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381. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: By this I mean the possibility of creating more urban style sockets, interactable that we as mercs can scale, traverse, and fight over. The incorporation of NULL cannons into such structures, being surrounded by such struc...
- by CCP LogicLoop - at 2013.08.23 00:53:00
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382. map ideas - in Outposts [original thread]
Patrick57 wrote: http://blackmannrobin.com/wp-content/uploads/image_2297.jpg What about this? http://www.cinemablend.com/images/gallery/s20354/dust_514_12551307979328.jpg Or this? http://media.edge-online.com/wp-content/uploads/edgeonline/ol...
- by CCP LogicLoop - at 2013.08.23 00:50:00
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383. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Beren Hurin wrote: CCP Praetorian wrote: It's been a while since we've released brand new levels into the game. We are adding a brand new Research Facility Surface Infrastructure (comprised of one large outpost, 2 medium components and 4 sma...
- by CCP LogicLoop - at 2013.08.23 00:03:00
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384. RED LINE - in Domination Gamemode [original thread]
Beyobi wrote: CCP LogicLoop wrote: Their are other solutions in the works for stopping people from staying in red zone areas. Can we have an example/idea of what CCP is considering to change/implement and perhaps a guess as to a potential...
- by CCP LogicLoop - at 2013.08.22 03:37:00
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385. Map Names. - in Domination Gamemode [original thread]
The consensus is that we will eventually put the names up some where in game before match begins or during match load. This will most likely not happen until we have come closer to completing our Surface Infrastructure sets however. Those would be...
- by CCP LogicLoop - at 2013.08.22 03:34:00
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386. Starter Turrets: What's the point? - in Skirmish Gamemode [original thread]
Beren Hurin wrote: A lot of turrets that your team starts with are pretty useless. A lot of their LOS is very obstructed, and it usually seems like many missile turrets are utterly useless. Any input as to their intent when in the redline? T...
- by CCP LogicLoop - at 2013.08.22 01:06:00
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387. Map Names. - in Domination Gamemode [original thread]
Godof Thisage wrote: it would also b cool if u could acualy look at the map while waiting in the war barge. i believe that was planned but never found its way into the game. just wondering what happended to that idea, cause it would be really g...
- by CCP LogicLoop - at 2013.08.22 01:02:00
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388. RED LINE - in Domination Gamemode [original thread]
Their are other solutions in the works for stopping people from staying in red zone areas.
- by CCP LogicLoop - at 2013.08.19 04:58:00
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389. Line Harvest Pipe Uplinks - in Skirmish Gamemode [original thread]
Funkmaster Whale wrote: This is something I've seen on Line Harvest over and over. On the pipes located between Alpha and Delta capture points people will often throw a ton of uplinks on those pipes. I don't see any problem with this strategi...
- by CCP LogicLoop - at 2013.08.19 02:17:00
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390. 1ft death glich - in Skirmish Gamemode [original thread]
sir ravenwing wrote: ok i was playing and skirmish about 2 update ago. well i got tagged by a sniper a jumped into a small slab of space and whilst trying to get out i found out i was stuck then i tried jumping it worked i started to move forwa...
- by CCP LogicLoop - at 2013.08.19 00:38:00
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391. Other maps?? - in Skirmish Gamemode [original thread]
Sjem'Tolk wrote: There are differences between the same land layout on the maps. I was wondering if they were going to be posted; that way if you are on a certain map that has a glitch it would be easier to pinpoint the location of the glitch. ...
- by CCP LogicLoop - at 2013.08.19 00:28:00
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392. map ideas - in Outposts [original thread]
Valto Nyntus wrote: yeah, that's what i meant, a natural bridge.even though we may not need it, it would be really cool if it was added into the game. edit:As for the huge mountain, if you had a complex on top of this mountain, it could serve a...
- by CCP LogicLoop - at 2013.08.19 00:25:00
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393. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
steadyhand amarr wrote: Smooth true :-P. Just to chip in. Has it ever been considered to have objectives that can be destroyed. Like in skim 1.0 some of the maps are quite well suited to last stand at the objective moments :-) "I've" wanted ...
- by CCP LogicLoop - at 2013.08.16 08:13:00
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394. Blueprints of Outposts? - in Outposts [original thread]
G Torq wrote: Loopy, create meshes of the levels + structures, similar to what we see on the warbarge prior to deploying to theater..... ...and then get those used in the warbarge :) I know there were plans to do that at some point. I do no...
- by CCP LogicLoop - at 2013.08.16 06:54:00
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395. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
Haha not to worry. When I saw his name I knew there would eventually be mix-ups.
- by CCP LogicLoop - at 2013.08.16 03:39:00
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396. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
True Adamance wrote: CCP LogicLoop wrote: True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compoun...
- by CCP LogicLoop - at 2013.08.16 02:52:00
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397. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
Cross Atu wrote: I've seen countless threads relating to redline issues, MCC/afk camping and the struggles of new players trying to get established in the game. Here's an idea which I believe could help, if not resolve, all of these thi...
- by CCP LogicLoop - at 2013.08.16 01:24:00
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398. Blueprints of Outposts? - in Outposts [original thread]
Actually it doesn't quite work out that way. When we design the levels we begin with a 2d layout. Then it goes into a block out process by the level designers. After that, the artists beautify it. Over the course of development of the outposts thi...
- by CCP LogicLoop - at 2013.08.16 00:56:00
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399. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not where we see the Orbital ...
- by CCP LogicLoop - at 2013.08.16 00:51:00
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400. map ideas - in Outposts [original thread]
*Not sure how well this fits with the Eve / Dust cannon. But we all like the idea. Environment artists have done some concepts with similar idea for "future possible ideas and inspirations". *Do you mean a natural bridge? *Possible, except that pa...
- by CCP LogicLoop - at 2013.08.16 00:46:00
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