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1821. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst ...
- by Breakin Stuff - at 2015.01.30 22:19:00
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1822. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have b...
- by Breakin Stuff - at 2015.01.30 22:03:00
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1823. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Avallo Kantor wrote: Breakin Stuff wrote: I'm going to be VERY honest with you, that's going to be impossible to predict until we start shooting at each other. Fair enough, let me reword the question then: What, in your opinion, should th...
- by Breakin Stuff - at 2015.01.30 21:37:00
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1824. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm going to be VERY honest with you, that's going to be impossible to predict until we start shooting at each other.
- by Breakin Stuff - at 2015.01.30 21:21:00
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1825. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Maybe a week was harsh. My point was it can't be risk free. Then again getting spanked and losing gear is still a loss. And if the big boys are worried about raids it means it's working as intented. Fair points tbh ...
- by Breakin Stuff - at 2015.01.30 21:15:00
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1826. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: What do you guys thing about my solution to large blaster dispersion? I'm actually deliberately rigging turrets so they aren't as overpowering versus infantry so we don't hav...
- by Breakin Stuff - at 2015.01.30 21:00:00
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1827. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: What do you guys thing about my solution to large blaster dispersion? I'm actually deliberately rigging turrets so they aren't as overpowering versus infantry so we don't have to be as gun-shy about letting them HIT infantry
- by Breakin Stuff - at 2015.01.30 20:54:00
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1828. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS...
- by Breakin Stuff - at 2015.01.30 20:43:00
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1829. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS is BEYOND excessive.
- by Breakin Stuff - at 2015.01.30 20:28:00
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1830. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
none of the heavy turrets should be higher than 1000 DPS before skills and mods.
- by Breakin Stuff - at 2015.01.30 20:21:00
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1831. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alright I have some baseline stats laid out here. They assume that EHP for the main battle tanks will float around 10,000 EHP. The heavy missile turrets are three different proposals to be looked at and weighed. I'm not sure which one works best....
- by Breakin Stuff - at 2015.01.30 20:14:00
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1832. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in post #98 : Give the larg...
- by Breakin Stuff - at 2015.01.30 20:07:00
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1833. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Here is the deal Spkr. I like to think myself a pretty rational and reasonable person. I have no issue with changing my mind on a topic if someone can offer up a clear and rational explanation on why they are right and I am ...
- by Breakin Stuff - at 2015.01.30 19:29:00
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1834. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constant...
- by Breakin Stuff - at 2015.01.30 19:22:00
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1835. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
DJINN Jecture wrote: DJINN Jecture wrote: Soraya Xel wrote: Aside from that, there's actually a few directions I can see building off of the warbarge system and the PC revamp that might someday be good hooks for EVE to tie to. But you hav...
- by Breakin Stuff - at 2015.01.30 14:34:00
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1836. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have been drinking too much jungle juice and smoking ...
- by Breakin Stuff - at 2015.01.30 14:27:00
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1837. Battle Salvage - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: no Oh wise one share with me the wisdom behind your cryptic and utterly useless response!
- by Breakin Stuff - at 2015.01.30 14:18:00
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1838. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Simply winning a defense raid should cost the other side a uncomfortable ammount of isk. That negates the need to have messy counter attack system. The raid attackers should be going by the seat of their paints losing a ...
- by Breakin Stuff - at 2015.01.30 12:50:00
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1839. Battle Salvage - in Feedback/Requests [original thread]
Can we have battle salvage appear in the salvage tab and have the option to choose to move salvage to the inventory or sell it immediately?
- by Breakin Stuff - at 2015.01.30 10:56:00
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1840. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Operator, until DUST is open world creating a lopsided engagement is of no value. 8v8, 12v12 or 16v16. Raiders should not have to face more stiff losses than someone who invades to conquer land. Good raiders will utilize their best to smash in ...
- by Breakin Stuff - at 2015.01.30 10:47:00
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