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1861. ScR is unfair towards shield - in Feedback/Requests [original thread]
Mad Syringe wrote: I like the ASCR, it's one of the few MD support weapons, that make sense on the minmando... ASCR to strip their shields, and MD for the finishiing touch... LOLs guaranteed Plasma cannon. Even more chuckleworthy.
- by Breakin Stuff - at 2015.01.29 12:41:00
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1862. AV feedback - in Feedback/Requests [original thread]
I haven't actually encountered the need to drop infantry skills on my HAV alt. I do all my infantry scutwork on this character.
- by Breakin Stuff - at 2015.01.29 12:35:00
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1863. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Interesting posts operator. I agree with you on some points, disagree on a couple. But mostly nicely thought out. As far as raiding: I think it should be kept to 8v8 or 12v12. This is an entry level opening to PC and a means for PC corps to make ...
- by Breakin Stuff - at 2015.01.29 11:18:00
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1864. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Allow me to put the missile falloff thing to bed Now. Since someone is bringing a real life thing in I will explain why your logic is failing fuel adding to payload only happens when firing said missiles at lightly armored targets. It is most use...
- by Breakin Stuff - at 2015.01.29 11:04:00
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1865. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Link to Another Spreadsheet Gathered up the stats from space-side turrets for reference to people working on ideas. I'll work on infantry portable weapons tomorrow (or later today depending on when I have time). I di...
- by Breakin Stuff - at 2015.01.29 10:53:00
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1866. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Jebus McKing wrote: CCP Rattati wrote: Lasers to work on vehicles, better yet, heavy laser is shield based AV I want this. Working on a proposal as we speak for rattati to review.
- by Breakin Stuff - at 2015.01.29 10:50:00
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1867. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Between the DS3 and KB/M I have to say they both suck utter ass. The side to side wiggl is a pain in the ass but is easily matched and beaten for hit detection evasion by the circle or figure 8 strafe. For whatever reason hit detection seems to...
- by Breakin Stuff - at 2015.01.29 10:47:00
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1868. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: duster 35000 wrote: How, exactly? It has a 4 second recharge delay... because a gunnlogi has a full recovery from zero HP time of approximately 20 seconds. Without active mods or a FULLY realize...
- by Breakin Stuff - at 2015.01.29 09:04:00
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1869. ScR is unfair towards shield - in Feedback/Requests [original thread]
Amarr scrams are fun and easy to gank in minmatar suits.
- by Breakin Stuff - at 2015.01.29 09:03:00
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1870. AV feedback - in Feedback/Requests [original thread]
Jack McReady wrote: THUNDERGROOVE wrote: It takes only three volleys of proficiency two prototype swarms to kill a complex 60mm plated Incubus. . if you dont fit your ship properly, dont use your modules and dont react accordingly you di...
- by Breakin Stuff - at 2015.01.29 08:51:00
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1871. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: How, exactly? It has a 4 second recharge delay... because a gunnlogihas a full recovery from zero HP time of approximately 20 seconds. Without active mods or a FULLY realized passive regen setup It should take a similar a...
- by Breakin Stuff - at 2015.01.29 08:48:00
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1872. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hey Rattati. I have an answer To your question After tossing it about in my head. 10,000 - 10,500 EHP At proto. I think we can adjust to that. Especially given the guideline you gave me. If you want to use that number I can EASILY crunch that an...
- by Breakin Stuff - at 2015.01.29 01:19:00
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1873. AV feedback - in Feedback/Requests [original thread]
Jack McReady wrote: Breakin Stuff wrote: yeah I know, something is fishy with the numbers here there is nothing fishy, most pilots are just whiny wimps exaggerating. with fire interval, burst interval, lock on delay (not lock on time wh...
- by Breakin Stuff - at 2015.01.28 15:17:00
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1874. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
so far we're looking at a 4/1 layout for caldari UHAVs and DHAVs Looks like the Main Battle Tanks are sitting at 5/2 so far. check it out. It's all in the spreadsheet
- by Breakin Stuff - at 2015.01.28 14:28:00
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1875. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Keep the lights on drivers, Rattati's doing something cool with the Main Battle Tanks. keep watching.
- by Breakin Stuff - at 2015.01.28 12:39:00
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1876. AV feedback - in Feedback/Requests [original thread]
Baal Omniscient wrote: Basically if you knock off the last 0.47 seconds, call it a margin for human error if you like, you still take 9 seconds from the start of the first lock to when the last swarm leaves the barrel. That's still well over 2 ...
- by Breakin Stuff - at 2015.01.28 11:49:00
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1877. AV feedback - in Feedback/Requests [original thread]
Baal Omniscient wrote: Breakin Stuff wrote: Baal Omniscient wrote: Does the math include the time you are releasing a volley and the down time it takes before you can make a lock again? I trust your math, but I'm not sure it's all inclu...
- by Breakin Stuff - at 2015.01.28 10:36:00
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1878. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: 1 Are shield boosters meant to be used in cover? They dont work under fire & that is why i prefer the dual hardener approach. Much more reliable. 2 Tried using small shield boosters on a HAV just to kickstart th...
- by Breakin Stuff - at 2015.01.28 10:33:00
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1879. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Baal Omniscient wrote: I've got max proficiency and it still always takes me nearly 2 seconds to lock First off, proficiency does nothing for lock-on time, that's operation's job. Second, the base lock-on time is 1....
- by Breakin Stuff - at 2015.01.28 09:19:00
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1880. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso....... Again I maintain that the Large Blaster should be the best large turret to u...
- by Breakin Stuff - at 2015.01.27 23:40:00
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