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221. [Feedback/request] Update the older maps - in Outposts [original thread]
Iron Wolf Saber wrote: CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new o...
- by CCP LogicLoop - at 2013.09.18 07:26:00
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222. EVE Fanfest 2013 alien trees - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: This from Fanfest http://i.imgur.com/WUnCYINh.png?1 Will be seeing these or any other alien trees sprinkled on the maps any time soon? Is it still planned? I really can't imagine how it would be hard to implement...
- by CCP LogicLoop - at 2013.09.18 06:22:00
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223. What's your Dream DUST Map? - in General Discussions [original thread]
I do not know.
- by CCP LogicLoop - at 2013.09.18 02:39:00
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224. [Feedback/request] Update the older maps - in Outposts [original thread]
Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new ones are in art production, and I am currently star...
- by CCP LogicLoop - at 2013.09.18 02:27:00
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225. What's your Dream DUST Map? - in General Discussions [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Synbot wrote: I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times...
- by CCP LogicLoop - at 2013.09.18 02:24:00
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226. The background structures in the horizon: Will they ever really be on the maps? - in Skirmish Gamemode [original thread]
Unknown at this time. They currently reside in the background models. Not even sitting on the terrain. That is how big they are now. No plans I am aware of to make them playable.
- by CCP LogicLoop - at 2013.09.18 01:08:00
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227. What's your Dream DUST Map? - in General Discussions [original thread]
Synbot wrote: I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't kn...
- by CCP LogicLoop - at 2013.09.18 01:05:00
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228. What's your Dream DUST Map? - in General Discussions [original thread]
I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply.
- by CCP LogicLoop - at 2013.09.18 00:25:00
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229. [Feedback/request] Update the older maps - in Outposts [original thread]
Joey-Number1 wrote: Ghural wrote: The old Gallente one looks like cartoonish crap next to the new Gallente style. Cartoonish? No not at all. The Gallente Communications outpost is a masterpiece. I still love it and its very unique. And I ...
- by CCP LogicLoop - at 2013.09.18 00:12:00
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230. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fracture Road Alpha: Attacking Alpha is semi-suicidal. It's sunken in (grenade trap), it's open like the dickens (spells doom), and there is no road from the North west so it is fairly protected from vehicles thus giving...
- by CCP LogicLoop - at 2013.09.18 00:08:00
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231. [BUG] Stuck on map, unable to move. - in Technical Support/Bugs [original thread]
Syeven Reed wrote: On this map, D11. Where the rock meets what I like to call, the pyramid, you can get stuck down the side. Simply just walking down there gets your toon jammed and you have to suicide to get out. Thats it, just a heads up. ...
- by CCP LogicLoop - at 2013.09.18 00:02:00
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232. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Vin Vicious wrote: CCP LogicLoop wrote: Scheneighnay McBob wrote: 1. Too complex- too easy to get lost. A simple map on the wall would help. You mean like this ? Also, read the signs on walls. They do coordinate with buildings / exit...
- by CCP LogicLoop - at 2013.09.17 02:38:00
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233. New way to "fix" redline - in Feedback/Requests [original thread]
Saxbrin Shain wrote: CCP LogicLoop wrote: No rewards has been discussed internally. No decision made. This should work both ways. You should earn no points behind the redline and you should be worth no points behind the redline. This woul...
- by CCP LogicLoop - at 2013.09.17 02:37:00
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234. New way to "fix" redline - in Feedback/Requests [original thread]
Quil Evrything wrote: there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific redline areas, could ne...
- by CCP LogicLoop - at 2013.09.17 01:36:00
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235. [Feedback/request] Update the older maps - in Outposts [original thread]
Aikuchi Tomaru wrote: CCP LogicLoop wrote: I don't know. But we would eventually like to make them functional. May I propose that it may be a good idea to make it functional whith the FW-Overhaul which will allow Eve Players to earn orbi...
- by CCP LogicLoop - at 2013.09.17 00:41:00
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236. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: 1. Too complex- too easy to get lost. A simple map on the wall would help. You mean like this ? Also, read the signs on walls. They do coordinate with buildings / exits. Not too hard to figure your way out in ther...
- by CCP LogicLoop - at 2013.09.17 00:23:00
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237. [Feedback/request] Update the older maps - in Outposts [original thread]
Doyle Reese wrote: will this mean that the Orbital Artillery will get it's own set of corresponding Medium Sockets? We selected existing medium and smalls to go with the current OA. But yes, the new OA will have specifically designed mediums...
- by CCP LogicLoop - at 2013.09.16 08:57:00
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238. Rage quit - in General Discussions [original thread]
TcuBe3 wrote: I love the fact that the title of the post is rage quit and everyone accuses the original poster of QQing. What did you expect? Dude why the F would you equip a balac on a random spawn? Also, there are too many GD acronyms on th...
- by CCP LogicLoop - at 2013.09.16 06:54:00
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239. Rage quit - in General Discussions [original thread]
Ambush spawn. Where one team member spawns in group of opposing team is fixed internally. We are testing and will push out in a hot fix at some point. As described to me in email by our programmer. " ItGÇÖs not too complicated; When a player lo...
- by CCP LogicLoop - at 2013.09.16 04:56:00
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240. Gallente SI set known issues. - in Outposts [original thread]
Oceltot Mortalis wrote: CCP LogicLoop wrote: Gren Fox wrote: Not that its specific to this map, but characters are still rendering on the wrong side of cover from far away. Or if you are high up enough, the fall through the texture and ca...
- by CCP LogicLoop - at 2013.09.16 00:28:00
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