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Thread Statistics | Show CCP posts - 2 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5820
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Posted - 2013.09.08 02:32:00 -
[1] - Quote
Skirmish 3.0, the successor to Skirmish 1.0 |
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CCP LogicLoop
C C P C C P Alliance
864
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Posted - 2013.09.10 00:17:00 -
[2] - Quote
I do not know. |
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Beren Hurin
The Vanguardians
1516
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Posted - 2013.09.10 01:18:00 -
[3] - Quote
CCP LogicLoop wrote:I do not know.
So you're saying there's a chance! Or at least your not saying that there isn't a chance. |
crazy space 1
Unkn0wn Killers
1743
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Posted - 2013.09.10 07:39:00 -
[4] - Quote
I hope so and I hope it includes breaking the clone count barrier combining the 2 fights to take over a district into a single 2 stage fight. The 2nd stage h=should be skirmish 1.0, so 1st you take out rh ene my MC in a normal battle, and then your MCC moves on to attack the main building.
Model high ways to connect them also improves the importance of dropships as transportation. /
Remember in skirmish 1.0 the fighr over the two points before you could attack the main base? Yeah well have 2 of them inbetwwen skrimish 2.0 battle *invansion phase* and once the enemy MCC is taken down it's travel mode, the defending team gets a chance to take out a chunk of your clone count and/or MCC shields/armor.
Different MCCs should have different stats with the minmatar MCC having the fastest speed *less time to get attacked but weaker defenses*
Once you get to the end it's just keep your MCC alive until the district is hacked. However once you start to finally hack the building, you get the option ot nuke the site from orbit with a battleship sized OB. This blows up your MCC as well but you win the district with blank spot. Need to spend isk to rebuild.
It makes sense why in such a long battle mode the defenders should get an advantage it makes the game fun. *right now PC is a two stage fight already but it's the same part twice in a row, boring* You have a fully working version of these game mode done too. We tested it don't bullkitten us. You could just turn the game mode back on, or have the two game modes just seamlessly continue if the attacking team wins the fight the 2nd match doesn't need to drop everyone from lobby come on guys think above and beyond.
It's disapointing, but I'm still here supporting you because I tested skirmish 1.0 and it was better that what you have now but also very telling of how different this game might be, could be in 1 year. Please design smart, please. I beg you. Don't throw away work. Bring back the part where the MCC called in turrets and respawn points but in formations. That was awesome!! |
steadyhand amarr
Imperfects Negative-Feedback
1293
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Posted - 2013.09.10 10:20:00 -
[5] - Quote
CCP LogicLoop wrote:I do not know.
Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have.
At least achknlowge the demand for this is their :-( |
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CCP Logibro
C C P C C P Alliance
1653
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Posted - 2013.09.10 14:27:00 -
[6] - Quote
steadyhand amarr wrote:CCP LogicLoop wrote:I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have. At least achknlowge the demand for this is their :-(
We know the demand is there. We hear it. We want to deliver, but it's not so much a case of if, but when. Hence why we don't know if we'll see it this year. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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HEAD- HUNTER-GEO
SVER True Blood Public Disorder.
14
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Posted - 2013.09.10 14:35:00 -
[7] - Quote
is there any chance to see some kind of game mode in the very near future??? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2761
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Posted - 2013.09.10 14:47:00 -
[8] - Quote
CCP Logibro wrote:steadyhand amarr wrote:CCP LogicLoop wrote:I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have. At least achknlowge the demand for this is their :-( We know the demand is there. We hear it. We want to deliver, but it's not so much a case of if, but when. Hence why we don't know if we'll see it this year.
As long as corporations buying MCCs (way too much ISK in game right now) are the deciding factor in it.
Ambush OMS if both sides don't have MCCs Skirmish 1.0 if attackers have MCC and defenders don't Skirmish 2.0 if both sides do |
steadyhand amarr
Imperfects Negative-Feedback
1296
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Posted - 2013.09.10 15:08:00 -
[9] - Quote
CCP Logibro wrote:steadyhand amarr wrote:CCP LogicLoop wrote:I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have. At least achknlowge the demand for this is their :-( We know the demand is there. We hear it. We want to deliver, but it's not so much a case of if, but when. Hence why we don't know if we'll see it this year.
As long as its a when I can live with that as I understand significant development time will be needed also stuiped phone auto corrected names.
I do think this is up their with PvE so two things for next year lol |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5865
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Posted - 2013.09.10 16:52:00 -
[10] - Quote
Skirmish 1.0 was the most fundamental important thing lost with the game during development. Playing it gave me hope that this would be a great game that delivers the type of unique game modes that only MAG seemed to do; now its gone and I'm just stuck with simple generic FPS modes. Had Skirmish 1.0 not been there, I would have had a radically different opinion on Dust 514 and its potential.
It needs to be a major priority. More so than racial variants even. |
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Forlorn Destrier
Bullet Cluster
1654
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Posted - 2013.09.10 22:23:00 -
[11] - Quote
steadyhand amarr wrote:CCP LogicLoop wrote:I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have. At least achknlowge the demand for this is their :-(
It wasn't a mistake to remove it - it was buggy as hell and virtually unplayable. The concept was good, but that early in the beta when CCP was still learning some tricks meant execution was bad (no offense). Removing it was the right thing to do at the time.
People now only rememember the good and have forgotten the bad (infinitite vehicle spaws; lag so bad you couldn't hit a stationary target 5 meters away - same for hit detection; hard freezes like crazy forcing your to hard reset the PS3, etc).
Give them time - they said a long time ago that it will be reintroduced when its fixed - for now we are getting fixes and new content for the modes we've got which is the right thing for CCP to do. |
The-Errorist
Mannar Focused Warfare Gallente Federation
186
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Posted - 2013.09.11 01:36:00 -
[12] - Quote
Forlorn Destrier wrote:steadyhand amarr wrote:CCP LogicLoop wrote:I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever team made that call won't man up to it. Multistage battles are the one thing this whole community agrees on. And frankly the match player numbers are not high enough for the ring around a rosey we currently have. At least achknlowge the demand for this is their :-( It wasn't a mistake to remove it - it was buggy as hell and virtually unplayable. The concept was good, but that early in the beta when CCP was still learning some tricks meant execution was bad (no offense). Removing it was the right thing to do at the time. People now only rememember the good and have forgotten the bad (infinitite vehicle spaws; lag so bad you couldn't hit a stationary target 5 meters away - same for hit detection; hard freezes like crazy forcing your to hard reset the PS3, etc). Give them time - they said a long time ago that it will be reintroduced when its fixed - for now we are getting fixes and new content for the modes we've got which is the right thing for CCP to do. Infinite vehicle spawns happened in ambush too, that problem was not a game mode problem. Lag is NOT a game mode problem, its a server network problem. Hard freezes was a memory leek problem they had with 5 point maps, in skirmish 2.0 there was still lots of memory leeks that caused hard freezes untill the fixed it.
You sir, have some issues. |
The-Errorist
Mannar Focused Warfare Gallente Federation
186
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Posted - 2013.09.11 01:47:00 -
[13] - Quote
Here's a quote from a dev blog on Developing Game Mode Variations
CCP Frame wrote: There have also been major changes to Skirmish Mode. Players who have been with us since closed beta will remember that Skirmish used to involve a team escorting a Mobile Command Center (MCC) across a map while a rival team attempted to stop them, a setup now commonly called GÇ£Skirmish 1.0GÇ¥. Unfortunately, this mode was not as balanced as we would have liked. At the time it was deployed, the fittings and skills players could select, and the randomization of outposts in each battle, led to uneven gameplay between the teams.
Players let us know, so we created a version of Skirmish Mode (commonly called GÇ£Skirmish 2.0GÇ¥) with more symmetry among teams. Anyone who has played DUST 514 should be familiar with this newer setup. There are now two MCCs floating above a battlefield, launching barrages of concentrated firepower at each other. Players rush to capture NULL cannons to damage their enemyGÇÖs MCC as quickly as possible while preventing their rivals from doing the same.
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