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81. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: CCP LogicLoop wrote: Ghost Kaisar wrote: CCP LogicLoop wrote: Ghost Kaisar wrote: Shotty GoBang wrote: Looks like CCP LogicLoop's back! https://twitter.com/CCP_LogicLoop I'm 100% Certain its LogiCloop. ...
- by CCP LogicLoop - at 2016.06.06 04:50:00
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82. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: CCP LogicLoop wrote: Ghost Kaisar wrote: Shotty GoBang wrote: Looks like CCP LogicLoop's back! https://twitter.com/CCP_LogicLoop I'm 100% Certain its LogiCloop. Nope. It's LogicLoop. You'll warm up to t...
- by CCP LogicLoop - at 2016.06.03 06:33:00
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83. CCP Logicloop is back folks - in General Discussions [original thread]
james selim brownstein wrote: CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Aero Yassavi wrote: Loop I'm so glad you're back! So when do you start sharing your work for Nova and taking feedback? FYI for those who do...
- by CCP LogicLoop - at 2016.06.03 05:53:00
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84. CCP Logicloop is back folks - in General Discussions [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aero Yassavi wrote: Loop I'm so glad you're back! So when do you start sharing your work for Nova and taking feedback? FYI for those who don't know, Logic Loop made transparency cool before Rattat...
- by CCP LogicLoop - at 2016.06.03 04:09:00
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85. CCP Logicloop is back folks - in General Discussions [original thread]
Aero Yassavi wrote: Loop I'm so glad you're back! So when do you start sharing your work for Nova and taking feedback? FYI for those who don't know, Logic Loop made transparency cool before Rattati became our savior Not sure just yet. Pre...
- by CCP LogicLoop - at 2016.06.03 02:20:00
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86. CCP Logicloop is back folks - in General Discussions [original thread]
NextDark Knight wrote: CCP LogicLoop wrote: Kevall Longstride wrote: He insists he's still trying to find the paper clips. They've moved them a bit in two years. Lol Im telling ya... they hid them from me just to mess with me. They mus...
- by CCP LogicLoop - at 2016.06.03 02:19:00
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87. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: CCP LogicLoop wrote: Ghost Kaisar wrote: Shotty GoBang wrote: Looks like CCP LogicLoop's back! https://twitter.com/CCP_LogicLoop I'm 100% Certain its LogiCloop. Nope. It's LogicLoop. Welcome back /hides...
- by CCP LogicLoop - at 2016.06.03 02:00:00
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88. CCP Logicloop is back folks - in General Discussions [original thread]
Kevall Longstride wrote: He insists he's still trying to find the paper clips. They've moved them a bit in two years. Lol Im telling ya... they hid them from me just to mess with me. They must be!
- by CCP LogicLoop - at 2016.06.02 10:53:00
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89. CCP Logicloop is back folks - in General Discussions [original thread]
Kevall Longstride wrote: CCP LogicLoop wrote: steadyhand amarr wrote: I beleave he was a level/gfx designer. Which is beyond encouraging news I had nothing to do with GFX other than possibly suggesting ideas for them. My primary respon...
- by CCP LogicLoop - at 2016.06.02 08:59:00
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90. CCP Logicloop is back folks - in General Discussions [original thread]
steadyhand amarr wrote: I beleave he was a level/gfx designer. Which is beyond encouraging news I had nothing to do with GFX other than possibly suggesting ideas for them. My primary responsibility was level design which included block outs,...
- by CCP LogicLoop - at 2016.06.02 07:56:00
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91. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Shotty GoBang wrote: Looks like CCP LogicLoop's back! https://twitter.com/CCP_LogicLoop I'm 100% Certain its LogiCloop. Nope. It's LogicLoop.
- by CCP LogicLoop - at 2016.06.02 07:53:00
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92. Forest Map? - in Outposts [original thread]
Aeon Amadi wrote: Robert JD Niewiadomski wrote: Can you make trees like you do grass and shrubs now and put them in "an invisible box" to prevent us passing through them? Would it be any different (from the Unreal Engine on PS3 technology li...
- by CCP LogicLoop - at 2013.11.20 00:17:00
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93. Forest Map? - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: We would love to do them as well, believe me. But as you can see, we have to balance a lot of stuff. So many things have to go into consideration for every aspect of a game. It's a really interesting ba...
- by CCP LogicLoop - at 2013.11.19 03:02:00
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94. Problems with Ambush spawns - in Ambush Gamemode [original thread]
In regards to spawning into redzones. We tried this and it wasn't well received. If players are still spawning into wrong team groups on initial spawn I really need to know about that. As the code fix was supposed to fix that. As for the other ...
- by CCP LogicLoop - at 2013.11.19 02:28:00
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95. Forest Map? - in Outposts [original thread]
We would love to do them as well, believe me. But as you can see, we have to balance a lot of stuff. So many things have to go into consideration for every aspect of a game. It's a really interesting balancing act. This is why we have to set techn...
- by CCP LogicLoop - at 2013.11.19 02:24:00
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96. Forest Map? - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Mark Crusader wrote: CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not w...
- by CCP LogicLoop - at 2013.11.19 00:18:00
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97. Forest Map? - in Outposts [original thread]
Mark Crusader wrote: CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now...
- by CCP LogicLoop - at 2013.11.18 07:13:00
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98. 1.7 patch notes - in General Discussions [original thread]
Paran Tadec wrote: CCP LogicLoop wrote: Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch ...
- by CCP LogicLoop - at 2013.11.18 05:13:00
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99. 1.7 patch notes - in General Discussions [original thread]
Spkr4theDead wrote: CCP LogicLoop wrote: Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch...
- by CCP LogicLoop - at 2013.11.18 02:27:00
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100. 1.7 patch notes - in General Discussions [original thread]
SgtDoughnut wrote: CCP LogicLoop wrote: This is correct. Content freeze and code freeze is not "let's ship it". This merely means we can no longer add new content or code / features. This is to start stabilizing and testing what has been loc...
- by CCP LogicLoop - at 2013.11.18 02:23:00
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