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1841. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people wan...
- by Breakin Stuff - at 2015.01.30 08:50:00
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1842. tiercide - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: Honestly, I think Ratatti is going to use the HAVs as the test bed for a "All Tiers have the same slots, Tiers vary PG/CPU" type of tiericide and see how...
- by Breakin Stuff - at 2015.01.29 23:59:00
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1843. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to significantly increase t...
- by Breakin Stuff - at 2015.01.29 23:52:00
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1844. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: pokey, why are you trying to balance numbers around modules that don't exist and modules that are going to be adjusted? If armor hardeners reduce more damage then the numbers will be eve...
- by Breakin Stuff - at 2015.01.29 23:24:00
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1845. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: pokey, why are you trying to balance numbers around modules that don't exist and modules that are going to be adjusted? If armor hardeners reduce more damage then the numbers will be even more favorable for the madruger, we need...
- by Breakin Stuff - at 2015.01.29 22:54:00
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1846. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I think you might need some help reading spreadsheets. Apart from one second, the madrugar outreps the gunlogi total hps for every second, with a basic rep. Yes 4000 takes longer to rep than 2685, not a surprise. AS PER HIS OWN...
- by Breakin Stuff - at 2015.01.29 22:39:00
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1847. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: 6 v 16 isn't interesting gameplay unless the six have a wildcard that matters. There's no value in a game mode where one side risks everything and the other comparatively nothing. Correct, and tha...
- by Breakin Stuff - at 2015.01.29 20:04:00
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1848. @Ratatti. Re: LP price idea from your big board. - in Feedback/Requests [original thread]
you can, it's just exorbitant cost vs. effort. a handful of ADV suits for a win is hardly something to get excited about.
- by Breakin Stuff - at 2015.01.29 17:45:00
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1849. @Ratatti. Re: LP price idea from your big board. - in Feedback/Requests [original thread]
deezy dabest wrote: Breakin Stuff wrote: deezy dabest wrote: Breakin Stuff wrote: Why the hell do you want to keep the ISK sink? It adds nothing but a barrier of play that must be overcome by farming pubs. For one the ISK sink keep...
- by Breakin Stuff - at 2015.01.29 17:29:00
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1850. @Ratatti. Re: LP price idea from your big board. - in Feedback/Requests [original thread]
deezy dabest wrote: Breakin Stuff wrote: Why the hell do you want to keep the ISK sink? It adds nothing but a barrier of play that must be overcome by farming pubs. For one the ISK sink keeps people from spamming proto in FW using their ...
- by Breakin Stuff - at 2015.01.29 17:22:00
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1851. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
6 v 16 isn't interesting gameplay unless the six have a wildcard that matters. There's no value in a game mode where one side risks everything and the other comparatively nothing.
- by Breakin Stuff - at 2015.01.29 16:50:00
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1852. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
SirManBoy wrote: Breakin Stuff wrote: Interesting posts operator. I agree with you on some points, disagree on a couple. But mostly nicely thought out. As far as raiding: I think it should be kept to 8v8 or 12v12. This is an entry level ope...
- by Breakin Stuff - at 2015.01.29 16:28:00
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1853. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of...
- by Breakin Stuff - at 2015.01.29 16:15:00
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1854. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
If you play EVE a DHAV is a talos/naga/tornado/oracle style ship. Big hits. Don't get hit.
- by Breakin Stuff - at 2015.01.29 15:35:00
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1855. @Ratatti. Re: LP price idea from your big board. - in Feedback/Requests [original thread]
Why the hell do you want to keep the ISK sink? It adds nothing but a barrier of play that must be overcome by farming pubs.
- by Breakin Stuff - at 2015.01.29 14:36:00
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1856. To Rattati: Idea for HMG. - in Feedback/Requests [original thread]
Turn off HMG aim assist. Done. I'm not joking.
- by Breakin Stuff - at 2015.01.29 14:26:00
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1857. AV feedback - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^honestly Baal, I'd be against the 'less missiles fired' simply because it would screw with using a swarm optimally. And it turns swarms back into things that cover multiple objectives, even if they don't do it well. I'm...
- by Breakin Stuff - at 2015.01.29 14:17:00
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1858. AV feedback - in Feedback/Requests [original thread]
No nerd Mina is saying she should get equivalent payout from 25 million SP in HAVs as I get from 25 million in SP dumped into my fatsuits. It's a valid complaint given that half the problem is that at any given time half the vehicle lineup is uru...
- by Breakin Stuff - at 2015.01.29 13:27:00
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1859. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Another thing gunners must contend with is the bullets/missiles often spawn in weird places going in seemingly random directions relative to the location the turrets' aim points. This isn't a thing when stopped but Whenever I am a secondary gunne...
- by Breakin Stuff - at 2015.01.29 12:51:00
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1860. AV feedback - in Feedback/Requests [original thread]
Baal: I can tell you that answer. If AV gunner has been playing more than two years AS an AV gunner? Odds are good he can break that power curve. Anyone else is dogchow.
- by Breakin Stuff - at 2015.01.29 12:45:00
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