Pages: 1 2 3 4 5 6 7 8 9 10 20 |
241. [Bug] Invisible / Buried Turret - in Technical Support/Bugs [original thread]
I-Shayz-I wrote: WHY HASN'T THIS BEEN HOTFIXED YET? Seriously, just go into the small socket with the objective, CRU, Supply depot, and turrets in a circle, select the turret, raise it above the ground. Come on CCP, I believe in you! It's...
- by CCP LogicLoop - at 2013.09.16 00:19:00
|
242. [Feedback/request] Update the older maps - in Outposts [original thread]
It is intended update outposts and game mode areas. No ETA. A good chance the first one on the outpost side to get updated is the Orbital Artillery.
- by CCP LogicLoop - at 2013.09.16 00:17:00
|
243. a day off work - in Outposts [original thread]
gargantuise aaron wrote: Where do the big corporation leaders go on their days off fancy space golf stay at a hotel while visiting family where do clone factory workers live Can we have a map with some vauge sense of civilization even if its ba...
- by CCP LogicLoop - at 2013.09.16 00:16:00
|
244. Gallente SI set known issues. - in Outposts [original thread]
Valeryy Igunen wrote: Something is wrong with the Supply Depot in the Security Scan socket... http://www.youtube.com/watch?v=dDj2K5dg78s But it couldn't save the heavy ;) Oh, and i love this socket. It's great for scouts, good job! Than...
- by CCP LogicLoop - at 2013.09.15 05:05:00
|
245. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
dustwaffle wrote: Can't remember where exactly on the grid, but running and strafing along guard rails seems to make my screen rubberband around. If I step slightly further away from the rails, this effect disappears. That particular issue ...
- by CCP LogicLoop - at 2013.09.13 01:35:00
|
246. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
dw ad wrote: CCP LogicLoop wrote: Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appr...
- by CCP LogicLoop - at 2013.09.13 01:09:00
|
247. Gallente SI set known issues. - in Outposts [original thread]
Gren Fox wrote: Not that its specific to this map, but characters are still rendering on the wrong side of cover from far away. Or if you are high up enough, the fall through the texture and can be shot but disappear. What you are probably e...
- by CCP LogicLoop - at 2013.09.12 07:30:00
|
248. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Elessar Gaudet wrote: There is a vent/window at ground level on K7, if you approach it from the outside, it "grabs" you and you become stuck. Interesting. Ill have a look. Thanks for the notice.
- by CCP LogicLoop - at 2013.09.12 07:29:00
|
249. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: Well boys, dedicated sniper here. I think some of you know me because I'm on so many of your in-game hate-mail lists (it comes with the territory when you are a sniper). I'd like to offer a few thoughts. I believe one of th...
- by CCP LogicLoop - at 2013.09.11 06:00:00
|
250. Sharing: Favorite Map Spots - in Skirmish Gamemode [original thread]
Point A medium socket. I like to defend, and the medium sockets that will fill that location generally have some interesting buildings for gameplay going on in them.
- by CCP LogicLoop - at 2013.09.10 00:19:00
|
251. Any chance we'll see a multi-stage attack/defend Skirmish this year? - in Skirmish Gamemode [original thread]
I do not know.
- by CCP LogicLoop - at 2013.09.10 00:17:00
|
252. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Jathniel wrote: CCP LogicLoop wrote: Jathniel wrote: CCP LogicLoop wrote: For the sniping rules. Remember. This applies to sockets only. For those believing we need a better system where players are the solution to snipers, we also be...
- by CCP LogicLoop - at 2013.09.09 03:12:00
|
253. Know what would make that one bridge map AWESOME? - in General Discussions [original thread]
First Prophet wrote: Sharks. Make a big pool underneath it, and fill it with sharks. Don't forget with lasers on their heads.
- by CCP LogicLoop - at 2013.09.09 01:31:00
|
254. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Jathniel wrote: CCP LogicLoop wrote: For the sniping rules. Remember. This applies to sockets only. For those believing we need a better system where players are the solution to snipers, we also believe this. Game design will be working som...
- by CCP LogicLoop - at 2013.09.09 01:20:00
|
255. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
For the sniping rules. Remember. This applies to sockets only. For those believing we need a better system where players are the solution to snipers, we also believe this. Game design will be working something for this out eventually. I have disc...
- by CCP LogicLoop - at 2013.09.09 00:30:00
|
256. Structure Textures - in Outposts [original thread]
Reav Hannari wrote: I've asked on Twitter but this seems the best place to get answers... The textures for structures seem to be updated frequently. Either that or I'm losing my mind. Are the textures streamed to the client? How often? All ...
- by CCP LogicLoop - at 2013.09.06 08:09:00
|
257. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
ChromeBreaker wrote: CCP LogicLoop wrote: Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them? My experiance was with the smaller sockets... not on a singular map. It was definetly more t...
- by CCP LogicLoop - at 2013.09.06 07:58:00
|
258. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
ladwar wrote: CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist ...
- by CCP LogicLoop - at 2013.09.06 06:37:00
|
259. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Love how this map looks like a giant crater - flows really nicely for it's shape too. It IS a crater. The terrain is called Craters.
- by CCP LogicLoop - at 2013.09.06 06:34:00
|
260. Invisible walls Ashland(video) - in Skirmish Gamemode [original thread]
Vin Vicious wrote: Seeing Its pointless to even use KBM I decided to make a video of the walls in Ashland Enjoy http://youtu.be/JMSpImAivzM This is a known issue. Thank you for taking the time to report it however. We appreciate it.
- by CCP LogicLoop - at 2013.09.06 06:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |