathedral with a holy orbital cannon attached to it. Yeah, this sounds about right. On another topic, the Research Lab looks really great. Please let all the people that worked in it know that it looks fantastic and I can't wait to play in it. It may take a while to get the thing done but damn, it's worth it. Nothing like a job well done. :D
I have on occasion seen a couple of the concept artists fleshing out Amarr styles for environments.
Cheers and will do. |
|
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:45:00 -
[73] - Quote
quick question exclusive to instant batte: 2 outposts 1 map |
|
CCP LogicLoop
C C P C C P Alliance
521
|
Posted - 2013.09.02 01:49:00 -
[74] - Quote
Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map
Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. |
|
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:53:00 -
[75] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. can we have maps with 2 outposts,exclusive to instant battles? |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 01:59:00 -
[76] - Quote
Draxus Prime wrote:CCP LogicLoop wrote:Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. can we have maps with 2 outposts,exclusive to instant battles?
I think it would be too big for the number of players we currently have in the matches. Outposts usually have 3 objectives, that would be 6 objectives in the outposts and not a single one outside. Sometimes they only have 2, though, so maybe a map with two outposts in each side, with 2 objectives each and a single objective in the middle...? I'm not sure I like this concept very much. specially considering the number of players. |
|
CCP LogicLoop
C C P C C P Alliance
522
|
Posted - 2013.09.02 02:09:00 -
[77] - Quote
Draxus Prime wrote:CCP LogicLoop wrote:Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. can we have maps with 2 outposts,exclusive to instant battles?
Not at this time. Currently having two outposts (large sockets) in one game mode area is a big no no. |
|
Nguruthos IX
Vagina Bombers
1282
|
Posted - 2013.09.02 02:10:00 -
[78] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:CCP LogicLoop wrote:Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. can we have maps with 2 outposts,exclusive to instant battles? Not at this time. Currently having two outposts (large sockets) in one game mode area is a big no no.
But is that your plan for Eventually(tm)?
When maps expand more and outposts are Kilometers apart. Like a skirmish that takes place on the entire terrain of the "Map" and not just a battle ground? |
Beren Hurin
The Vanguardians
1326
|
Posted - 2013.09.02 02:13:00 -
[79] - Quote
So if sockets did provide certain kinds of advantages to one racial play style over another, then they could be something that corps would buy as military advantages. Therefore a gellente oriented corp would appreciate defending a CQC map better than a more open bunker hopping kind of map. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
224
|
Posted - 2013.09.02 02:16:00 -
[80] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? These are designed as sets. The racial sets will stay with each race currently. We "could" mix them, but that is not the direction we are aiming for. If the outpost is Gallente, it will have supprting Gallente mediums and smalls.
However it could be feasible to possibly mix the allied races stuff in the future? For instance, Gallente and Minmatar. Or possibly a Joint Amarr and Caldari shield production facility or something. |
|
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
67
|
Posted - 2013.09.02 02:17:00 -
[81] - Quote
THE TRAINSPOTTER wrote:i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel Its called balance. This is why im skilled into multiple weapons and such. That is called versatility. Something I assume you never heard of. |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:19:00 -
[82] - Quote
Beren Hurin wrote:So if sockets did provide certain kinds of advantages to one racial play style over another, then they could be something that corps would buy as military advantages. Therefore a gellente oriented corp would appreciate defending a CQC map better than a more open bunker hopping kind of map.
I think that for this to work you would be stretching it a little. See, you'd have to start designing outposts that are purposefully more advantageous to a certain weapon or style and that's not nice when that asset comes out in a public match. Keeping it for only PC use is also not a good idea since its a lot of resources to create a feature that only a small number of players will ever see. What could be interesting is letting the corporations decide which maps, battlegrounds and maybe even the sockets of the map will appear when they are attacked. They could match it so they could be more familiarized with it or have some previously developed strategy or something, which could be an advantage, but only a marginal one. Plus, its cool to determine for yourself how your district looks like. |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 02:23:00 -
[83] - Quote
question: did you cut back on your hate of snipers in the research lab outpost? :3 |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
663
|
Posted - 2013.09.02 02:23:00 -
[84] - Quote
I'm looking at all the choke points. My mass driver is going to eat so many red berries. |
|
CCP LogicLoop
C C P C C P Alliance
523
|
Posted - 2013.09.02 02:25:00 -
[85] - Quote
THE TRAINSPOTTER wrote:i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel
Depends on the play style of the players in there at the time. This map was designed to not let vehicles over power infantry. This was a very specific design direction from our creative director. However, there is a sweet spot in the outpost for vehicles. Especially an HAV. While it won't absolutely dominate, it could take some team work to coordination getting control of that location back. |
|
|
CCP LogicLoop
C C P C C P Alliance
525
|
Posted - 2013.09.02 02:31:00 -
[86] - Quote
Draxus Prime wrote:question: did you cut back on your hate of snipers in the research lab outpost? :3
As for sniping. All sockets follow a specific design requirement about how they are currently handled. It's more about distance and accessibility than anything. |
|
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:32:00 -
[87] - Quote
Tallen Ellecon wrote:I'm looking at all the choke points. My mass driver is going to eat so many red berries.
Yeah, your Mass Driver will be doing what it's designed to do, and people shall rage and the nerf shall come. Which is sad.
People don't seem to be able to notice that they are not supposed to be charging in a Mass Driver user in enclosed space across a corridor. Or to stand still and try to kill someone using a scrambler rifle from 60+m away with an AR. Some weapons shine when they are working in their intended scenario, some ONLY WORK when in their ideal scenario (laser rifle I'm looking at you). Seems like this new outpost will be setting a lot of explosions, as long as that is not the only way to fight in it, which I doubt, it should be fine. I just hope people don't pick too much on the MD.
|
|
CCP LogicLoop
C C P C C P Alliance
525
|
Posted - 2013.09.02 02:34:00 -
[88] - Quote
Aleksander Black wrote:Tallen Ellecon wrote:I'm looking at all the choke points. My mass driver is going to eat so many red berries. Yeah, your Mass Driver will be doing what it's designed to do, and people shall rage and the nerf shall come. Which is sad. People don't seem to be able to notice that they are not supposed to be charging in a Mass Driver user in enclosed space across a corridor. Or to stand still and try to kill someone using a scrambler rifle from 60+m away with an AR. Some weapons shine when they are working in their intended scenario, some ONLY WORK when in their ideal scenario (laser rifle I'm looking at you). Seems like this new outpost will be setting a lot of explosions, as long as that is not the only way to fight in it, which I doubt, it should be fine. I just hope people don't pick too much on the MD.
Plenty of ways to duck out in this socket from a mass driver in the more confined areas. Most long shots are exterior and in exposed areas. |
|
Fire of Prometheus
DUST University Ivy League
287
|
Posted - 2013.09.02 02:34:00 -
[89] - Quote
I'm looking at those small corridors and prepping my demolitions suit with all the REs I can possibly fit
What do you you think logicloop? Will RE be effective on this map? |
Aleksander Black
Immortal Retribution
40
|
Posted - 2013.09.02 02:35:00 -
[90] - Quote
CCP LogicLoop wrote:Aleksander Black wrote:Tallen Ellecon wrote:I'm looking at all the choke points. My mass driver is going to eat so many red berries. Yeah, your Mass Driver will be doing what it's designed to do, and people shall rage and the nerf shall come. Which is sad. People don't seem to be able to notice that they are not supposed to be charging in a Mass Driver user in enclosed space across a corridor. Or to stand still and try to kill someone using a scrambler rifle from 60+m away with an AR. Some weapons shine when they are working in their intended scenario, some ONLY WORK when in their ideal scenario (laser rifle I'm looking at you). Seems like this new outpost will be setting a lot of explosions, as long as that is not the only way to fight in it, which I doubt, it should be fine. I just hope people don't pick too much on the MD. Plenty of ways to duck out in this socket from a mass driver in the more confined areas. Most long shots are exterior and in exposed areas.
Good to hear. My Scrambler Rifle shall have plenty of Immortal Blood to bathe. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |