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181. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: If a losing team manages to do a great offensive and manage to capture all null cannons and hold it, they can still lose because of damage from the other MCC's missiles. This creates a sense of hopelessness when a b...
- by CCP LogicLoop - at 2013.10.09 01:53:00
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182. Ambush spawning. - in Ambush Gamemode [original thread]
Daigon VII wrote: Hi devs. It's been a bit since I've logged on since I'm lacking a PS3 and I haven't tried 1.5 yet so I don't know if you've fixed this but. Would there be a way to make it so that you don't spawn at a drop link? Drop Link c...
- by CCP LogicLoop - at 2013.10.09 00:12:00
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183. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go up and down? Whats going on in your version of UDK that s giving you...
- by CCP LogicLoop - at 2013.10.09 00:07:00
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184. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
Zat Earthshatter wrote: CCP LogicLoop wrote: Huh. An almost anti king of the hill. The one problem with circular flow is... circles. We tend to notice internally that once you hack a point and move to the next and start hacking it, the point...
- by CCP LogicLoop - at 2013.10.08 06:34:00
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185. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop people off. Basically avoidin...
- by CCP LogicLoop - at 2013.10.08 04:10:00
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186. Visual Design of technologies in DUST 514 - in General Discussions [original thread]
Sending link to Art director.
- by CCP LogicLoop - at 2013.10.08 04:01:00
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187. Production junction what is your function? - in General Discussions [original thread]
Kane Fyea wrote: CCP LogicLoop wrote: Hunter Junko wrote: Awesome new things :D question though: are any minmatar based maps in the works in about 2- 3 months time? or is caldari the focus for today? Reav Hannari wrote: If only we ha...
- by CCP LogicLoop - at 2013.10.08 03:35:00
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188. Production junction what is your function? - in General Discussions [original thread]
Hunter Junko wrote: Awesome new things :D question though: are any minmatar based maps in the works in about 2- 3 months time? or is caldari the focus for today? Reav Hannari wrote: If only we had an inside man like LogicLoop on the vehicl...
- by CCP LogicLoop - at 2013.10.08 03:18:00
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189. Production junction what is your function? - in General Discussions [original thread]
Michael Arck wrote: Iron Wolf Saber wrote: CCP Logic Loop just tweeted this one out https://pbs.twimg.com/media/BWBWYkCCUAAJIAE.jpg:large Now if only dust supported moving objects on the map. Ha, I can see where an uplink would be dro...
- by CCP LogicLoop - at 2013.10.08 02:51:00
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190. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
knight of 6 wrote: CCP LogicLoop wrote: Shion Typhon wrote: 1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play on it more but I think i...
- by CCP LogicLoop - at 2013.10.08 02:32:00
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191. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Shion Typhon wrote: 1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play on it more but I think it is partly due to the interconnectedness of t...
- by CCP LogicLoop - at 2013.10.08 01:17:00
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192. "Where" is Codex Manus? Can we bring it back? - in Skirmish Gamemode [original thread]
The odds of it returning are slim. The area has been highly altered, the terrain is permanently changed (a whole new terrain map actually). We would have to actually rollback through our archives to bring it. Then we would have to bring it back up...
- by CCP LogicLoop - at 2013.10.08 01:10:00
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193. [BUG] LAV problems in the Orbital Outpost. - in Outposts [original thread]
Spycrab Potato wrote: Here is a picture of the outpost with the area outlined. http://i.imgur.com/hNO8CvL.jpg The problems with the outlined area are that sometimes the car will hit an invisible "bump" or something and do a near instant 180...
- by CCP LogicLoop - at 2013.10.08 01:05:00
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194. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/outpostidea_zps03084cd0.png Team 1 can easily get A, team can easily take C. Both teams can then head toward the center to fight over B. Also, the circular nature ...
- by CCP LogicLoop - at 2013.10.08 00:52:00
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195. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
You already know the answer to elevators. (This is a topic...
- by CCP LogicLoop - at 2013.10.08 00:45:00
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196. Video Showing Gallente Research PC Lag - in Outposts [original thread]
Funkmaster Whale wrote: LogicLoop, check this out: http://youtu.be/9qOJ78UsFXs That's pretty much an average game of PC for most people in the new research facility. The other outposts are pretty bad but the new one is especially violent wh...
- by CCP LogicLoop - at 2013.10.08 00:19:00
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197. Forest Map? - in Outposts [original thread]
I know at some point the "intention" is to have fauna. When that will arrive, or how, I have no answer to. However, to speak on your idea, these are things that concept art, environment art, and level design would flesh out in the initial phase of...
- by CCP LogicLoop - at 2013.10.08 00:16:00
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198. OMFG Gallente Heavy Pic! Logic Loop is AWESOME! - in General Discussions [original thread]
Daddrobit wrote: CCP LogicLoop wrote: Breakin Stuff wrote: CCP LogicLoop wrote: I approve of my disapproval of this post. You mean you lied to us? I expect actual spoiler pics for this outrage! Spoiled? Oh oh sorry, you sa...
- by CCP LogicLoop - at 2013.09.27 06:24:00
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199. WTF cars!? kill my enemies! - in General Discussions [original thread]
CCP Wolfman wrote: R.I.P Murder Taxi I guess the Murder Taxi was..... Murdered.
- by CCP LogicLoop - at 2013.09.27 02:22:00
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200. Those Dastardly Industrious Caldari! - in General Discussions [original thread]
Iron Wolf Saber wrote: KING CHECKMATE wrote: Delta 749 wrote: Incoming tanker QQ about CCP is plotting against them by giving us more maps with indoor areas they cant reach in T minus 5 4 3 2... And snipers. You forgot snipers.... ...
- by CCP LogicLoop - at 2013.09.27 02:14:00
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