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561. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Big-Cheese wrote: CCP LogicLoop wrote: Second, the Northern MCC drop location that can get spawn camped has been changed. Not drastically, but enough to protect players from this. We moved the MCC near some rocks to help provide cover. We a...
- by CCP LogicLoop - at 2013.03.14 02:58:00
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562. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
Soozu wrote: CCP LogicLoop wrote: C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you! Thanks. I had the same issue today on the same map but different location... The cu...
- by CCP LogicLoop - at 2013.03.13 08:39:00
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563. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
Rusty T Shackleford wrote: Thanks for the quick feedback. Good to know areas like that are being worked out of maps so that people aren't getting stuck. There was another player that followed me down that path and he got a few (in game measurm...
- by CCP LogicLoop - at 2013.03.13 08:37:00
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564. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Telcontar Dunedain wrote: To me Manus Peak was distilling (unfortunately) some design directive to "speed up" the maps in Ambush. Was this actually a design directive? Also, what are these invididual small sockets/assets called? "tabletop",...
- by CCP LogicLoop - at 2013.03.13 08:32:00
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565. Stuck in terrain at B 6/7 border line - in Manus Peak [original thread]
With the new game play area adjustments made, that area should not be accessible anymore. We will take a look at it to be absolutely sure though that no one can end up in a permanent fall / death scenario. Thanks for the notification of this spo...
- by CCP LogicLoop - at 2013.03.12 02:21:00
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566. Terrain Glitch at objective B Skirmish - in Manus Peak [original thread]
Thanks. I will point this out to our Quality Assurance and see if we can replicate it and get it fixed.
- by CCP LogicLoop - at 2013.03.11 09:07:00
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567. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you!
- by CCP LogicLoop - at 2013.03.11 06:49:00
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568. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Terry Webber wrote: CCP LogicLoop wrote: Re-posting in this thread. I posted to another thread about this. We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smal...
- by CCP LogicLoop - at 2013.03.11 02:16:00
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569. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
Re-posting in this thread. I posted to another thread about this. We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to all...
- by CCP LogicLoop - at 2013.03.09 03:27:00
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570. I'm beginning to miss it.... - in Manus Peak [original thread]
We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or tho...
- by CCP LogicLoop - at 2013.03.08 08:29:00
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571. [Feedback] HAV sniping from C6 is becoming worse. - in Manus Peak [original thread]
Bojo The Mighty wrote: I would just give RDVs a flight ceiling, so when they try to call them in, they crash into the mountain That's a interesting idea. I will pass it on to the individuals in charge of those particular game mechanics.
- by CCP LogicLoop - at 2013.03.08 03:44:00
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572. [Feedback] HAV sniping from C6 is becoming worse. - in Manus Peak [original thread]
The playable space has been altered to prevent players from accessing those areas of Manus Peak now.
- by CCP LogicLoop - at 2013.03.08 03:25:00
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573. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
We are definitely looking into these kinds of problems.
- by CCP LogicLoop - at 2013.03.07 03:40:00
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574. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Django Quik wrote: Ooh thanks for the update LogicLoop - and mentioning the sticky environment issues there are two areas that are always a problem: 1) When C has the burning structure that looks a bit like a busted gas pipe and has some extra...
- by CCP LogicLoop - at 2013.03.06 09:38:00
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575. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Dear Dust fans, We want to inform you of a few changes to Manus Peak that will address your concerns. The redlining is a big concern for us. We want to ensure that you guys can safely get out into the battle. First, the terrain in all of Platea...
- by CCP LogicLoop - at 2013.03.06 06:38:00
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