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Pokey Dravon
OSG Planetary Operations Covert Intervention
4592
|
Posted - 2015.01.27 23:11:00 -
[181] - Quote
True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Harpyja
Legio DXIV
2293
|
Posted - 2015.01.27 23:29:00 -
[182] - Quote
Pokey Dravon wrote:Doc DDD wrote:I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other vehicles and to themselves be hunted by AV infantry. It got to the point that most posts about vehicles were AV infantry in shock that a tank didn't pop with one clip of swarms and demanding someway to freeze an HAV so they can reload a few times.
But to stay on topic, the large blaster seems to blue shield infantry for the first half of a burst and your best bet is to keep aiming for that random headshot. Bunny hoppping heavies with breach forges are near impossible to hit from 20m let alone when they are 100m up on a rooftop. It is sad that it is better for a pilot to jump out of a blaster tank to kill av infantry jumping around thier vehicle. Or just have a gunner on the small turret deal with the infantry like they're supposed to? Or have infantry on the ground around you to protect you? In fact the purpose of the UHAV is specifically to hunt down and kill infantry with its small turret bonuses while the large turret helps suppress and defend against larger targets. As a general rule, a vehicle should always struggle to deal with infantry AV if they're running solo. Always. Otherwise you're just encouraging the AV community to push for the "Well if 1 guy in a tank can slaughter infantry easily, 1 AVer should be able to take out the tank by himself" mentality. I'm worried that with the current proposal of UHAVs and DHAVs, DHAVs will be obsolete to UHAVs and UHAVs will get nerfed to become the obsolete ones.
UHAV: stronger defense, better anti-infantry capabilities DHAV: weaker defense, better anti-vehicle capabilities
But here's the real problem: how much of a stronger defense should the UHAV have over the DHAV? And how much better at AV should the DHAV be? Say that the UHAV has twice as strong of a defense, then the DHAV needs at least a 100% damage boost to its large turret to successfully deal with the UHAV.
I just fear that DHAVs will be unnecessarily weak and will be popping all over the place while UHAVs will be stomping around, slaughtering infantry and using their better defense to even the playing field against DHAVs.
"By His light, and His will"- The Scriptures, 12:32
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Breakin Stuff
Internal Error. Negative-Feedback
6815
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Posted - 2015.01.27 23:31:00 -
[183] - Quote
You kidding me? I plan to run DHAVs shamelessly
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4592
|
Posted - 2015.01.27 23:34:00 -
[184] - Quote
I think the balance will become increasingly more difficult as the roles get more extreme they deviate from the center line standard HAV. I typically take a more conservative approach in cases like this with less hard bonuses and more so softer ones. I think Ratatti's example of "DHAV gets blown up from a single PLC shot" is far too extreme.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16843
|
Posted - 2015.01.27 23:36:00 -
[185] - Quote
Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV.
That's more than fine but the two iterations of it we have seen....one has been pin point accurate 1000+ DPS anti infantry monster, and the other has been a sub 1000 DPS anti infantry luck fest.
Neither of those were......ideal shall we say and they cannot be Anti Tank/Vehicle Guns an still ineffective against infantry if the Heavy Machine Gun archetype is continually applied to the turret.
There are numerous different manners that we can circumvent this.... but you and I know these won't change.
-One is your shotgun shell Blaster. One one hand its a slower rate of fire with more damage per shot, on the other its a very big shotgun so you "could" engage infantry.
-Another is the Autocannon "Large Blaster" we talked about weeks ago which fires a plasma cannon round per second but has a small magazine capacity and faster reload cycle.
There are many others that could be considered. I too want tanks to have the means to engage other tanks as a primary role with infantry as a secondary or tertiary target requiring more precise aim to kill.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Harpyja
Legio DXIV
2293
|
Posted - 2015.01.27 23:37:00 -
[186] - Quote
Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well?
Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed?
"By His light, and His will"- The Scriptures, 12:32
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Breakin Stuff
Internal Error. Negative-Feedback
6815
|
Posted - 2015.01.27 23:40:00 -
[187] - Quote
Harpyja wrote:Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well? Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed?
Probably get AV buffed slightly if they're intelligent. But I rarely lead the pack of intelligent predators.
I'm usually trying to herd the ******** cats who are too used to calling for nerfs in every game they play
AV
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1612
|
Posted - 2015.01.27 23:43:00 -
[188] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Doc DDD wrote:I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other vehicles and to themselves be hunted by AV infantry. It got to the point that most posts about vehicles were AV infantry in shock that a tank didn't pop with one clip of swarms and demanding someway to freeze an HAV so they can reload a few times.
But to stay on topic, the large blaster seems to blue shield infantry for the first half of a burst and your best bet is to keep aiming for that random headshot. Bunny hoppping heavies with breach forges are near impossible to hit from 20m let alone when they are 100m up on a rooftop. It is sad that it is better for a pilot to jump out of a blaster tank to kill av infantry jumping around thier vehicle. Or just have a gunner on the small turret deal with the infantry like they're supposed to? Or have infantry on the ground around you to protect you? In fact the purpose of the UHAV is specifically to hunt down and kill infantry with its small turret bonuses while the large turret helps suppress and defend against larger targets. As a general rule, a vehicle should always struggle to deal with infantry AV if they're running solo. Always. Otherwise you're just encouraging the AV community to push for the "Well if 1 guy in a tank can slaughter infantry easily, 1 AVer should be able to take out the tank by himself" mentality. What are we suppose to do, fight those tanks that nobody spawns in? Destroy turrets for WP? Destroy Supply depots? AV solo tanks, tanks can't solo AV infantry. You're supposed to play as a team. Those small turrets are not there just to look pretty, put people behind them.
What is the point of the Driver?
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16845
|
Posted - 2015.01.27 23:46:00 -
[189] - Quote
Sir Dukey wrote: What is the point of the Driver?
Driving and Shooting stuff.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4592
|
Posted - 2015.01.28 00:00:00 -
[190] - Quote
Harpyja wrote:Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well? Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed?
I think "slaughter" is inaccurate to what I'm thinking. More like you can use it against infantry, but you're going to have a hard time doing. At the same time you're far less screwed than say a railgun and trying to deal with infantry at close range. I think you will continue to have issues balancing large blasters properly if the gun maintains its fairly high fire rate type of fire, high bullet damage model. As Mr. Adamance said, we've had the laser-pointer blaster and we've had the "Welp I'll hit him eventually" blaster, as well as iterations in between, none of which have felt like a balanced solution between the two sides of the court.
I think we need a fundamental deviation away from this type of weapon altogether, because time has shown that its too problematic to get working properly. I think you can basically take this in one of two directions.
1. Make it fire many many projectiles at once, each with low damage such that the amount of DPS is extremely high if all of the shots land against a large target, but relatively low DPS against a smaller target that only takes a fraction of the shots to the face. It would be easy to hit infantry with this because its a wide area of effect but the damage is fairly low. It would however wreck large targets up close.
2. Make it fire very few projectiles with high bullet damage, but make it difficult to land shots against small targets. This could be be controlled by projectile speed, fire rate, ect. The Plasma Cannon is actually a very good example of an AV weapon that can be used as AP in the right hands, but it's still no easy task. May it be a steady but intermittent steam of accurate shots, or perhaps a burst or cluster of PLC-like shots with each refire, it gives you a weapon that is easy to use against vehicles due to their large hitbox, but also workable against infantry with a skilled direct hit or just bombardment with enough splash damage.
Honestly I think I'm warming up to the idea that the Blaster fires PLC-like shots ever 0.5-1.0 seconds in full auto, with a bit wider splash radius than your standard PLC and obviously less direct damage. Bullet drop and everything, but you could put down infantry with this at reasonable ranges. Direct hits would be devastating to infantry, splash enough to make them want to get moving. It requires skill to use against infantry, and isn't so much reliant on luck but more so the ability to predict and track a small moving target.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4592
|
Posted - 2015.01.28 00:05:00 -
[191] - Quote
Sir Dukey wrote:What is the point of the Driver?
-Main Pilot's Jobs- Use Large Turret to defend against enemy installations and vehicles Use Large Turret to suppress/assist Small Turret Gunners when fighting infantry Driving and Putting the HAV in advantageous positions Positioning HAV so that Small Gunners can have a good LoS Managing modules to regulate and maintain overall vehicle defenses
-Small Gunner's Jobs- Primary means to eliminate small targets such as infantry AV Use Small Turrets to assist Large Turret when fighting vehicles/installations Spotting and feeding situation information to the pilot so s/he can make tactical choices on where to move/position the vehicle.
The role of the main pilot is not all that different from a Standard Dropship pilot. They maintain the vehicle, keep it safe, and take it where it needs to go. The existence of the large turret does indeed add a level of direct combat to the Main Pilot's role, but that does not innately mean that combat is specifically to fight infantry.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1612
|
Posted - 2015.01.28 00:06:00 -
[192] - Quote
True Adamance wrote:Sir Dukey wrote: What is the point of the Driver?
Driving and Shooting stuff.
shooting stuff like what? If we can't shoot infantry why would anyone even spawn a tank.
Acquire Currency, Disregard Female Canis lupus familiaris
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Alaika Arbosa
Minmatar Republic
2444
|
Posted - 2015.01.28 00:06:00 -
[193] - Quote
Would it be possible to have independent turret rotation speeds and use that as a balancing factor?
Blasters can spin 360 in 6 seconds, Missiles take 9, Rails take 12?
Something like that might help.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16847
|
Posted - 2015.01.28 00:09:00 -
[194] - Quote
Alaika Arbosa wrote:Would it be possible to have independent turret rotation speeds and use that as a balancing factor?
Blasters can spin 360 in 6 seconds, Missiles take 9, Rails take 12?
Something like that might help.
It might.... and at the same time might not.
Dust 514's turret traversal speeds from the missiles and rails are unbearably slow for an FPS game...... not the slowest on tanks I've seen but there aren't infantry units in those games........
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16847
|
Posted - 2015.01.28 00:11:00 -
[195] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote: What is the point of the Driver?
Driving and Shooting stuff. shooting stuff like what? If we can't shoot infantry why would anyone even spawn a tank.
Tanks, Dropships, LAV, Infantry...... whatever you want assuming you have the ability to aim at moving targets.
Think Battlefield 4. You could use the Coaxial HMG but why bother? Another tank with two tank shells will have a significantly faster fire rate and almost always **** you up plus if you are using some combination like the Sabot and Cannister Shots you can honestly rack up incredibly infantry kills with a little bit of aim.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1612
|
Posted - 2015.01.28 00:33:00 -
[196] - Quote
Pokey Dravon wrote:Sir Dukey wrote:What is the point of the Driver? -Main Pilot's Jobs- Use Large Turret to defend against enemy installations and vehicles Use Large Turret to suppress/assist Small Turret Gunners when fighting infantry Driving and Putting the HAV in advantageous positions Positioning HAV so that Small Gunners can have a good LoS Managing modules to regulate and maintain overall vehicle defenses -Small Gunner's Jobs- Primary means to eliminate small targets such as infantry AV Use Small Turrets to assist Large Turret when fighting vehicles/installations Spotting and feeding situation information to the pilot so s/he can make tactical choices on where to move/position the vehicle. The role of the main pilot is not all that different from a Standard Dropship pilot. They maintain the vehicle, keep it safe, and take it where it needs to go. The existence of the large turret does indeed add a level of direct combat to the Main Pilot's role, but that does not innately mean that combat is specifically to fight infantry.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Godin Thekiller
The Corporate Raiders
2741
|
Posted - 2015.01.28 01:57:00 -
[197] - Quote
Harpyja wrote:Pokey Dravon wrote:Doc DDD wrote:I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other vehicles and to themselves be hunted by AV infantry. It got to the point that most posts about vehicles were AV infantry in shock that a tank didn't pop with one clip of swarms and demanding someway to freeze an HAV so they can reload a few times.
But to stay on topic, the large blaster seems to blue shield infantry for the first half of a burst and your best bet is to keep aiming for that random headshot. Bunny hoppping heavies with breach forges are near impossible to hit from 20m let alone when they are 100m up on a rooftop. It is sad that it is better for a pilot to jump out of a blaster tank to kill av infantry jumping around thier vehicle. Or just have a gunner on the small turret deal with the infantry like they're supposed to? Or have infantry on the ground around you to protect you? In fact the purpose of the UHAV is specifically to hunt down and kill infantry with its small turret bonuses while the large turret helps suppress and defend against larger targets. As a general rule, a vehicle should always struggle to deal with infantry AV if they're running solo. Always. Otherwise you're just encouraging the AV community to push for the "Well if 1 guy in a tank can slaughter infantry easily, 1 AVer should be able to take out the tank by himself" mentality. I'm worried that with the current proposal of UHAVs and DHAVs, DHAVs will be obsolete to UHAVs and UHAVs will get nerfed to become the obsolete ones. UHAV: stronger defense, better anti-infantry capabilities DHAV: weaker defense, better anti-vehicle capabilities But here's the real problem: how much of a stronger defense should the UHAV have over the DHAV? And how much better at AV should the DHAV be? Say that the UHAV has twice as strong of a defense, then the DHAV needs at least a 100% damage boost to its large turret to successfully deal with the UHAV. I just fear that DHAVs will be unnecessarily weak and will be popping all over the place while UHAVs will be stomping around, slaughtering infantry and using their better defense to even the playing field against DHAVs.
Those numbers are ******* ridiculous
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2741
|
Posted - 2015.01.28 02:02:00 -
[198] - Quote
Pokey Dravon wrote:Harpyja wrote:Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well? Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed? I think "slaughter" is inaccurate to what I'm thinking. More like you can use it against infantry, but you're going to have a hard time doing. At the same time you're far less screwed than say a railgun and trying to deal with infantry at close range. I think you will continue to have issues balancing large blasters properly if the gun maintains its fairly high fire rate type of fire, high bullet damage model. As Mr. Adamance said, we've had the laser-pointer blaster and we've had the "Welp I'll hit him eventually" blaster, as well as iterations in between, none of which have felt like a balanced solution between the two sides of the court. I think we need a fundamental deviation away from this type of weapon altogether, because time has shown that its too problematic to get working properly. I think you can basically take this in one of two directions. 1. Make it fire many many projectiles at once, each with low damage such that the amount of DPS is extremely high if all of the shots land against a large target, but relatively low DPS against a smaller target that only takes a fraction of the shots to the face. It would be easy to hit infantry with this because its a wide area of effect but the damage is fairly low. It would however wreck large targets up close. 2. Make it fire very few projectiles with high bullet damage, but make it difficult to land shots against small targets. This could be be controlled by projectile speed, fire rate, ect. The Plasma Cannon is actually a very good example of an AV weapon that can be used as AP in the right hands, but it's still no easy task. May it be a steady but intermittent steam of accurate shots, or perhaps a burst or cluster of PLC-like shots with each refire, it gives you a weapon that is easy to use against vehicles due to their large hitbox, but also workable against infantry with a skilled direct hit or just bombardment with enough splash damage. Honestly I think I'm warming up to the idea that the Blaster fires PLC-like shots ever 0.5-1.0 seconds in full auto, with a bit wider splash radius than your standard PLC and obviously less direct damage. Bullet drop and everything, but you could put down infantry with this at reasonable ranges. Direct hits would be devastating to infantry, splash enough to make them want to get moving. It requires skill to use against infantry, and isn't so much reliant on luck but more so the ability to predict and track a small moving target.
Try hitting a target with a PLC from say 30m off. Now picture that with a large inaccurate turret. That's why I don't like that idea.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2741
|
Posted - 2015.01.28 02:03:00 -
[199] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote: What is the point of the Driver?
Driving and Shooting stuff. shooting stuff like what? If we can't shoot infantry why would anyone even spawn a tank.
Which is my point on # 2
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4593
|
Posted - 2015.01.28 02:09:00 -
[200] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:Harpyja wrote:Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well? Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed? I think "slaughter" is inaccurate to what I'm thinking. More like you can use it against infantry, but you're going to have a hard time doing. At the same time you're far less screwed than say a railgun and trying to deal with infantry at close range. I think you will continue to have issues balancing large blasters properly if the gun maintains its fairly high fire rate type of fire, high bullet damage model. As Mr. Adamance said, we've had the laser-pointer blaster and we've had the "Welp I'll hit him eventually" blaster, as well as iterations in between, none of which have felt like a balanced solution between the two sides of the court. I think we need a fundamental deviation away from this type of weapon altogether, because time has shown that its too problematic to get working properly. I think you can basically take this in one of two directions. 1. Make it fire many many projectiles at once, each with low damage such that the amount of DPS is extremely high if all of the shots land against a large target, but relatively low DPS against a smaller target that only takes a fraction of the shots to the face. It would be easy to hit infantry with this because its a wide area of effect but the damage is fairly low. It would however wreck large targets up close. 2. Make it fire very few projectiles with high bullet damage, but make it difficult to land shots against small targets. This could be be controlled by projectile speed, fire rate, ect. The Plasma Cannon is actually a very good example of an AV weapon that can be used as AP in the right hands, but it's still no easy task. May it be a steady but intermittent steam of accurate shots, or perhaps a burst or cluster of PLC-like shots with each refire, it gives you a weapon that is easy to use against vehicles due to their large hitbox, but also workable against infantry with a skilled direct hit or just bombardment with enough splash damage. Honestly I think I'm warming up to the idea that the Blaster fires PLC-like shots ever 0.5-1.0 seconds in full auto, with a bit wider splash radius than your standard PLC and obviously less direct damage. Bullet drop and everything, but you could put down infantry with this at reasonable ranges. Direct hits would be devastating to infantry, splash enough to make them want to get moving. It requires skill to use against infantry, and isn't so much reliant on luck but more so the ability to predict and track a small moving target. Try hitting a target with a PLC from say 30m off. Now picture that with a large inaccurate turret. That's why I don't like that idea.
Not that bad if the refire rate is decent. I mean hitting a large target like an HAV from 30m would be easy as hell, infantry tricky but doable with a handful of shots.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16850
|
Posted - 2015.01.28 02:21:00 -
[201] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:Harpyja wrote:Pokey Dravon wrote:True Adamance wrote: Or consequently and ideally you aim your anti tank gun at an infantryman and atomise his torso.......
Again I maintain that the Large Blaster should be the best large turret to use to kill infantry but it still maintains its primary role of being AV. Small turrets of all types should easily trump the Large Blaster in terms of effectiveness against infantry, but fall short in terms of AV. You have to ask yourself though, will it be alright if skilled pilots use the large blaster to slaughter infantry and at the same time maneuver around to get in close to other HAVs and destroy them as well? Or will infantry start crying foul that blaster HAVs are indestructible and have the large blaster subsequently nerfed? I think "slaughter" is inaccurate to what I'm thinking. More like you can use it against infantry, but you're going to have a hard time doing. At the same time you're far less screwed than say a railgun and trying to deal with infantry at close range. I think you will continue to have issues balancing large blasters properly if the gun maintains its fairly high fire rate type of fire, high bullet damage model. As Mr. Adamance said, we've had the laser-pointer blaster and we've had the "Welp I'll hit him eventually" blaster, as well as iterations in between, none of which have felt like a balanced solution between the two sides of the court. I think we need a fundamental deviation away from this type of weapon altogether, because time has shown that its too problematic to get working properly. I think you can basically take this in one of two directions. 1. Make it fire many many projectiles at once, each with low damage such that the amount of DPS is extremely high if all of the shots land against a large target, but relatively low DPS against a smaller target that only takes a fraction of the shots to the face. It would be easy to hit infantry with this because its a wide area of effect but the damage is fairly low. It would however wreck large targets up close. 2. Make it fire very few projectiles with high bullet damage, but make it difficult to land shots against small targets. This could be be controlled by projectile speed, fire rate, ect. The Plasma Cannon is actually a very good example of an AV weapon that can be used as AP in the right hands, but it's still no easy task. May it be a steady but intermittent steam of accurate shots, or perhaps a burst or cluster of PLC-like shots with each refire, it gives you a weapon that is easy to use against vehicles due to their large hitbox, but also workable against infantry with a skilled direct hit or just bombardment with enough splash damage. Honestly I think I'm warming up to the idea that the Blaster fires PLC-like shots ever 0.5-1.0 seconds in full auto, with a bit wider splash radius than your standard PLC and obviously less direct damage. Bullet drop and everything, but you could put down infantry with this at reasonable ranges. Direct hits would be devastating to infantry, splash enough to make them want to get moving. It requires skill to use against infantry, and isn't so much reliant on luck but more so the ability to predict and track a small moving target. Try hitting a target with a PLC from say 30m off. Now picture that with a large inaccurate turret. That's why I don't like that idea.
Imagine a Plasma Cannon with 6 rounds in its magazine, a fair splash damage, quick cycle rate, that fires one single round per second.
Much more flexible. You can close with the enemy and lay into them like you want to. You have multiple shots that you can use to test fire arcs and compensate for, and bump dat m/s value and you have a damn solid weapon for the gallente that means that gives them fair range.
Though to be fair I still favour the Tri-Barrel and Shotgun shell ideas over this one.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4598
|
Posted - 2015.01.28 02:24:00 -
[202] - Quote
The tri-shot one would work too, tough the spread and splash would be critical in determining how useful it could be used against infantry. Have you considered a burst-type fire?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16850
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Posted - 2015.01.28 02:28:00 -
[203] - Quote
Pokey Dravon wrote:The tri-shot one would work too, tough the spread and splash would be critical in determining how useful it could be used against infantry. Have you considered a burst-type fire?
#BurstFireDIENOW
But I suppose its fundamentally the same design since lore wise the rounds of the Tri-Barrel Fire within Microseconds of one another to compound the destructive force of the Hybrid Charges.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4598
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Posted - 2015.01.28 02:30:00 -
[204] - Quote
True Adamance wrote:Pokey Dravon wrote:The tri-shot one would work too, tough the spread and splash would be critical in determining how useful it could be used against infantry. Have you considered a burst-type fire? #BurstFireDIENOW But I suppose its fundamentally the same design since lore wise the rounds of the Tri-Barrel Fire within Microseconds of one another to compound the destructive force of the Hybrid Charges.
Well you may understand my concern that if the shots come out in a triangle....theoretically, none of them will hit exactly where you were aiming but rather around the area you were aiming.
Another thought I'll steal directly from my Trello card for a Gallente Heavy Weapon
Quote:Plasma Caster Gallente Plasma Caster: Area Denial Anti Infantry - Full Auto, Fires PLC-like projectiles forward in a cone with bullet drop mechanics. Direct and Splash Damage are low but affects a large area. Ideally shots will leave a lingering 'burn' effect on the ground which causes Damage over Time for enemies that pass over it. Can be used to discourage entry through choke points, and push enemies out of entrenched positions.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
15889
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Posted - 2015.01.28 02:32:00 -
[205] - Quote
This thread is becoming fairly derailed.
The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine.
Blaster is Heavy Autocannon, CQC AV with AI capabilities, especially with a new active dispersion mod in high and active heat reduction mod
Rail is long range AV, meant to be not as powerful as it is for allcomers.
Missiles, can use the dispersion mod, I am still mixed whether Missiles should be 2 long bursts, instead of one hold the button.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16850
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Posted - 2015.01.28 02:53:00 -
[206] - Quote
CCP Rattati wrote:This thread is becoming fairly derailed.
The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine.
Blaster is Heavy Autocannon, CQC AV with AI capabilities, especially with a new active dispersion mod in high and active heat reduction mod
Rail is long range AV, meant to be not as powerful as it is for allcomers.
Missiles, can use the dispersion mod, I am still mixed whether Missiles should be 2 long bursts, instead of one hold the button.
I've already done that CCP Rattati. No dev response or input.
I do appreciate that you want to bring balance to vehicles which is wonderful but I think that I'm personally beginning to see that you wish to take vehicles in a specific direction that's not particularly interesting to me. As such I wish you luck in your development and balancing efforts. Hopefully you can make vehicles balanced and enjoyable for the other players who favour the existing assets.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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CCP Rattati
C C P C C P Alliance
15893
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Posted - 2015.01.28 02:54:00 -
[207] - Quote
True Adamance wrote:CCP Rattati wrote:This thread is becoming fairly derailed.
The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine.
Blaster is Heavy Autocannon, CQC AV with AI capabilities, especially with a new active dispersion mod in high and active heat reduction mod
Rail is long range AV, meant to be not as powerful as it is for allcomers.
Missiles, can use the dispersion mod, I am still mixed whether Missiles should be 2 long bursts, instead of one hold the button.
I've already done that CCP Rattati. No dev response or input. I do appreciate that you want to bring balance to vehicles which is wonderful but I think that I'm personally beginning to see that you wish to take vehicles in a specific direction that's not particularly interesting to me. As such I wish you luck in your development and balancing efforts. Hopefully you can make vehicles balanced and enjoyable for the other players who favour the existing assets.
can you tldr your preferred direction? Truly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4598
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Posted - 2015.01.28 03:26:00 -
[208] - Quote
*hangs head in shame* Sorry about derailing, the creative juices start flowing and sometimes its hard to close the valve.
tl;dr Speaking from a purely AV side of the Blaster, it needs to have superior DPS compared to other blasters around the 30-40m range, damage should fall off fairly quickly after that point. It needs to be superior DPS to all other turrets at close range.
As for how the firing works in relation to AP, we could look at the more 'shotgun' mentality in that fires many many shots at a high fire rate that do very low damage and spread out. It would be continual fire, not a shotgun, but the effect would be similar. Tankers would actually be able to hit a small target without relying on the luck of dispersion, but relative DPS would be lower due to less shots connecting with a smaller hitbox.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DarthJT5
Random Gunz RISE of LEGION
198
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Posted - 2015.01.28 03:26:00 -
[209] - Quote
CCP Rattati wrote:This thread is becoming fairly derailed.
The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine.
Blaster is Heavy Autocannon, CQC AV with AI capabilities, especially with a new active dispersion mod in high and active heat reduction mod
Rail is long range AV, meant to be not as powerful as it is for allcomers.
Missiles, can use the dispersion mod, I am still mixed whether Missiles should be 2 long bursts, instead of one hold the button.
I hugely disagree with Missiles turning into 2 long bursts. What we have now is fine IMO, the dispersion is too high to really use the full auto, so I semi auto it, as do most of the other tankers I know that use missiles. You can trust my advice on this, been around for a while, always been a missile tanker
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Doc DDD
TeamPlayers Negative-Feedback
291
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Posted - 2015.01.28 03:45:00 -
[210] - Quote
I like the idea of the active dispersion mod and active heat mod.
dispersion high slot and heat reduction low slot? |
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