Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1761. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread,...
- by Breakin Stuff - at 2015.02.06 08:48:00
|
1762. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The trick is to ask a spreadsheet wizard to format the cells so you can copy/paste until you learn how to do it yourself. It saves a lot of agony.
- by Breakin Stuff - at 2015.02.06 08:42:00
|
1763. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
As we have seen repeatedly with sentinels, even a 15% resist MATTERS.
- by Breakin Stuff - at 2015.02.06 08:38:00
|
1764. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resistant to infantry AV makes perfect sense. I vie...
- by Breakin Stuff - at 2015.02.06 06:43:00
|
1765. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with. Not after most of the loot is transferred off planet.
- by Breakin Stuff - at 2015.02.06 06:32:00
|
1766. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recover...
- by Breakin Stuff - at 2015.02.05 21:32:00
|
1767. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, ...
- by Breakin Stuff - at 2015.02.05 20:57:00
|
1768. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: I don't see how people are missing this. My support goes to a weaker UHAV and stronger DHAV in terms of defenses. The UHAV will have to rely on its infantry fighting capabilities to defend itself from infa...
- by Breakin Stuff - at 2015.02.05 19:46:00
|
1769. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
Ripley Riley wrote: Just curious, but would people be happier if there were different types of strongboxes? Weapon's cases, dropsuit cases, module boxes, and equipment boxes? At least then you have some agency over the contents of the box. ...
- by Breakin Stuff - at 2015.02.05 17:28:00
|
1770. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
Players hate them when they are attached in any way to the loot table. Let me cite Destiny as an example: Everything is RNG. What's the biggest issue most players have with Destiny besides the absent storyline? The dependence upon RNG for everyt...
- by Breakin Stuff - at 2015.02.05 17:16:00
|
1771. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Slower RoF. .25 -.5 seconds between shots range would be my preference.
- by Breakin Stuff - at 2015.02.05 16:06:00
|
1772. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Cutting the mag on rails will mean no margin for error. 9 round mags are a bit tight for ammo.
- by Breakin Stuff - at 2015.02.05 08:39:00
|
1773. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Projectiles and laser AV don't exist yet.
- by Breakin Stuff - at 2015.02.05 08:36:00
|
1774. New Warbarge Subsystem: - in Feedback/Requests [original thread]
Fitting manufactory: Allows your warbarge to produce X full fittings of dropsuits or vehicles designated by you per day. this would be suit, weapon and mods. must be a legal fitting for your skills.
- by Breakin Stuff - at 2015.02.04 13:36:00
|
1775. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: PLAYSTTION wrote: Your a vet. I'd say surviving Dust for 1 year (actively playing) makes you a vet. And now your an uprising vet! I am an Uprising vet too! And now I'll become a Freemium-vet! Can I apply to become a...
- by Breakin Stuff - at 2015.02.04 12:29:00
|
1776. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Hey Rattati, if I may offer some critique on your latest? One of the reasons I was keeping distance between the turret types and keeping them below a baseline 1000 DPS was to leave room for growth via skills and damage mods. Unless you intend to...
- by Breakin Stuff - at 2015.02.04 12:26:00
|
1777. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: DOES ANYONE KNOW IN THE FIRST PLACE? I REALLY NEED TO KNOW. ITS ANNOYING OLTHAT I HAVE TO MANAGE MY ISK SO CAREFULLY. I CANT RUN PROTO TO MUCH=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿ¡ Apparently I'm a newb. I had a 100 WP...
- by Breakin Stuff - at 2015.02.04 01:54:00
|
1778. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I suppose this is as good of a time as any. It's not quite done (need to finish up some fields for Active Armor reps and add in active shield boosters) but it's pretty close. I'll try to finish those bits up tonight. Feel fr...
- by Breakin Stuff - at 2015.02.03 22:21:00
|
1779. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Broken mechanics do not justify other bad mechanics.
- by Breakin Stuff - at 2015.02.03 22:18:00
|
1780. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Requiring that you actually have the skill to run the f***ing tank in order to hack, drive and steal it seems like a logical thing to me. Otherwise, as adamance says, why do we have to skill into it?
- by Breakin Stuff - at 2015.02.03 22:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |