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5041. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is e...
- by Breakin Stuff - at 2013.01.17 00:44:00
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5042. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Stinker Butt wrote: Moejoe Omnipotent wrote: The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buf...
- by Breakin Stuff - at 2013.01.17 00:34:00
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5043. DS Bonuses and Your Role - in Feedback/Requests [original thread]
Ok good post, but the idea needs to be refined. as long as the game is tiered i believe the standard suits at each tier should share a bonus but the variant suits go into the specialist areas. Like the heavy VK.1 is a shield tank suit (and it's a...
- by Breakin Stuff - at 2013.01.17 00:30:00
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5044. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. and at long range they do absolute crap for damage, unless you stand still while they zero in on yo...
- by Breakin Stuff - at 2013.01.17 00:19:00
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5045. orbital strikes in red zone - in Feedback/Requests [original thread]
Necrodermis wrote: Takron Nistrom wrote: Why would you think that is a good idea? Do you have any additional points to support this? As it currently stands, that idea amounts to being nearly invincible with little to no risk. If you ask me...
- by Breakin Stuff - at 2013.01.17 00:13:00
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5046. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Panoscape wrote: Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I...
- by Breakin Stuff - at 2013.01.17 00:01:00
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5047. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
iceyburnz wrote: The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor an...
- by Breakin Stuff - at 2013.01.16 23:30:00
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5048. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
DUST Fiend wrote: Stinker Butt wrote: So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to. I think we could use a slight buff to PG / CPU, and it would be nice to see more shield variant heavie...
- by Breakin Stuff - at 2013.01.16 22:45:00
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5049. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Drommy Hood wrote: That's what I'm hoping for, right now, I'm wishing I'd spec'd scout and shoty again, but I'm hoping the heavy will be more formidable at the top end. Before the wipe and the reason I chose to spec into heavies was they where...
- by Breakin Stuff - at 2013.01.16 22:36:00
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5050. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Stinker Butt wrote: DUST Fiend wrote: This thread honestly surprises me. I feel wicked OP in my fat suit HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduc...
- by Breakin Stuff - at 2013.01.16 22:31:00
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5051. re: Cmdr Wangs post about heavies - in Feedback/Requests [original thread]
Drommy Hood wrote: If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots that's because an HMG has a wide damage ...
- by Breakin Stuff - at 2013.01.16 22:18:00
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5052. expanded dropsuit choices - in Feedback/Requests [original thread]
Alixenus wrote: Speaking Gallente, have you noticced that the no-no parts on the suit are armour plated? Must be a Gallente thing... In other news, I want four dropsuits from every faction by Christmas or so help I'll do something stupid! l...
- by Breakin Stuff - at 2013.01.16 22:10:00
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5053. Something to Consider. - in Feedback/Requests [original thread]
Cade Orion wrote: CCP is planning to bring in some PvE missions at some point. I'd rather have them iron out the PvP side then work on the PvE, as there is still quite a bit of work that needs to be done, but they are getting there. I agree...
- by Breakin Stuff - at 2013.01.16 21:40:00
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5054. Something to Consider. - in Feedback/Requests [original thread]
the only worry here is accusations of a themepark MMO, which is one the players of EVE hammer on CONSTANTLY. I do, however advocate a campaign storyline that is used as a tutorial to train new players in the full use of the DUST interface. One of...
- by Breakin Stuff - at 2013.01.16 21:30:00
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5055. orbital strikes in red zone - in Feedback/Requests [original thread]
Lady Hyuna wrote: I think people shouldn't be able to orbital strike the spawn points in skrimish games that are in the red zone of the enemies. Valid tactic to destroy enemy staging areas.
- by Breakin Stuff - at 2013.01.16 21:27:00
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5056. expanded dropsuit choices - in Feedback/Requests [original thread]
Thats a minmatar assault suit.
- by Breakin Stuff - at 2013.01.16 18:07:00
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5057. expanded dropsuit choices - in Feedback/Requests [original thread]
Broxx Nexular wrote: Martin0 Brancaleone wrote: I want caldari heavies too, so i can just flux away their 700+ shield hp that's part of my curiosity. Unless they intend to just have blanket stats across all dropsuits of a particular typ...
- by Breakin Stuff - at 2013.01.16 09:30:00
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5058. Eliminate KB/M usage or consider this SP mod. - in Feedback/Requests [original thread]
Good freaking Lord whats next? "Tactics are OP! Ban all military and cops from playing!" Just... Shut... Up. At no point does your personal preference translate to you being allowed to regulate what euipment we purchase to use to operate the PS...
- by Breakin Stuff - at 2013.01.15 19:02:00
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5059. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Ghural wrote: Or you could respawn as a sniper and kill them yourself. Geez. I didn't ask for your opinion on how to kill snipers in the redline, and considering I played the last couple builds as a sniper I don'...
- by Breakin Stuff - at 2013.01.15 11:08:00
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5060. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Aeon Amadi wrote: Grenades? Powerful weapons that KILL? Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is. Seriously though, they're grenades and they're supposed to kill. Don'...
- by Breakin Stuff - at 2013.01.15 10:57:00
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