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1741. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Don't forget about passive SP Tesfa. That's separate from the 750,000. This needs to be accounted for in your math. Also frames are a x6 skill. Specialist dropsuits are x10. The HAV skill at x2 provides a similar SP paywall to the dropsuit comman...
- by Breakin Stuff - at 2015.02.07 09:36:00
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1742. any word on... - in Feedback/Requests [original thread]
The bug that drops your active SP pool to zero if you have to relog? I had an omega 1 day booster that was loaded an was useless for quite a few matches. Also have a regular booster that was similarly useless after. I gives a crap about the omeg...
- by Breakin Stuff - at 2015.02.07 09:33:00
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1743. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
All in all the HAV numbers seem solid. While Rattati's turrets aren't where I would put them, they are also solid. Bluntly I want to test them against the AV we have now to see if my assessment of what handheld AV will need to be competitive Is ...
- by Breakin Stuff - at 2015.02.07 07:15:00
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1744. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Lynn Beck wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV d...
- by Breakin Stuff - at 2015.02.07 07:08:00
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1745. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
CCP Rattati wrote: good idea, I have looked into some form of protection for gunners but it's not easy at all Can you add a resist to the turret that applies only to the gunner? Even 10% general resist ( representing the turret blocking fire...
- by Breakin Stuff - at 2015.02.07 07:07:00
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1746. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Back on topic...Ok lets take a moment to look at bonuses under the premise of damage resistance against infantry AV. MBT +2000 Base Shields +2650 Module Shields (2 Extenders) =4650 Raw Shields UHAV +3000 Base Shields +132...
- by Breakin Stuff - at 2015.02.06 22:54:00
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1747. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: MINA Longstrike wrote: It is odd but its much better than current operation skill which shaves of 15/100ths of a second which is negligible, reloading is the primary drawback to a plc. I will ...
- by Breakin Stuff - at 2015.02.06 22:48:00
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1748. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm looking at it. changes won't have to be as extreme as they would be to be viable for chrome numbers but the PLC definitely needs a tweak up, and bluntly the reload speed is the roadblock. dropping that sharply should do everything we need it t...
- by Breakin Stuff - at 2015.02.06 22:23:00
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1749. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Standardize plc charge time at .45s, change operation skill to 3% reload per level, up damage by one tier level (so basic does current adv damage, which is +~170 damage per tier upgrade). It puts the plc in a better place...
- by Breakin Stuff - at 2015.02.06 21:57:00
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1750. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ok Rattati if your HAV numbers are anywhere close to final, and the ones we see today are the ones we can expect to see in the future? Swarms will need to be nerfed. Hard. On-paper DPS vs shields for an triple-modded Wiyrkomi Swarm launcher does ...
- by Breakin Stuff - at 2015.02.06 21:40:00
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1751. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
raiders risk clones, wasted CP and possibly an MCC build. Landowners realistically risk losing a few bucks. and clones. Suck it up, cupcake.
- by Breakin Stuff - at 2015.02.06 20:19:00
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1752. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: el OPERATOR wrote: Travis Stanush wrote: you seem to confuse petty crime with raiding one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths. Edit: Not try...
- by Breakin Stuff - at 2015.02.06 19:49:00
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1753. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
they want DHAVs to be able to outrun LAVs loaded with AV gunners. they're being coy about it.
- by Breakin Stuff - at 2015.02.06 19:16:00
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1754. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Travis Stanush wrote: you seem to confuse petty crime with raiding one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths. Edit: Not trying to be a **** but you seem to think this is...
- by Breakin Stuff - at 2015.02.06 19:14:00
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1755. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I think we're digging in our asses a little deeply to justify things guys. MBTs are reasonably speedy now. all the UHAVs would need to slow down would be 20-30% speed loss AT THE ABSOLUTE MOST. Because they NEED a chance to escape if Infantry ge...
- by Breakin Stuff - at 2015.02.06 17:35:00
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1756. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with. Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should ...
- by Breakin Stuff - at 2015.02.06 17:26:00
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1757. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
TerranKnight87 wrote: Terry Webber wrote: This sounds like a good idea but it could potentially mess up fittings if players have to sacrifice a module to install the skin module. That had best not be the case. I think there should be a n...
- by Breakin Stuff - at 2015.02.06 14:53:00
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1758. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
CCP Rattati wrote: Since you said please :) So, I am jumping the gun a little, it's theoretically working but the idea is to create skin modules, that dynamically alter the skins, much like damage modifiers, treating colors like actual attri...
- by Breakin Stuff - at 2015.02.06 13:16:00
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1759. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: As we have seen repeatedly with sentinels, even a 15% resist MATTERS. I know 15% matters, we have going to stack that resist wih at least one hardener and natural shield resists. -10% to forges and a...
- by Breakin Stuff - at 2015.02.06 11:24:00
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1760. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: As we have seen repeatedly with sentinels, even a 15% resist MATTERS. Go use a caldari sentinel then come back here and say that. You mean "go use my favorite one?"
- by Breakin Stuff - at 2015.02.06 08:53:00
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