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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Logibro
C C P C C P Alliance
1324
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Posted - 2013.09.03 23:52:00 -
[1] - Quote
This thread is for specific feedback on the Gallente Research Facility map asset as it appears on any map. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Fire of Prometheus
DUST University Ivy League
301
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Posted - 2013.09.04 00:24:00 -
[2] - Quote
1st post :D
I love this new outpost!!! I especially love how it smoothly transitions from fighting indoors to fighting outside! I haven't found any issues with this map and in my opinion, it is the best outpost that has been released! I used a sniper from ground level a few times and its just as effective as using an AR!
Great work CCP!!!!! |
Argos Du'Gannon
Kairos Co-Operative
11
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Posted - 2013.09.04 01:07:00 -
[3] - Quote
Agreed!!! loving this new out very much and I can't wait to see more like it. Keep up the good work guys, it good to see that this game is getting more flesh to it bones. |
IgniteableAura
Pro Hic Immortalis
124
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Posted - 2013.09.04 03:58:00 -
[4] - Quote
Very well designed socket. I haven't run into many issues. Although a friendly squad mate heavy was lost for a while haha.
I told him to follow the exit signs. Again very well thought out design. Really enjoy that scouts have access to shortcuts. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1497
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Posted - 2013.09.04 06:31:00 -
[5] - Quote
From the variety, means of traversal, lighting, and general flow this outpost makes the other outposts look incredibly boring. Especially love the use of ramps and staircases. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1573
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Posted - 2013.09.04 09:42:00 -
[6] - Quote
Aero Yassavi wrote:From the variety, means of traversal, lighting, and general flow this outpost makes the other outposts look incredibly boring. Especially love the use of ramps and staircases. I think this is Gr8 don't your Aero.... don't you Aero...... |
Sgt Kirk
SyNergy Gaming EoN.
1433
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Posted - 2013.09.04 11:06:00 -
[7] - Quote
The only problem I have with this map and all the other Gallente Sockets that came with 1.4 is that it makes the other maps relative to sitting in line at a bank.
Great work with these new sockets CCP, damn good job. |
Soraya Xel
New Eden's Most Wanted Top Men.
513
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Posted - 2013.09.04 16:38:00 -
[8] - Quote
IgniteableAura wrote:I told him to follow the exit signs. Again very well thought out design. Really enjoy that scouts have access to shortcuts.
I was particularly amazed how well the signs actually were useful to me as I was exploring the map. While many maps refer to things like Charlie gate and such (the gate by C, of course), I wouldn't be surprised if people start using the gate numbers actually on this outpost. |
Django Quik
Dust2Dust. Top Men.
1382
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Posted - 2013.09.04 20:11:00 -
[9] - Quote
I can't figure out where it is on this map because I only played one game on the research complex yesterday but there is an area on the outside near one of the null cannons with loads of low railings - please remove at least some of these railings until such a time as when we have vaulting or jumping is easier. |
Reav Hannari
Red Rock Outriders
1132
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Posted - 2013.09.05 00:40:00 -
[10] - Quote
The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the bridge. Both had a turret in the lower right hand corner has seen from above. They appear to be a good 20 to 30 meters or so below the surface and stayed yellow the entire match. I must have wasted a good few minutes trying to find a way down there. |
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CCP LogicLoop
C C P C C P Alliance
705
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Posted - 2013.09.05 01:46:00 -
[11] - Quote
Reav Hannari wrote:The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the bridge. Both had a turret in the lower right hand corner has seen from above. They appear to be a good 20 to 30 meters or so below the surface and stayed yellow the entire match. I must have wasted a good few minutes trying to find a way down there.
This is a known issue. No ETA on fix. |
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Reav Hannari
Red Rock Outriders
1133
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Posted - 2013.09.05 02:49:00 -
[12] - Quote
CCP LogicLoop wrote:Reav Hannari wrote:The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the bridge. Both had a turret in the lower right hand corner has seen from above. They appear to be a good 20 to 30 meters or so below the surface and stayed yellow the entire match. I must have wasted a good few minutes trying to find a way down there. This is a known issue. No ETA on fix.
Cool. Thanks. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
628
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Posted - 2013.09.05 04:27:00 -
[13] - Quote
I read the dev blog on the new SI and saw these were engineered to provide more cover from above. Well, I haven't stepped foot in this outpost yet but I've attempted to rain fire from above via Python. I'd *****, but I know this is exactly what you guys are going for. In that case, bravo! There are many tight walled areas that are hard to fire into, lots of overhangs for cover, and plenty of roofs for pesky AV guys to hang out on. From the top it definitely looks beautiful, can't wait to get in there on one of my alts. |
Cross Atu
Conspiratus Immortalis
1679
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Posted - 2013.09.06 16:56:00 -
[14] - Quote
Love the new asset, it feels more cohesive thematically (i.e. like it's an actual place not a quick pre-fab camp) and it offers many more areas where each specific role can shine as well as synergize with the rest of the team.
I really hope this is indicative of where CCP plans to take map asset development in the future, so far everyone I've spoken too in squads is very happy with the new assets and their effect on game play.
Cheers, Cross |
Elessar Gaudet
Escapist Magazine
1
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Posted - 2013.09.11 17:46:00 -
[15] - Quote
There is a vent/window at ground level on K7, if you approach it from the outside, it "grabs" you and you become stuck. |
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CCP LogicLoop
C C P C C P Alliance
880
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Posted - 2013.09.12 07:29:00 -
[16] - Quote
Elessar Gaudet wrote:There is a vent/window at ground level on K7, if you approach it from the outside, it "grabs" you and you become stuck.
Interesting. Ill have a look. Thanks for the notice. |
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dustwaffle
Ill Omens
483
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Posted - 2013.09.12 11:58:00 -
[17] - Quote
Can't remember where exactly on the grid, but running and strafing along guard rails seems to make my screen rubberband around. If I step slightly further away from the rails, this effect disappears. |
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CCP LogicLoop
C C P C C P Alliance
883
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Posted - 2013.09.13 01:35:00 -
[18] - Quote
dustwaffle wrote:Can't remember where exactly on the grid, but running and strafing along guard rails seems to make my screen rubberband around. If I step slightly further away from the rails, this effect disappears.
That particular issue is a known defect. Being looked into. |
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Gilbatron
Circle of Huskarl Minmatar Republic
122
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Posted - 2013.09.13 02:26:00 -
[19] - Quote
the fact that this is a three dimensional map presents a LOT of interesting Drop Uplink locations, easy to get into battle but hard-ish to reach the spawnpoint from an enemy perspective without myself having to use a dropship to place it :) |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
441
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Posted - 2013.09.13 09:15:00 -
[20] - Quote
E15 or A11
Where the wall bends, there's an invisible wall on the outside of the outpost,
If you can't find it ill take a short video |
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
513
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Posted - 2013.09.13 09:20:00 -
[21] - Quote
H1 K1 H15 E15 N7 N11(N7 and N11 are EXACT Locations)
The railing that is on the second floor OUTSIDE
You can actually walk through these. This is present on ALL maps with these types of buildings |
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CCP LogicLoop
C C P C C P Alliance
971
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Posted - 2013.09.22 00:38:00 -
[22] - Quote
Vin Vicious wrote:H1 K1 H15 E15 N7 N11(N7 and N11 are EXACT Locations)
The railing that is on the second floor OUTSIDE
You can actually walk through these. This is present on ALL maps with these types of buildings
Known issue. Resolved internally. |
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IgniteableAura
Pro Hic Immortalis
172
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Posted - 2013.09.24 01:37:00 -
[23] - Quote
Logic Loop,
I keep getting hung up in the Northern most stairwell near G7. Its almost always when going up, on the last set of stairs before the "turn".
http://imgur.com/8HW2rbq
In the picture its the very lip of this staircase set. So you go around the corner and you are at the top. I consistently get "caught" on the lip of where the stairs meet landing. |
Oxskull Duncarino
Shadow Company HQ
225
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Posted - 2013.09.24 15:20:00 -
[24] - Quote
Yo. Excellent map and there is only one issue I have with it. It's been there since the map made its apperance, I've just been a bit lazy on reporting it. Hopefully it is already known and getting dealt with.
Location: The entrance at F-15 G-15
Issue: When driving an LAV in this entrance, the LAV is flipped over. It only happens when driving in the entrance and I can't get it to happen when driving out from the complex. Even when driving slowly, once you get drive over the spot it's like a spring loaded ram slams into the underneath of the LAV, flipping it.
Using a Baloch LAV
I can grab a short video if it helps. |
Rasatsu
Much Crying Old Experts
872
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Posted - 2013.10.09 16:42:00 -
[25] - Quote
Oxskull Duncarino wrote:Yo. Excellent map and there is only one issue I have with it. It's been there since the map made its apperance, I've just been a bit lazy on reporting it. Hopefully it is already known and getting dealt with.
Location: The entrance at F-15 G-15
Issue: When driving an LAV in this entrance, the LAV is flipped over. It only happens when driving in the entrance and I can't get it to happen when driving out from the complex. Even when driving slowly, once you get drive over the spot it's like a spring loaded ram slams into the underneath of the LAV, flipping it.
Using a Baloch LAV
I can grab a short video if it helps.
Confirming this is a fun place to drive over at speeds. |
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CCP LogicLoop
C C P C C P Alliance
1101
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Posted - 2013.10.10 00:31:00 -
[26] - Quote
I have noted the last two reported issues and will look into them as soon as I can. Thanks for the information. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2820
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Posted - 2013.10.15 15:21:00 -
[27] - Quote
On Skirmish the objective at E5 is ridiculously challenging to capture because the spawn location for that objective is literally directly on it, they should probably spawn a little further out. |
Eris Ernaga
State Patriots
704
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Posted - 2013.11.15 03:14:00 -
[28] - Quote
Constant glitch where grenades aren't applying damage to enemys despite being very close to them sometimes in the range of 1 meter.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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Eris Ernaga
State Patriots
704
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Posted - 2013.11.15 03:16:00 -
[29] - Quote
In between the empty space of railings on stairs you can shot through these but objects like grenades can not be thrown through them.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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Eris Ernaga
State Patriots
704
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Posted - 2013.11.15 03:17:00 -
[30] - Quote
At the rail guards like the ones at m8 - m9 you can simply walk through these things.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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