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Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2013.01.15 00:10:00 -
[91] - Quote
change l2 to equipment and have nades take up a spot on a smaller weapon wheel for r2 |
Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.15 00:52:00 -
[92] - Quote
i still think for this specific issue moving timer to 5 seconds and then weighing the results is best bet. While over all nade spam need is a bigger issue that still needs to be addressed.
Making it skill releated doesn't nothing to solve the problem except delay it. sorry can't agree with that approach |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 01:14:00 -
[93] - Quote
Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points.
No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
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Posted - 2013.01.15 01:20:00 -
[94] - Quote
It's "death from the grave"! That's a legit way to pick up a few extra kills. It's the same in any FPS I've played... if you are about to go down you might as well blow yourself up and take as many of them with you as you can! |
Red Dot 24601-HA
S.e.V.e.N.
36
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Posted - 2013.01.15 01:26:00 -
[95] - Quote
I died at least four times in a row in a very short time in a skirmish map last night. All of them were Nades...The grenade mechanic does need looked at. Militia grade Grenades should be a very basic model with a standard fuse 5 to 8 seconds. The damage is fine just adjust the detonation time. It is nearly impossible to get away from a grenade when you only have 2 seconds after it hits the ground. A higher level grenade that requires the user to invest sp and isk into it could have this 2 second impact fuse. Not the militia Grenades though. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2013.01.15 02:37:00 -
[96] - Quote
Fixing one thing at a time? You'll start a revolution talking like that... Imo if you throw a grenade right before you die it should still go boom, the pin was already pulled/the button was already pushed. If a nanohive can construct ammo and repair armor it should be able to construct grenades. Grenades SHOULD have a blast radius, they're grenades, that's what they do and how they were designed to work. Though different type/tier effects should be relative to the level they are found in. Perhaps at the lower levels (i.e. militia) should have a variable timer/fuse? Say 3-6 seconds with no way of knowing what you'll get? The better equipment you spec into and use the more reliable and consistant the gear becomes? Oh yeah, if a grenades timer doesn't start until it hits something than I want the ability to pick it up and throw it back. Maybe thats all just me though... |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.15 03:54:00 -
[97] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point.
Why so mad bro? you really get naded that much that you're just super raged right now? Also it's not just +10% to damage, you have to think about range and armor and shields. Once your properly skilled you should be near unstoppable force that is 100x more powerful then some ****** grenade with a 2 second timer that can be predicted and avoided if ya put some actual thought into the game and situation you're in. You should know this tho. Since you obviously don't I'm seriously wondering if you played this game before, because it's starting to look like you haven't. If you don't know who I am look at the screen, I'm probably the guy who just owned you. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.15 04:04:00 -
[98] - Quote
The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.15 05:33:00 -
[99] - Quote
Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. Did you even read the OP? None of what you just posted applies. |
Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.15 06:17:00 -
[100] - Quote
Kreayshawn Coruscanti wrote:Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. Did you even read the OP? None of what you just posted applies.
Dude is just blind to what i was saying because he has gamer hate for IMPS |
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Free Beers
Internal Error. Negative-Feedback
1043
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Posted - 2013.01.15 06:22:00 -
[101] - Quote
Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible.
You need to take a dust break because you are all serious mad bro up in here. Seriously man its just a game and its the interweb. Your losing your ability to actually address the issue at hand. I would respond to this but it seems like its just another Imperfects rant. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 06:33:00 -
[102] - Quote
Cygnus Gogela wrote:It's "death from the grave"! That's a legit way to pick up a few extra kills. It's the same in any FPS I've played... if you are about to go down you might as well blow yourself up and take as many of them with you as you can!
Ever play Team Fortress 2? Valve specifically talked about this issue when they were developing that game. Grenades were a big part of Team Fortress Classic, so people were surprised when they learned TF2 was not going to have any grenades at all. Valve talked about all the issues we have here as justification. People threw grenades as a matter of course because, hey, maybe you'll randomly get a kill. And when about to die, again, people spammed all their grenades in the hopes they'd get lucky.
Grenade spam, especially upon the prospect of death, is a zero-skill methods of playing and things Valve very correctly removed from TF2. And, what a shock, it turns out that having "legit ways to pick up a few extra kills" that are based on mashing buttons and hoping you get lucky doesn't add anything to the game at all, and in fact are pretty clearly detracting from gameplay in Dust and other games. CCP would be wise to not support methods of play that take essentially no effort and are disproportionately powerful. |
1LTNORFLEET
Lost-Legion
24
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Posted - 2013.01.15 06:39:00 -
[103] - Quote
weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 06:44:00 -
[104] - Quote
1LTNORFLEET wrote:weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear
Making it clear by posting incomprehensible nonsense. Gotcha. |
1LTNORFLEET
Lost-Legion
24
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Posted - 2013.01.15 06:46:00 -
[105] - Quote
1LTNORFLEET wrote:weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear weapon triangle nothing is op there is always some gun or weapon that trumps the other |
James Thraxton
The Exemplars
75
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Posted - 2013.01.15 06:54:00 -
[106] - Quote
simple fix, 4 sec cook time, then boom. if you wanna martyrdom, got to hold your grenade for three seconds first, making it a secondary/tertiary weapon. as for grenade damage differences, all go |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.15 08:43:00 -
[107] - Quote
Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies.
Sorry but go tell your US marines grenades have a 2 seconds fuse..... let's see how they feel about that... I've search and didnt find any Nade with less than a 4 second fuse. The BIG BIG issue with nades at the moment it that specific change.... Nades blow up almost instantly.
It's absolutely insane to make it that way NOW when, during the entire beta, grenades had a 5 sec timer and NOBODY EVER complained about it. The only beef people had were about how slow the throwing movement was and how random the trajectory were !
Now it's a cheap crap, people spawn on objectives in the middle of a fight and insta-drop nades as they're sure to take out at least one dude who wont even have a chance to react. I'm sorry but if a soldier wants to make its grenade blow up quickly after throwing it, he has to put the effort in cooking it and waiting for the perfect timing. Not that load of crap we have now with "oh my god danger ! **aim feet** L2 L2 L2"
And tbqh, militia and standard locus nades are way too powerfull in base HP damage.
CCP, seriously, turn back grenade fuse time to 5 seconds. This is silly as can be and not good for the game |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.15 10:51:00 -
[108] - Quote
Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares
I find step 4 absolutely hilarious given CCP has made a game where real life military combined arms tactics work ridiculously well, and the whole game seems balanced around that combined arms tactical thought.
Its amusing that given this, people think actual military tactics, logic and theory are irrelevant.
Now I want to make a corp composed of nothing but ex and active combat arms military personnel just to make people scream in outrage. No particular nation branch preferred, just a functional comprehension of wtf we speak of needed.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.15 10:57:00 -
[109] - Quote
Laurent Cazaderon wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. Sorry but go tell your US marines grenades have a 2 seconds fuse..... let's see how they feel about that... I've search and didnt find any Nade with less than a 4 second fuse. The BIG BIG issue with nades at the moment it that specific change.... Nades blow up almost instantly. And tbqh, militia and standard locus nades are way too powerfull in base HP damage. CCP, seriously, turn back grenade fuse time to 5 seconds. This is silly as can be and not good for the game
Truncated post for the fun stuff. Grenades average four seconds. often they cook off at 2-3 seconds. youd be surprised how far they can be chucked in that time. Yes im ex infantry, having served in a US Marine Corps infantry battalion. Now you know where I learned to be an *******. revel in information.
So, until you have used a live grenade dont "inform" us how they work. It makes you look laughably ignorant.
Grenades should be powerful. theyre balls of **** that explodes and kills people.
If CCP dumps nades to a five second fuse they need to triple the blast radius to be in line with real grenades since you believe a short fuse is unrealistic. No I do not exaggerate. modern nades have an effective casualty radius of 25 meters. |
Reign Omega
Prototype Technology Corp.
5
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Posted - 2013.01.24 17:25:00 -
[110] - Quote
I skipped to the end of this after reading the first page to get the gist of the topic, Just thought I would chime in during my daily scan of the boards for relevant info. I have been playing the beta since the 2nd update, although not regularly and have only been playing regularly the past two weeks. What I can say, and this doesn't speak for the dynamic of Dust, just shooters. I have been playing fps since there has been a such thing, and have been playing multi player FPS just the same. This includes all the ranges, from COD to TF2 and pretty much everything viable in between. Grenade spam, leading or directing fights with grenades and dead fall grenades are all reasonable tactics to a shooter player, even at tournament level. I understand the core of Dust is based more around gear and skill sets removing some of the lean for player skill, and making skilled players even more dangerous. (Hell's Legion, Imperfect, PFBH I see you)....I simply state that for people who DO play shooters w/ grenades it's a reflex action to dead a grenade if you're going to lose and what I see it as in the complexity of strategy and gear and skill sets of New Eden is simply that its another thing you have to factor in while fighting. I learned in COD to never run over a dead body due to Martydom, it just became part of my playstyle. Also every single thing you dont agree with in a game isnt OP..I have rarely played a game where grenades DON'T kill you in 1 hit, it really is just a part of shooting. Happy hunting folks and hope to see you on the Field! |
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