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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Doc DDD
TeamPlayers Negative-Feedback
309
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Posted - 2015.02.06 04:19:00 -
[841] - Quote
Tebu Gan wrote:Pokey Dravon wrote:Doc DDD wrote:As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. In order to do that, it would need to do at a minimum 200DPS. That being said, are yous saying that the DHAV should get double damage bonus to its main turret? Did you factor in small turret damage as well?
I am pretty sure he is concerned about solo players calling in UHAVS and running solo ad opposed to solo DHAVS.
I am hoping he understands there will be a difference in play style, UHAV will be pricier but slower both moving and tracking while doing less damage. DHAV will rely on quick surprise strikes with emphasis on piloting skills and avoiding stand still toe to toe trading of damage. |
duster 35000
Algintal Core Gallente Federation
191
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Posted - 2015.02.06 04:21:00 -
[842] - Quote
Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
191
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Posted - 2015.02.06 04:22:00 -
[843] - Quote
Doc DDD wrote:Pokey Dravon wrote:[quote=Doc DDD]As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. --------------------------------------------------------------------'-'-''---------- I think you need to look at it more like scout suit with damage bonus vs 3 brick tanked logi suits that combine for 50% more ehp total than the scout and the logis are all tied together sharing the health pool. It is more play style and strategy, that is the problem with spreadsheet wizards, great at making numbers balance on paper, bad at seeing the big picture. .. sometimes. If DHAV win toe to toe vs UHAVS then there will just be 6 DHAVS zooming around shooting down red RDVs before they can drop anything in. Why have 6 infantry in 2 UHAVS when you can have 6 DHAV S for three times the firepower. This leads to forum tears and Rattati nerfing vehicles to 2 per map. Try and imagine there are infantry trying to capture and hold an objective, and the tanks are there to help hold or push the point. Then imagine how inaccurate large blasters are, and won't be killing anything.
Choo Choo
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Doc DDD
TeamPlayers Negative-Feedback
309
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Posted - 2015.02.06 04:29:00 -
[844] - Quote
DHAVS will more than likely run a damage mod and it will more than likely not have a stacking penalty, now how much damage will missiles and blasters unleash into the side and back of a UHAV desperately trying to turn it's turret around. |
Spkr4theDead
Red Star.
2878
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Posted - 2015.02.06 04:36:00 -
[845] - Quote
duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2878
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Posted - 2015.02.06 04:38:00 -
[846] - Quote
Doc DDD wrote: I am pretty sure he is concerned about solo players calling in UHAVS and running solo ad opposed to solo DHAVS.
I am hoping he understands there will be a difference in play style, UHAV will be pricier but slower both moving and tracking while doing less damage. DHAV will rely on quick surprise strikes with emphasis on piloting skills and avoiding stand still toe to toe trading of damage.
I'm the type to try to take them all on in the MBT, just to compare myself to everyone else using specialized hulls.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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duster 35000
Algintal Core Gallente Federation
192
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Posted - 2015.02.06 04:55:00 -
[847] - Quote
Spkr4theDead wrote:duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now. But pi+Ķatas go down only after atleast 5 hits... and the proficiency being rotation speed.
Choo Choo
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4773
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Posted - 2015.02.06 05:04:00 -
[848] - Quote
duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking.
No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus.
Like really, what is the DHAV for if the UHAV can beat it, by a very large margin?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
2880
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Posted - 2015.02.06 05:11:00 -
[849] - Quote
duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now. But pi+Ķatas go down only after atleast 5 hits... and the proficiency being rotation speed. I was taken out by a Minmando in 5 volleys in a Madrugar. Infantry throwing out that much damage that fast (double swarm) is just insane.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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duster 35000
Algintal Core Gallente Federation
193
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Posted - 2015.02.06 05:51:00 -
[850] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? You want a 200% damage bonus? Pffffft ahaha! oh wait you're serious, let me laugh even harder. Ahahahahaha! you're not supposed to go toe to toe with a tank that is supposed to be tankier than you. you have much to learn about RPG's...
Choo Choo
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duster 35000
Algintal Core Gallente Federation
193
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Posted - 2015.02.06 05:52:00 -
[851] - Quote
Spkr4theDead wrote:duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now. But pi+Ķatas go down only after atleast 5 hits... and the proficiency being rotation speed. I was taken out by a Minmando in 5 volleys in a Madrugar. Infantry throwing out that much damage that fast (double swarm) is just insane. Damn, well puthons die in 3. commando's are really annoying, 2 swarms, or 1, 10% damage +damage mods + warbarge bonus...
Choo Choo
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Doc DDD
TeamPlayers Negative-Feedback
311
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Posted - 2015.02.06 05:53:00 -
[852] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin?
What is the scout for if a heavy can beat it toe to toe by a very large margin. Even if the scouts weapon does 40% more damage than the heavy.
ON PAPER.
The problem is you are not thinking about attack angles, tracking speed, controlled damage bursts, using the environment, working maximum and optimum ranges, knowing when to engage/disengage.
Try and apply all the proposed numbers to all the tank battles you have been in. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4773
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Posted - 2015.02.06 06:21:00 -
[853] - Quote
duster 35000 wrote:Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? You want a 200% damage bonus? Pffffft ahaha! oh wait you're serious, let me laugh even harder. Ahahahahaha! you're not supposed to go toe to toe with a tank that is supposed to be tankier than you. you have much to learn about RPG's...
No, I don't actually. I was pointing out how absurd it is.
Done being a douche?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
194
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Posted - 2015.02.06 06:22:00 -
[854] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? You want a 200% damage bonus? Pffffft ahaha! oh wait you're serious, let me laugh even harder. Ahahahahaha! you're not supposed to go toe to toe with a tank that is supposed to be tankier than you. you have much to learn about RPG's... No, I don't actually. I was pointing out how absurd it is. Done being a douche? I was actually making a reference and pointing something Out. if a DHAV shoots first, or is un noticed then jt will kill the UHAV.
Choo Choo
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6966
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Posted - 2015.02.06 06:43:00 -
[855] - Quote
The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire.
AV
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CCP Rattati
C C P C C P Alliance
16644
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Posted - 2015.02.06 06:47:00 -
[856] - Quote
Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire.
I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill.
I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4774
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Posted - 2015.02.06 07:07:00 -
[857] - Quote
CCP Rattati wrote:Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire. I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill. I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange.
I think it could simply be described as "Resistance to Infantry Anti-Vehicle Weapons" and "Resistance to Large and Small Turrets".
On the backend however it might be a little more complicated. Now I know basically nothing about the code so I'm talking out of my ass here... However what if you gave AV Weapons their own damage profile that is tagged different, but performs exactly the same, and then gave the HAV a resistance to that specific damage profile...the weapons should perform the same against everything normally (as they're not getting a specific resistance to that 'hidden' damage profile) but it would allow you to have the UHAV have a resistance to "AV-Explosive" such as swarms, but not specifically "Explosive" such as Missile Turrets.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Harpyja
Legio DXIV
2311
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Posted - 2015.02.06 07:13:00 -
[858] - Quote
CCP Rattati wrote:Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire. I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill. I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange. I'd imagine that it would be possible to have the description say "hand-held anti-vehicle weapons" as opposed to listing all of them. Players get the idea of what the skill does without the wordiness and the hard-coding remains behind the scenes (or show up in the attributes page, not sure how the code links it all)
At least I remmeber when vehicle engineering said in the description that it provided a PG bonus when it was in reality ninja-nerfed to not provide one of the most useful bonuses vehicles had.
"By His light, and His will"- The Scriptures, 12:32
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Lynn Beck
Delta Vanguard 6
2359
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Posted - 2015.02.06 08:08:00 -
[859] - Quote
What if UHAVs got hardener duration for role bonuses, while DHAVs got damage mod efficacy?
Like the original proposition for the Minmatar Assault. Make it +10% per level or something
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Tesfa Alem
Death by Disassociation
815
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Posted - 2015.02.06 08:30:00 -
[860] - Quote
CCP Rattati wrote:Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire. I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill. I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange.
I have to reccomend going against this route. UHAVs will take more the 4 million SP to max out, and players want a good reward for that kind of investment. Any bonus less than 5% per level would not be worth it. Like the uproar caused by the 3% per level ADS ROF bonus for 2.2million SP.
Yet, any resistances bonuses have to be very low, otherwise you risk returning the Logi LAV in tank form. Yes it was fast, but its near immortality came from is shield resistance + hardener.
The duration sounds better, as it can roll in, smash some troops, swich on the hardener and try o roll out before Infantry defensive fire becomes too over whelming. Its going to be slow but not that slow it cant turn a corner or two to break line of sight.
We have to keep in mind how few players really tank, and the reaction a lot of infantry who don't understand resists or following this on the forums.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6967
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Posted - 2015.02.06 08:38:00 -
[861] - Quote
As we have seen repeatedly with sentinels, even a 15% resist MATTERS.
AV
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duster 35000
Algintal Core Gallente Federation
194
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Posted - 2015.02.06 08:51:00 -
[862] - Quote
Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS. Go use a caldari sentinel then come back here and say that.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
194
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Posted - 2015.02.06 08:52:00 -
[863] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire. I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill. I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange. I have to reccomend going against this route. UHAVs will take more the 4 million SP to max out, and players want a good reward for that kind of investment. Any bonus less than 5% per level would not be worth it. Like the uproar caused by the 3% per level ADS ROF bonus for 2.2million SP. Yet, any resistances bonuses have to be very low, otherwise you risk returning the Logi LAV in tank form. Yes it was fast, but its near immortality came from is shield resistance + hardener. The duration sounds better, as it can roll in, smash some troops, swich on the hardener and try o roll out before Infantry defensive fire becomes too over whelming. Its going to be slow but not that slow it cant turn a corner or two to break line of sight. We have to keep in mind how few players really tank, and the reaction a lot of infantry who don't understand resists or following this on the forums. Seriously? 4 mil sp? Wth...
Choo Choo
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6967
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Posted - 2015.02.06 08:53:00 -
[864] - Quote
duster 35000 wrote:Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS. Go use a caldari sentinel then come back here and say that. You mean "go use my favorite one?"
AV
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gustavo acosta
Capital Acquisitions LLC Bad Intention
883
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Posted - 2015.02.06 08:59:00 -
[865] - Quote
Breakin Stuff wrote:duster 35000 wrote:Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS. Go use a caldari sentinel then come back here and say that. You mean "go use my favorite one?" If there's one thing I know about sentinels is that the caldari sentinel is the best solo sentinel, dat's what my grampapi taught me, and what his grandpapi taught him mmmm hmmm
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Tesfa Alem
Death by Disassociation
816
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Posted - 2015.02.06 09:59:00 -
[866] - Quote
Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS.
I know 15% matters, we have going to stack that resist wih at least one hardener and natural shield resists. -10% to forges and a -20% vs swarms.
With out a hardener off the bat the forge is doing - 25% , swarms are doing - 35%. 1 hardener active and Forges do -65% swarms - 75%.
Try dealing with that beast in an ambush OMS.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6967
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Posted - 2015.02.06 11:24:00 -
[867] - Quote
Tesfa Alem wrote:Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS. I know 15% matters, we have going to stack that resist wih at least one hardener and natural shield resists. -10% to forges and a -20% vs swarms. With out a hardener off the bat the forge is doing - 25% , swarms are doing - 35%. 1 hardener active and Forges do -65% swarms - 75%. Try dealing with that beast in an ambush OMS. If it has similar base EHP to an MBT then it's doable, just mor difficult so long as AV gets properly tuned versus MBT.
AV
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Spkr4theDead
Red Star.
2880
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Posted - 2015.02.06 12:47:00 -
[868] - Quote
Harpyja wrote:
At least I remmeber when vehicle engineering said in the description that it provided a PG bonus when it was in reality ninja-nerfed to not provide one of the most useful bonuses vehicles had.
1.7, the end of vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2880
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Posted - 2015.02.06 12:48:00 -
[869] - Quote
Doc DDD wrote:Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? What is the scout for if a heavy can beat it toe to toe by a very large margin. Even if the scouts weapon does 40% more damage than the heavy. ON PAPER. The problem is you are not thinking about attack angles, tracking speed, controlled damage bursts, using the environment, working maximum and optimum ranges, knowing when to engage/disengage. Try and apply all the proposed numbers to all the tank battles you have been in. A scout is used for.... scouting. That's why it has the best eWar in the game.
And him in tank battles... lol
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Harpyja
Legio DXIV
2311
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Posted - 2015.02.06 14:42:00 -
[870] - Quote
Lynn Beck wrote:What if UHAVs got hardener duration for role bonuses, while DHAVs got damage mod efficacy?
Like the original proposition for the Minmatar Assault. Make it +10% per level or something If there are to be any module-specific bonuses, it should be towards their tank-type modules. Through your proposal, Caldari DHAVs will be forced to give up at least one shield module in order to benefit from the bonus whereas the Gallente DHAV will be able to keep a full rack of armor modules in addition to damage modules.
I also say no to a hardener duration bonus on UHAVs. If you've ever piloted a HAV, you should know that your hardener is almost never on for its full duration. I don't want a bonus that will apply <5% of the time. A more appropriate bonus would be on cooldown time since you have to go through that 100% of the time you use the hardener.
"By His light, and His will"- The Scriptures, 12:32
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