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261. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players i...
- by CCP LogicLoop - at 2013.09.06 06:24:00
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262. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: CCP LogicLoop wrote: In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery. Which isn't surprising, the two outposts are very similar in term...
- by CCP LogicLoop - at 2013.09.06 05:56:00
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263. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery.
- by CCP LogicLoop - at 2013.09.06 05:45:00
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264. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
IgniteableAura wrote: Just thought I would update my thoughts on the new research outpost. I feel it could use more routes to get out of objective bravo. Currently there are 4 or 5 ways to get into bravo and only one exit. The power core obj...
- by CCP LogicLoop - at 2013.09.06 05:26:00
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265. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: LOD road bumpers just murdered my LAV before they rendered. :( According to the environment team it's because LAV's are moving so fast the LOD does not have enough time to swap the LOD in quick enough. It will get sorted ou...
- by CCP LogicLoop - at 2013.09.06 05:23:00
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266. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: So this is an issue that's been around seemingly since the game's inception. Performance issues in any game are never fun, and it seems like there isn't much talk about overhauls in terms of getting the game to ruin more...
- by CCP LogicLoop - at 2013.09.06 05:20:00
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267. Amarr Cathedral - in Outposts [original thread]
ToRgUe77 wrote: We need some gold and rust outposts. Im getting tired of grey and green, maybe a minmatar shipyard where you can fight in and around half built ships. Maybe even go as far as using the ship turrets in place to traditional large ...
- by CCP LogicLoop - at 2013.09.06 04:40:00
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268. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put fake doors up there, we also intended to ...
- by CCP LogicLoop - at 2013.09.06 02:25:00
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269. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them?
- by CCP LogicLoop - at 2013.09.06 02:19:00
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270. Sunken turret in a small(?) outpost - in Outposts [original thread]
Their is a thread stickied at the top. We have this noted in there. Thanks
- by CCP LogicLoop - at 2013.09.06 01:08:00
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271. Gallente SI set known issues. - in Outposts [original thread]
I want to get a list of the known issues consolidated here. Please feel free to have me add to the list if it is relevant. This includes all the supporting sockets and the large outpost. We want actual bugs. Research Facility (Large Socket) ...
- by CCP LogicLoop - at 2013.09.06 00:24:00
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272. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Thanks to every one who has responded accordingly so far. We really appreciate it. What I am gathering thus far is that every one likes the new outposts and game play areas, and the complexity is mostly not an issue. Not to dismiss those who have ...
- by CCP LogicLoop - at 2013.09.06 00:12:00
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273. Racial playstyles and racial socket sets - in Outposts [original thread]
I'll bring it up with game design and the creative director and see what their thoughts are on it. Thanks for the suggestions.
- by CCP LogicLoop - at 2013.09.06 00:04:00
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274. Sticky:Fracture Road Ambush Feedback! - in Ambush Gamemode [original thread]
Robert JD Niewiadomski wrote: I thought plain ambush was discontinued and replaced by Ambush OMS? So why separate map? Are we going to have "old" Ambush back again? They both exist. Ambush and Ambush OMS are just combined under Ambush in game.
- by CCP LogicLoop - at 2013.09.05 08:27:00
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275. Time frame for all racial SI sets - in Outposts [original thread]
Daalzebul Del'Armgo wrote: CCP LogicLoop wrote: G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont b...
- by CCP LogicLoop - at 2013.09.05 08:26:00
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276. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Hey LogicLoop, while we're on the discussion on the future of SI sets could you give us a heads-up when you get assigned the next one after Minmatar Cargo Hub? If I am allowed to do so, I of course will. Mind you CCP T...
- by CCP LogicLoop - at 2013.09.05 07:29:00
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277. Time frame for all racial SI sets - in Outposts [original thread]
G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont be long until Legal and HR will need to have a "Talk" w...
- by CCP LogicLoop - at 2013.09.05 06:55:00
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278. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop ...
- by CCP LogicLoop - at 2013.09.05 05:19:00
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279. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: CCP LogicLoop wrote: I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank y...
- by CCP LogicLoop - at 2013.09.05 05:11:00
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280. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank you.
- by CCP LogicLoop - at 2013.09.05 05:03:00
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