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1161. Thorium burst shells (low slot HAV) - in Feedback/Requests [original thread]
Low slot item. -50% damage to HAVs. 3m splash. 225 base splash. Primarily intended for the UHAV.
- by Breakin Stuff - at 2015.03.05 11:16:00
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1162. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
CCP Rattati wrote: I have repoked the web department Can you flag this thread as a feedback thread with bans for threadsh*tting please? It's not as important as balance stuff but the last devolution of sanity should be killed with fire. then...
- by Breakin Stuff - at 2015.03.05 11:08:00
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1163. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Bright Steel wrote: I could be happy with the standard HMG having slightly more DPS then an AR but with 20m less range and a slow turn speed. In this way the heavy will have the HP and a solid gun (although not as powerful as it is currently)...
- by Breakin Stuff - at 2015.03.05 10:59:00
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1164. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Iria Gren wrote: at the risk of repeating others there is a simple fix to the "new player learning curve" with the proposed changes, put ALL useful information in the weapon profile including damage type, damage profile, av property's, opti...
- by Breakin Stuff - at 2015.03.05 10:49:00
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1165. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Two critiques: Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it can be balanced to fight vehicles without becoming an infantry devouring g...
- by Breakin Stuff - at 2015.03.05 10:41:00
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1166. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Wait a minute. Am I fundamentally missing a modifier here? All of my numbers on the forge gun for example assume a base 100% damage to all vehicles, which is further modified by the railgun profile, skills and damage mods. Is there another modif...
- by Breakin Stuff - at 2015.03.05 09:36:00
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1167. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Two critiques: Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it can be balanced to fight vehicles without becoming an infantry devouring god-monster. As I have said elsewhere I have a ...
- by Breakin Stuff - at 2015.03.05 09:04:00
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1168. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: No single hardener rule No PG/CPU upgrade debuff (increased fitting costs as previously discussed) stay posted Excuse me while I applaud.
- by Breakin Stuff - at 2015.03.05 08:55:00
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1169. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Avallo Kantor wrote: Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the playe...
- by Breakin Stuff - at 2015.03.05 08:53:00
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1170. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
The breach lockdown is a trash mechanic that only serves to make you trivially easy to kill. It has no tactival limiting value except to guarantee that you will forever be a redline/tower sniper.
- by Breakin Stuff - at 2015.03.04 23:21:00
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1171. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
So your idea of " balance is that forge guns are only allowed to do 300 damage every 3.25, 4 and 5.5 seconds, for a DPS count of less than 100. Gee. That isn't self serving and indicative that AV gunners aren't easy enough to gank so we're takin...
- by Breakin Stuff - at 2015.03.04 23:18:00
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1172. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Stefan Stahl wrote: Breakin Stuff wrote: I very deeply want to get the HAV thing done first before I brainstorm things like that And I wish you the best of luck with that. I fully expect the game to be unplayable for two months following th...
- by Breakin Stuff - at 2015.03.04 22:03:00
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1173. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: It's not fair (at least I don't see it as fair) to AV to have to need two different variants of missiles to engage both aerial and ground vehicles. Vehicles are fine like this (needing split weapons); they can easily dis...
- by Breakin Stuff - at 2015.03.04 22:00:00
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1174. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Stefan Stahl wrote: By the way, some optional terminology changes on the HMG topic: - Burst HMG receives a range and dispersion buff, becomes standard HMG. (Short bursts, medium range - typically Minmatar) - Standard HMG gets a range reduction,...
- by Breakin Stuff - at 2015.03.04 21:53:00
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1175. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Spkr4theDead wrote: Tanks were fine during Chrome. chrome got killed. Devs decided to say no. get over it. What about Uprising prior to 1.7? No impact, no idea.
- by Breakin Stuff - at 2015.03.04 21:52:00
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1176. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger c...
- by Breakin Stuff - at 2015.03.04 21:51:00
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1177. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Spkr4theDead wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly ca...
- by Breakin Stuff - at 2015.03.04 21:05:00
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1178. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Tanks were fine during Chrome. chrome got killed. Devs decided to say no. get over it.
- by Breakin Stuff - at 2015.03.04 21:04:00
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1179. Range amplifiers - in Feedback/Requests [original thread]
The-Errorist wrote: Right now range amps are pretty useless; proto range amps on a cal scout gives 5m to medium and 6m to far passive scan range and on other suits it's less. To fix that they should give these flat non-percentile bonuses (stac...
- by Breakin Stuff - at 2015.03.04 16:46:00
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1180. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Breakin Stuff wrote: Sgt Kirk wrote: Also, I don't see why you'd need to buff swarms Going to stop you right there. No. this thought is bad. swarms need ZERO buffing. it is not at any point being suggested. Sorr...
- by Breakin Stuff - at 2015.03.04 15:08:00
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